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correct.js
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let video;
let pose;
let skeleton;
let pose_names = ["MOUNTAIN", "GODDESS", "GARLAND", "PLANK"];
let angles;
let posesDropdown;
let msgSpan;
let tts_msg;
let selected_pose;
let poseNet;
function setup() {
createCanvas(640, 480);
video = createCapture(VIDEO);
video.size(640, 480);
video.hide();
// create options of poses in dropdown
posesDropdown = document.getElementById("poses_dropdown");
msgSpan = document.getElementById("message");
// text to speech setup check
if ("speechSynthesis" in window) {
// Speech Synthesis supported 🎉
tts_msg = new SpeechSynthesisUtterance();
alert("Text to Speech setup complete!");
console.log(speechSynthesis.getVoices());
voices = speechSynthesis.getVoices();
if (voices.length){ // set voice to Heera if available
tts_msg.voice = voices[2]; // Microsoft Heera
alert(tts_msg.voice);
}
} else {
// Speech Synthesis Not Supported 😣
alert("Sorry, your browser doesn't support text to speech!");
}
pose_names.forEach((name) => {
posesDropdown.options[posesDropdown.options.length] = new Option(
name,
name
);
});
tts_msg.text = "Select your pose from the dropdown menu";
window.speechSynthesis.speak(tts_msg);
selected_pose = posesDropdown.value;
// setup posenet model
// posenet requires input image/video and a callback function
poseNet = ml5.poseNet(video, modelLoaded);
// on() function is called on seeing a pose.
// the object of bodypoints is given to callback function getPoses
setInterval(() => {
poseNet.on("pose", getPoses);
}, 3000);
// getPoses initializes pose and skeleton variables
}
// call back function
function modelLoaded() {
console.log("PoseNet model loaded!");
correction();
}
function display(msg) {
msgSpan.innerHTML = msg;
tts_msg.text = msg;
window.speechSynthesis.speak(tts_msg);
}
function in_range(low, val, high) {
if (val > low && val < high) {
return 0;
} else if (val < low) {
return -1;
} else if (val > high) {
return 1;
}
}
function correction(params) {
if (pose) {
const poseArray = pose.keypoints.map((p) => [
p.score,
p.position.x,
p.position.y,
]);
setInterval(() => {
// console.log(angles);
if (selected_pose != "none") { // if a pose is selected then only correct
let leftKHH_range,
rightKHH_range,
leftWEH_range,
rightWEH_range,
leftWES_range,
rightWES_range,
leftESH_range,
rightESH_range,
leftAKH_range,
rightAKH_range,
leftSEW_range,
rightSEW_range;
switch (selected_pose) {
case "MOUNTAIN":
leftKHH_range = in_range(85, angles.left.KHH, 90);
rightKHH_range = in_range(85, angles.right.KHH, 90);
leftWEH_range = in_range(25, angles.left.WEH, 30);
rightWEH_range = in_range(25, angles.right.WEH, 30);
if (leftKHH_range == -1 || rightKHH_range == -1) {
display("Join your both legs");
} else if (leftKHH_range == 0 || rightKHH_range == 0) {
display("Legs perfect");
} else {
display("Join your both legs");
}
if (leftWEH_range == -1 || rightWEH_range == -1) {
display("Spread your arms a little bit");
} else if (leftWEH_range == 0 || rightQEH_range == 0) {
display("Arms perfect");
} else {
display("Let your arms fall next to your waist");
}
break;
case "GODDESS":
leftWES_range = in_range(85, angles.left.WES, 90);
rightWES_range = in_range(85, angles.right.WES, 90);
leftESH_range = in_range(85, angles.left.ESH, 90);
rightESH_range = in_range(85, angles.right.ESH, 90);
leftAKH_range = in_range(100, angles.left.AKH, 110);
rightAKH_range = in_range(100, angles.right.AKH, 110);
if (leftWES_range == -1 || leftWES_range == 1) {
display("Your left forearm should point upwards");
} else if (rightWES_range == -1 || rightWES_RANGE == 1) {
display("Your right forearm should point upwards");
} else if (leftWES_range == 0 || rightWES_range == 0) {
display("");
}
if (leftESH_range == -1) {
display("Raise your left upper limb a little bit");
} else if (rightESH_range == -1) {
display("Raise your right upper limb a little bit");
} else if (leftESH_range == 0 || rightESH_range == 0) {
display("");
} else if (leftESH_range == 1) {
display("Lower uour left upper limb a little bit");
} else if (rightESH_range == 1) {
display("Lower your right upper limb a little bit");
}
if (leftAKH_range == -1) {
display("Widen your left leg by keeping shin straight");
} else if (rightAKH_range == -1) {
display("Widen your right leg by keeping shin straight");
} else if (leftAKH_range == 0 || rightAKH_range == 0) {
display("");
} else if (leftAKH_range == 1) {
display("Contract your left leg by keeping shin straight");
} else if (rightAKH_range == 1) {
display("Contract your right leg by keeping shin straight");
}
break;
case "GARLAND":
leftAKH_range = in_range(30, angles.left.AKH, 40);
rightAKH_range = in_range(30, angles.right.AKH, 40);
if (leftAKH_range == -1) {
display("Widen your left leg");
} else if (rightAKH_range == -1) {
display("Widen your right leg");
} else if (leftAKH_range == 0 || rightAKH_range == 0) {
display("");
} else if (leftAKH_range == 1) {
display("Contract your left leg");
} else if (rightAKH_range == 1) {
display("Contract your right leg");
}
break;
case "PLANK":
leftAKH_range = in_range(175, angles.left.AKH, 180);
rightAKH_range = in_range(175, angles.right.AKH, 180);
leftESH_range = in_range(70, angles.left.ESH, 80);
rightESH_range = in_range(70, angles.right.ESH, 80);
leftSEW_range = in_range(175, angles.left.SEW, 180);
rightSEW_range = in_range(175, angles.right.SEW, 180);
if (
leftAKH_range == -1 ||
rightAKH_range == -1 ||
leftAKH_range == 1 ||
rightAKH_range == 1
) {
display(
"Your back should be straight and parallel to the ground"
);
} else {
display("");
}
if (leftESH_range == -1 || rightESH_range == -1) {
display("Take your arms forward");
} else if (leftESH_range == 1 || rightESH_range == 1) {
display("Take your arms backwards");
} else {
display("");
}
if (
leftSEW_range == -1 ||
rightSEW_range == -1 ||
leftSEW_range == 1 ||
rightEW_range == 1
) {
display("Your arms should be straight");
} else {
display("");
}
break;
}
}
}, 500); // correction after every 0.5 sec
} else {
setTimeout(correction, 1000);
}
}
function getPoses(poses) {
if (poses.length > 0) {
pose = poses[0].pose;
skeleton = poses[0].skeleton;
setInterval(() => {
calculateAngles(pose);
}, 3000); // calculate angles every 3 seconds
}
}
/*
* Calculates the angle ABC (in radians)
*
* A first point, ex: {x: 0, y: 0}
* C second point
* B center point
*/
function angle(A, B, C) {
let AB = Math.sqrt(Math.pow(B.x - A.x, 2) + Math.pow(B.y - A.y, 2));
let BC = Math.sqrt(Math.pow(B.x - C.x, 2) + Math.pow(B.y - C.y, 2));
let AC = Math.sqrt(Math.pow(C.x - A.x, 2) + Math.pow(C.y - A.y, 2));
ans =
(Math.acos((BC * BC + AB * AB - AC * AC) / (2 * BC * AB)) * 180) / Math.PI;
return Math.round(ans * 100) / 100;
}
function calculateAngles(pose) {
let ankle = [pose.leftAnkle, pose.rightAnkle];
let knee = [pose.leftKnee, pose.rightKnee];
let hip = [pose.leftHip, pose.rightHip];
let elbow = [pose.leftElbow, pose.rightElbow];
let shoulder = [pose.leftShoulder, pose.rightShoulder];
let wrist = [pose.leftWrist, pose.rightWrist];
angles = {
left: {
KHH: angle(knee[0], hip[0], hip[1]), // left knee left hip right hip
WEH: angle(wrist[0], elbow[0], hip[0]), // wrist elbow hip
WES: angle(wrist[0], elbow[0], shoulder[0]), // wrist elbow shoulder
AKH: angle(ankle[0], knee[0], hip[0]), // ankle knee hip
ESH: angle(elbow[0], shoulder[0], hip[0]), // elbow shoulder hip
SEW: angle(shoulder[0], elbow[0], wrist[0]), // shoulder elbow wrist
},
right: {
KHH: angle(knee[1], hip[1], hip[0]), // right knee right hip left hip
WEH: angle(wrist[1], elbow[1], hip[1]), // wrist elbow hip
WES: angle(wrist[1], elbow[1], shoulder[1]), // wrist elbow shoulder
AKH: angle(ankle[1], knee[1], hip[1]), // ankle knee hip
ESH: angle(elbow[1], shoulder[1], hip[1]), // elbow shoulder hip
SEW: angle(shoulder[1], elbow[1], wrist[1]), // shoulder elbow wrist
},
};
}
function drawKeypoints() {
if (pose) {
for (let j = 0; j < pose.keypoints.length; j++) {
// A keypoint is an object describing a body part (like rightArm or leftShoulder)
let keypoint = pose.keypoints[j];
// Only draw an ellipse is the pose probability is bigger than 0.2
if (keypoint.score > 0.2) {
fill(255, 0, 0);
noStroke();
ellipse(keypoint.position.x, keypoint.position.y, 10, 10);
}
}
}
}
// A function to draw the skeletons
function drawSkeleton() {
// Loop through all the skeletons detected
// let skeleton = poses[i].skeleton;
// For every skeleton, loop through all body connections
if (pose) {
for (let j = 0; j < skeleton.length; j++) {
let partA = skeleton[j][0];
let partB = skeleton[j][1];
stroke(255, 0, 0);
line(
partA.position.x,
partA.position.y,
partB.position.x,
partB.position.y
);
}
}
}
function draw() {
if (selected_pose != "none") {
image(video, 0, 0, width, height);
// We can call both functions to draw all keypoints and the skeletons
drawKeypoints();
drawSkeleton();
}
selected_pose = posesDropdown.value;
}