-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathPlayer.cpp
261 lines (232 loc) · 4.24 KB
/
Player.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
#include "Player.h"
Player::Player() : Creature()
{
type = Type::player;
conflict = 0;
}
void Player::inputData(const vector<CharacterData> &allCharacters, char _code)
{
while (1)
{
cin >> name;
code = _code;
bool found = loadCharacterData(allCharacters);
if (found == false)
{
string tempStr;
getline(cin, tempStr);
cout << "Input error: " << endl;
cout << "找尋不到名叫 " << name << " 的角色,請重新輸入(角色名稱 手牌(根據角色決定張數)):" << endl;
continue;
}
HP = data.HP;
largestHP = data.HP;
string tempStr;
cin.ignore();
getline(cin, tempStr);
stringstream ss(tempStr);
int tempNum;
bool getCard;
bool* chosenCards = new bool[data.actions.size()];
memset(chosenCards, false, sizeof(bool) * data.actions.size());
while (ss >> tempNum)
{
getCard = false;
for (int i = 0; i < data.actions.size(); i++)
{
if (tempNum == data.actions[i].number && chosenCards[i] == false)
{
cards.push_back(data.actions[i]);
chosenCards[i] = true;
getCard = true;
}
}
if (getCard == false)
{
cout << "Input error: " << endl;
cout << "其中有不存在或重複選擇的卡牌,請重新輸入(角色名稱 手牌(根據角色決定張數)):" << endl;
cards.clear();
break;
}
}
if (getCard == false)
{
continue;
}
if (cards.size() != data.initCards)
{
cards.clear();
cout << "Input error: " << endl;
cout << "手牌數量不符合,請重新輸入(角色名稱 手牌(" << data.initCards << "張)):" << endl;
continue;
}
break;
}
}
bool Player::loadCharacterData(const vector<CharacterData> &allCharacters)
{
bool found = false;
for (int i = 0; i < allCharacters.size(); i++)
{
//cout << "(" << characterName << ", " << allCharacters[i].name << ")" << endl;
if (allCharacters[i].name == name)
{
data = allCharacters[i];
largestHP = data.largestHP;
HP = largestHP;
found = true;
break;
}
}
if (found == false)
{
return false;
}
return true;
}
CharacterData& Player::getCharacterData()
{
data.actions = cards;
return data;
}
void Player::discardCard(CharacterActCard card)
{
discardCards.push_back(card);
}
void Player::deleteIndex(int num)
{
for (int i = 0; i < cards.size(); i++)
{
if (cards.at(i).number == num)
{
discardCard(cards.at(i));
cards.erase(cards.begin() + i);
break;
}
}
}
bool Player::findIndexCards(int num)
{
for (int i = 0; i < cards.size(); i++)
{
if (cards.at(i).number == num)
{
return true;
}
}
return false;
}
bool Player::findIndexDiscard(int num)
{
for (int i = 0; i < discardCards.size(); i++)
{
if (discardCards.at(i).number == num)
{
return true;
}
}
return false;
}
void Player::addBack()
{
cards.insert(cards.end(), discardCards.begin(), discardCards.end());
sort(cards.begin(), cards.end(), compareCharacterCard);
}
bool Player::compareCharacterCard(CharacterActCard a, CharacterActCard b)
{
return a.number < b.number;
}
void Player::reuse()
{
cards.insert(cards.begin(), discardCards.begin(), discardCards.end());
sort(cards.begin(), cards.end(), compareCharacterCard);
vector<CharacterActCard> temp;
discardCards = temp;
}
//////////////////////////////////
vector<CharacterActCard>& Player::getCard()
{
vector<CharacterActCard> ret;
if (discardCards.size() >= 2)
{
ret.push_back(discardCards.at(discardCards.size() - 2));
ret.push_back(discardCards.at(discardCards.size() - 1));
}
return ret;
}
void Player::setSleep(bool _sleep)
{
sleep = _sleep;
}
bool Player::getSleep()
{
return sleep;
}
void Player::setHP(int hp)
{
if (data.largestHP < HP + hp)
{
HP = data.largestHP;
}
else
{
HP += hp;
}
}
vector<CharacterActCard>& Player::getAllCards()
{
return cards;
}
void Player::setSequence(int seq)
{
this->sequence = seq;
}
int Player::getSequence(void)
{
return this->sequence;
}
vector<CharacterActCard>& Player::getDiscardCards()
{
return discardCards;
}
void Player::setHeal(int h)
{
HP += h;
if (HP > largestHP)
{
HP = largestHP;
}
}
void Player::initialize()
{
shield = 0;
attack = 0;
}
void Player::setAttack(int a)
{
attack = a;
}
void Player::setRange(int r)
{
range = r;
}
int Player::getRange()
{
return range;
}
int Player::getAttack()
{
return attack;
}
void Player::attacked(int a)
{
if (a <= shield)
{
;
}
else
{
HP += shield;
HP -= a;
}
}