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Would this be possible? smashbot doesn't seem to want me to change anything in the melee menu, and keeps canceling out when i try. Any way stock could be adjusted by the human player? or could smashbot do this, and just pass a parameter or something to smashbot to key in the amount of lives?
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The problem is the submenu variable that lets us know that we're in that screen doesn't work as expected. I gotta try to fix it, but it involves fixing the assembly end of the codebase, which is always harder.
hmm ok, you wouldn't happen to know a gecko code (or action replay code) that would do just that. I've been looking, and haven't seen any codes that just adjust the stock
Would this be possible? smashbot doesn't seem to want me to change anything in the melee menu, and keeps canceling out when i try. Any way stock could be adjusted by the human player? or could smashbot do this, and just pass a parameter or something to smashbot to key in the amount of lives?
The text was updated successfully, but these errors were encountered: