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index.js
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let player = {
name: "John",
chips: 200
}
let cards = []
let sum = 0
let hasBlackjack = false
let isAlive = false
let message = ""
let messageEl = document.getElementById("message-el")
let sumEl = document.getElementById("sum-el")
let cardEl = document.getElementById("card-el")
let playerEl = document.getElementById("player-el")
playerEl.textContent = player.name + " $" + player.chips
function getRandomCard() {
// if 1 -> return 11
// if 11-13 -> return 10
let randomCard = Math.floor ( Math.random() * 13 ) + 1
if (randomCard > 10) {
return 10
}
else if (randomCard === 1) {
return 11
}
else {
return randomCard
}
}
function startGame() {
isAlive = true
let firstCard = getRandomCard()
let secondCard = getRandomCard()
cards = [firstCard, secondCard]
sum = firstCard + secondCard
renderGame()
}
function renderGame() {
sumEl.textContent = "Sum: " + sum
cardEl.textContent = "Cards: "
for (let i = 0; i < cards.length; i++) {
cardEl.textContent += cards[i] + " "
}
if (sum < 21) {
message = "Do you want to draw a new card?"
}
else if (sum === 21) {
message = "You've got Blackjack!"
hasBlackjack = true
}
else {
message = "You're out of the game!"
isAlive = false
}
messageEl.textContent = message
}
function newCard() {
if (isAlive === true && hasBlackjack === false) {
let card = getRandomCard()
sum += card
cards.push(card)
// console.log(cards)
renderGame()
}
}