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index.js
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userClickedPattern = [];
gamePattern = [];
buttonColours = ["red", "yellow", "green", "blue"];
level= 0;
// function to generate a new sequence of colours
function nextSequence() {
var randomNumber = Math.floor(Math.random() * 4);
randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#"+randomChosenColour).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
$("h1").text("Level " + ++level);
}
// detecting the key press to start the game
$(document).one("keypress",function (e) {
nextSequence();
});
// function to check the user answer
function checkAnswer(currentLevel) {
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
if(userClickedPattern.length == gamePattern.length){
setTimeout(nextSequence,1000);
userClickedPattern = [];
}
}
else {
wrongAudio();
$("body").addClass("game-over");
setTimeout(function() {
$("body").removeClass("game-over");
},200);
$("h1").text("Game Over, Press Any Key to Restart");
$(document).one("keypress",function (e) {
level = 0;
userClickedPattern = [];
gamePattern = [];
nextSequence();
});
}
}
// function to play the corresponding sound of the chosen colour
function playSound(name) {
var audio = new Audio('sounds/' + name + '.mp3');
audio.play();
}
// function to play the wrong audio
function wrongAudio() {
var audio = new Audio('sounds/wrong.mp3');
audio.play();
}
// function to animate the pressed button
function animatePress(currentColour) {
$("#"+currentColour).addClass("pressed");
setTimeout(function(){
$("#"+currentColour).removeClass("pressed")},100);
}
// detecting the click event on buttons
$(".btn").click(function(){
userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1)
});