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Examining game with pyprofiller showed, that text-drawing calls from arcade library consumes huge amount of time: 21 seconds out of total code execution time 114 seconds!
So, draw_text call is a bottleneck.
The text was updated successfully, but these errors were encountered:
Examining game with pyprofiller showed, that text-drawing calls from arcade library consumes huge amount of time: 21 seconds out of total code execution time 114 seconds!
So, draw_text call is a bottleneck.
The text was updated successfully, but these errors were encountered: