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PersistentShardCoordinator.cs
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//-----------------------------------------------------------------------
// <copyright file="PersistentShardCoordinator.cs" company="Akka.NET Project">
// Copyright (C) 2009-2021 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2021 .NET Foundation <https://github.com/akkadotnet/akka.net>
// </copyright>
//-----------------------------------------------------------------------
using System;
using System.Collections.Immutable;
using System.Linq;
using Akka.Actor;
using Akka.Event;
using Akka.Persistence;
namespace Akka.Cluster.Sharding
{
using ShardId = String;
/// <summary>
/// Singleton coordinator that decides where shards should be allocated.
/// </summary>
internal sealed class PersistentShardCoordinator : PersistentActor, IShardCoordinator
{
#region State data type definition
/// <summary>
/// Persistent state of the event sourced PersistentShardCoordinator.
/// </summary>
[Serializable]
public sealed class State : IClusterShardingSerializable
{
/// <summary>
/// TBD
/// </summary>
public static readonly State Empty = new State();
/// <summary>
/// Region for each shard.
/// </summary>
public readonly IImmutableDictionary<ShardId, IActorRef> Shards;
/// <summary>
/// Shards for each region.
/// </summary>
public readonly IImmutableDictionary<IActorRef, IImmutableList<ShardId>> Regions;
/// <summary>
/// TBD
/// </summary>
public readonly IImmutableSet<IActorRef> RegionProxies;
/// <summary>
/// TBD
/// </summary>
public readonly IImmutableSet<ShardId> UnallocatedShards;
public readonly bool RememberEntities;
private State() : this(
shards: ImmutableDictionary<ShardId, IActorRef>.Empty,
regions: ImmutableDictionary<IActorRef, IImmutableList<ShardId>>.Empty,
regionProxies: ImmutableHashSet<IActorRef>.Empty,
unallocatedShards: ImmutableHashSet<ShardId>.Empty,
rememberEntities: false)
{ }
/// <summary>
/// TBD
/// </summary>
/// <param name="shards">TBD</param>
/// <param name="regions">TBD</param>
/// <param name="regionProxies">TBD</param>
/// <param name="unallocatedShards">TBD</param>
/// <param name="rememberEntities">TBD</param>
public State(
IImmutableDictionary<ShardId, IActorRef> shards,
IImmutableDictionary<IActorRef, IImmutableList<ShardId>> regions,
IImmutableSet<IActorRef> regionProxies,
IImmutableSet<ShardId> unallocatedShards,
bool rememberEntities = false)
{
Shards = shards;
Regions = regions;
RegionProxies = regionProxies;
UnallocatedShards = unallocatedShards;
RememberEntities = rememberEntities;
}
public State WithRememberEntities(bool enabled)
{
if (enabled)
return Copy(rememberEntities: enabled);
else
return Copy(unallocatedShards: ImmutableHashSet<ShardId>.Empty, rememberEntities: enabled);
}
public bool IsEmpty
{
get
{
return Shards.Count == 0 && Regions.Count == 0 && RegionProxies.Count == 0;
}
}
public IImmutableSet<ShardId> AllShards
{
get
{
return Shards.Keys.Union(UnallocatedShards).ToImmutableHashSet();
}
}
/// <summary>
/// TBD
/// </summary>
/// <param name="e">TBD</param>
/// <exception cref="ArgumentException">TBD</exception>
/// <returns>TBD</returns>
public State Updated(IDomainEvent e)
{
switch (e)
{
case ShardRegionRegistered message:
if (Regions.ContainsKey(message.Region))
throw new ArgumentException($"Region {message.Region} is already registered", nameof(e));
return Copy(regions: Regions.SetItem(message.Region, ImmutableList<ShardId>.Empty));
case ShardRegionProxyRegistered message:
if (RegionProxies.Contains(message.RegionProxy))
throw new ArgumentException($"Region proxy {message.RegionProxy} is already registered", nameof(e));
return Copy(regionProxies: RegionProxies.Add(message.RegionProxy));
case ShardRegionTerminated message:
{
if (!Regions.TryGetValue(message.Region, out var shardRegions))
throw new ArgumentException($"Terminated region {message.Region} not registered", nameof(e));
var newUnallocatedShards = RememberEntities ? UnallocatedShards.Union(shardRegions) : UnallocatedShards;
return Copy(
regions: Regions.Remove(message.Region),
shards: Shards.RemoveRange(shardRegions),
unallocatedShards: newUnallocatedShards);
}
case ShardRegionProxyTerminated message:
if (!RegionProxies.Contains(message.RegionProxy))
throw new ArgumentException($"Terminated region proxy {message.RegionProxy} not registered", nameof(e));
return Copy(regionProxies: RegionProxies.Remove(message.RegionProxy));
case ShardHomeAllocated message:
{
if (!Regions.TryGetValue(message.Region, out var shardRegions))
throw new ArgumentException($"Region {message.Region} not registered", nameof(e));
if (Shards.ContainsKey(message.Shard))
throw new ArgumentException($"Shard {message.Shard} is already allocated", nameof(e));
var newUnallocatedShards = RememberEntities ? UnallocatedShards.Remove(message.Shard) : UnallocatedShards;
return Copy(
shards: Shards.SetItem(message.Shard, message.Region),
regions: Regions.SetItem(message.Region, shardRegions.Add(message.Shard)),
unallocatedShards: newUnallocatedShards);
}
case ShardHomeDeallocated message:
{
if (!Shards.TryGetValue(message.Shard, out var region))
throw new ArgumentException($"Shard {message.Shard} not allocated", nameof(e));
if (!Regions.TryGetValue(region, out var shardRegions))
throw new ArgumentException($"Region {region} for shard {message.Shard} not registered", nameof(e));
var newUnallocatedShards = RememberEntities ? UnallocatedShards.Add(message.Shard) : UnallocatedShards;
return Copy(
shards: Shards.Remove(message.Shard),
regions: Regions.SetItem(region, shardRegions.Where(s => s != message.Shard).ToImmutableList()),
unallocatedShards: newUnallocatedShards);
}
}
return this;
}
/// <summary>
/// TBD
/// </summary>
/// <param name="shards">TBD</param>
/// <param name="regions">TBD</param>
/// <param name="regionProxies">TBD</param>
/// <param name="unallocatedShards">TBD</param>
/// <param name="rememberEntities">TBD</param>
/// <returns>TBD</returns>
public State Copy(IImmutableDictionary<ShardId, IActorRef> shards = null,
IImmutableDictionary<IActorRef, IImmutableList<ShardId>> regions = null,
IImmutableSet<IActorRef> regionProxies = null,
IImmutableSet<ShardId> unallocatedShards = null,
bool? rememberEntities = null)
{
if (shards == null && regions == null && regionProxies == null && unallocatedShards == null && rememberEntities == null) return this;
return new State(shards ?? Shards, regions ?? Regions, regionProxies ?? RegionProxies, unallocatedShards ?? UnallocatedShards, rememberEntities ?? RememberEntities);
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as State;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Shards.SequenceEqual(other.Shards)
&& Regions.Keys.SequenceEqual(other.Regions.Keys)
&& RegionProxies.SequenceEqual(other.RegionProxies)
&& UnallocatedShards.SequenceEqual(other.UnallocatedShards)
&& RememberEntities.Equals(other.RememberEntities);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
int hashCode = 13;
foreach (var v in Shards)
{
hashCode = (hashCode * 397) ^ (v.Key?.GetHashCode() ?? 0);
}
foreach (var v in Regions)
{
hashCode = (hashCode * 397) ^ (v.Key?.GetHashCode() ?? 0);
}
foreach (var v in RegionProxies)
{
hashCode = (hashCode * 397) ^ (v?.GetHashCode() ?? 0);
}
foreach (var v in UnallocatedShards)
{
hashCode = (hashCode * 397) ^ (v?.GetHashCode() ?? 0);
}
return hashCode;
}
}
#endregion
}
#endregion
#region Message types
/// <summary>
/// Messages sent to the coordinator.
/// </summary>
public interface ICoordinatorCommand : IClusterShardingSerializable { }
/// <summary>
/// Messages sent from the coordinator.
/// </summary>
public interface ICoordinatorMessage : IClusterShardingSerializable { }
/// <summary>
/// <see cref="Sharding.ShardRegion"/> registers to <see cref="PersistentShardCoordinator"/>, until it receives <see cref="RegisterAck"/>.
/// </summary>
[Serializable]
public sealed class Register : ICoordinatorCommand, IDeadLetterSuppression
{
/// <summary>
/// Reference to a shard region actor.
/// </summary>
public readonly IActorRef ShardRegion;
/// <summary>
/// Creates a new <see cref="Register"/> request for a given <paramref name="shardRegion"/>.
/// </summary>
/// <param name="shardRegion">TBD</param>
public Register(IActorRef shardRegion)
{
ShardRegion = shardRegion;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as Register;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return ShardRegion.Equals(other.ShardRegion);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return ShardRegion?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"Register({ShardRegion})";
#endregion
}
/// <summary>
/// <see cref="ShardRegion"/> in proxy only mode registers to <see cref="PersistentShardCoordinator"/>, until it receives <see cref="RegisterAck"/>.
/// </summary>
[Serializable]
public sealed class RegisterProxy : ICoordinatorCommand, IDeadLetterSuppression
{
/// <summary>
/// Reference to a shard region proxy actor.
/// </summary>
public readonly IActorRef ShardRegionProxy;
/// <summary>
/// Creates a new <see cref="RegisterProxy"/> request for a given <paramref name="shardRegionProxy"/>.
/// </summary>
/// <param name="shardRegionProxy">TBD</param>
public RegisterProxy(IActorRef shardRegionProxy)
{
ShardRegionProxy = shardRegionProxy;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as RegisterProxy;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return ShardRegionProxy.Equals(other.ShardRegionProxy);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return ShardRegionProxy?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"RegisterProxy({ShardRegionProxy})";
#endregion
}
/// <summary>
/// Acknowledgement from <see cref="PersistentShardCoordinator"/> that <see cref="Register"/> or <see cref="RegisterProxy"/> was successful.
/// </summary>
public sealed class RegisterAck : ICoordinatorMessage
{
/// <summary>
/// TBD
/// </summary>
public readonly IActorRef Coordinator;
/// <summary>
/// TBD
/// </summary>
/// <param name="coordinator">TBD</param>
public RegisterAck(IActorRef coordinator)
{
Coordinator = coordinator;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as RegisterAck;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Coordinator.Equals(other.Coordinator);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return Coordinator?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"RegisterAck({Coordinator})";
#endregion
}
/// <summary>
/// <see cref="ShardRegion"/> requests the location of a shard by sending this message
/// to the <see cref="PersistentShardCoordinator"/>.
/// </summary>
[Serializable]
public sealed class GetShardHome : ICoordinatorCommand, IDeadLetterSuppression
{
/// <summary>
/// TBD
/// </summary>
public readonly ShardId Shard;
/// <summary>
/// TBD
/// </summary>
/// <param name="shard">TBD</param>
public GetShardHome(string shard)
{
Shard = shard;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as GetShardHome;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Shard.Equals(other.Shard);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return Shard?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"GetShardHome({Shard})";
#endregion
}
/// <summary>
/// <see cref="PersistentShardCoordinator"/> replies with this message for <see cref="GetShardHome"/> requests.
/// </summary>
[Serializable]
public sealed class ShardHome : ICoordinatorMessage
{
/// <summary>
/// TBD
/// </summary>
public readonly ShardId Shard;
/// <summary>
/// TBD
/// </summary>
public readonly IActorRef Ref;
/// <summary>
/// TBD
/// </summary>
/// <param name="shard">TBD</param>
/// <param name="ref">TBD</param>
public ShardHome(string shard, IActorRef @ref)
{
Shard = shard;
Ref = @ref;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as ShardHome;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Shard.Equals(other.Shard)
&& Ref.Equals(other.Ref);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
int hashCode = Shard?.GetHashCode() ?? 0;
hashCode = (hashCode * 397) ^ (Ref?.GetHashCode() ?? 0);
return hashCode;
}
}
/// <inheritdoc/>
public override string ToString() => $"ShardHome(shardId:{Shard}, ref:{Ref})";
#endregion
}
/// <summary>
/// <see cref="PersistentShardCoordinator"/> informs a <see cref="ShardRegion"/> that it is hosting this shard
/// </summary>
[Serializable]
public sealed class HostShard : ICoordinatorMessage
{
/// <summary>
/// TBD
/// </summary>
public readonly ShardId Shard;
/// <summary>
/// TBD
/// </summary>
/// <param name="shard">TBD</param>
public HostShard(string shard)
{
Shard = shard;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as HostShard;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Shard.Equals(other.Shard);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return Shard?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"HostShard({Shard})";
#endregion
}
/// <summary>
/// <see cref="ShardRegion"/> replies with this message for <see cref="HostShard"/> requests which lead to it hosting the shard
/// </summary>
[Serializable]
public sealed class ShardStarted : ICoordinatorMessage
{
/// <summary>
/// TBD
/// </summary>
public readonly ShardId Shard;
/// <summary>
/// TBD
/// </summary>
/// <param name="shard">TBD</param>
public ShardStarted(string shard)
{
Shard = shard;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as ShardStarted;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Shard.Equals(other.Shard);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return Shard?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"ShardStarted({Shard})";
#endregion
}
/// <summary>
/// <see cref="PersistentShardCoordinator" /> initiates rebalancing process by sending this message
/// to all registered <see cref="ShardRegion" /> actors (including proxy only). They are
/// supposed to discard their known location of the shard, i.e. start buffering
/// incoming messages for the shard. They reply with <see cref="BeginHandOffAck" />.
/// When all have replied the <see cref="PersistentShardCoordinator" /> continues by sending
/// <see cref="HandOff" /> to the <see cref="ShardRegion" /> responsible for the shard.
/// </summary>
[Serializable]
public sealed class BeginHandOff : ICoordinatorMessage
{
/// <summary>
/// TBD
/// </summary>
public readonly ShardId Shard;
/// <summary>
/// TBD
/// </summary>
/// <param name="shard">TBD</param>
public BeginHandOff(string shard)
{
Shard = shard;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as BeginHandOff;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Shard.Equals(other.Shard);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return Shard?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"BeginHandOff({Shard})";
#endregion
}
/// <summary>
/// Acknowledgement of <see cref="BeginHandOff"/>
/// </summary>
[Serializable]
public sealed class BeginHandOffAck : ICoordinatorCommand
{
/// <summary>
/// TBD
/// </summary>
public readonly ShardId Shard;
/// <summary>
/// TBD
/// </summary>
/// <param name="shard">TBD</param>
public BeginHandOffAck(string shard)
{
Shard = shard;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as BeginHandOffAck;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Shard.Equals(other.Shard);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return Shard?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"BeginHandOffAck({Shard})";
#endregion
}
/// <summary>
/// When all <see cref="ShardRegion"/> actors have acknowledged the <see cref="BeginHandOff"/> the
/// <see cref="PersistentShardCoordinator"/> sends this message to the <see cref="ShardRegion"/> responsible for the
/// shard. The <see cref="ShardRegion"/> is supposed to stop all entries in that shard and when
/// all entries have terminated reply with <see cref="ShardStopped"/> to the <see cref="PersistentShardCoordinator"/>.
/// </summary>
[Serializable]
public sealed class HandOff : ICoordinatorMessage
{
/// <summary>
/// TBD
/// </summary>
public readonly ShardId Shard;
/// <summary>
/// TBD
/// </summary>
/// <param name="shard">TBD</param>
public HandOff(string shard)
{
Shard = shard;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as HandOff;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Shard.Equals(other.Shard);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return Shard?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"HandOff({Shard})";
#endregion
}
/// <summary>
/// Reply to <see cref="HandOff"/> when all entries in the shard have been terminated.
/// </summary>
[Serializable]
public sealed class ShardStopped : ICoordinatorCommand
{
/// <summary>
/// TBD
/// </summary>
public readonly ShardId Shard;
/// <summary>
/// TBD
/// </summary>
/// <param name="shard">TBD</param>
public ShardStopped(string shard)
{
Shard = shard;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as ShardStopped;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Shard.Equals(other.Shard);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return Shard?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"ShardStopped({Shard})";
#endregion
}
/// <summary>
/// Result of <see cref="IShardAllocationStrategy.AllocateShard(IActorRef, ShardId, IImmutableDictionary{IActorRef, IImmutableList{ShardId}})"/> is piped to self with this message.
/// </summary>
[Serializable]
public sealed class AllocateShardResult
{
/// <summary>
/// TBD
/// </summary>
public readonly ShardId Shard;
/// <summary>
/// TBD
/// </summary>
public readonly IActorRef ShardRegion; // option
/// <summary>
/// TBD
/// </summary>
public readonly IActorRef GetShardHomeSender;
/// <summary>
/// TBD
/// </summary>
/// <param name="shard">TBD</param>
/// <param name="shardRegion">TBD</param>
/// <param name="getShardHomeSender">TBD</param>
public AllocateShardResult(string shard, IActorRef shardRegion, IActorRef getShardHomeSender)
{
Shard = shard;
ShardRegion = shardRegion;
GetShardHomeSender = getShardHomeSender;
}
/// <inheritdoc/>
public override string ToString() => $"AllocateShardResult(shard:{Shard}, shardRegion:{ShardRegion}, sender:{GetShardHomeSender})";
}
/// <summary>
/// Result of <see cref="IShardAllocationStrategy.Rebalance(IImmutableDictionary{IActorRef, IImmutableList{ShardId}}, IImmutableSet{ShardId})"/> is piped to self with this message.
/// </summary>
[Serializable]
public sealed class RebalanceResult
{
/// <summary>
/// TBD
/// </summary>
public readonly IImmutableSet<ShardId> Shards;
/// <summary>
/// TBD
/// </summary>
/// <param name="shards">TBD</param>
public RebalanceResult(IImmutableSet<string> shards)
{
Shards = shards;
}
/// <inheritdoc/>
public override string ToString() => $"RebalanceResult({string.Join(", ", Shards)})";
}
/// <summary>
/// <see cref="Sharding.ShardRegion"/> requests full handoff to be able to shutdown gracefully.
/// </summary>
[Serializable]
public sealed class GracefulShutdownRequest : ICoordinatorCommand
{
/// <summary>
/// TBD
/// </summary>
public readonly IActorRef ShardRegion;
/// <summary>
/// TBD
/// </summary>
/// <param name="shardRegion">TBD</param>
public GracefulShutdownRequest(IActorRef shardRegion)
{
ShardRegion = shardRegion;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as GracefulShutdownRequest;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return ShardRegion.Equals(other.ShardRegion);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return ShardRegion?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"GracefulShutdownRequest({ShardRegion})";
#endregion
}
/// <summary>
/// DomainEvents for the persistent state of the event sourced PersistentShardCoordinator
/// </summary>
public interface IDomainEvent : IClusterShardingSerializable { }
/// <summary>
/// TBD
/// </summary>
[Serializable]
public class ShardRegionRegistered : IDomainEvent
{
/// <summary>
/// TBD
/// </summary>
public readonly IActorRef Region;
/// <summary>
/// TBD
/// </summary>
/// <param name="region">TBD</param>
public ShardRegionRegistered(IActorRef region)
{
Region = region;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as ShardRegionRegistered;
if (ReferenceEquals(other, null)) return false;
if (ReferenceEquals(other, this)) return true;
return Region.Equals(other.Region);
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
return Region?.GetHashCode() ?? 0;
}
}
/// <inheritdoc/>
public override string ToString() => $"ShardRegionRegistered({Region})";
#endregion
}
/// <summary>
/// TBD
/// </summary>
[Serializable]
public class ShardRegionProxyRegistered : IDomainEvent
{
/// <summary>
/// TBD
/// </summary>
public readonly IActorRef RegionProxy;
/// <summary>
/// TBD
/// </summary>
/// <param name="regionProxy">TBD</param>
public ShardRegionProxyRegistered(IActorRef regionProxy)
{
RegionProxy = regionProxy;
}
#region Equals
/// <inheritdoc/>
public override bool Equals(object obj)
{
var other = obj as ShardRegionProxyRegistered;
if (ReferenceEquals(other, null)) return false;