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Changelog.txt
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Alpha 31
* New features
* Converted Lanner ship to SGModel (#1957, #1969, #2002)
* Converted Wave ship to SGModel (#2022)
* Converted "big crappy" spacestation to SGModel (#1964, #2017)
* New ship "Deep Space Miner" (#2023)
* Minor changes and tweaks
* Cargo scooping now only requires a collision against the ship rather
than a specific part of it (again) (#1922)
* Improve point sprite (LMR billboard) rendering performance (#1927,
#1929, #1928)
* Improve city rendering performance (#1927)
* Removed "mushroom" ground stations
* Converted standard building set to SGModel (#1923)
* Removed long-unused building models (#1923)
* Removed per-light ambient color and building fade (#1930)
* Ship thrust and fuel tank size have been rebalanced (#1689)
* Restore "Pioneering Pilots' Guild" text (#1987, #1989)
* New Hope is now located on land (#1977)
* Debug information overlay now includes latitude and longitude (#1994)
* Missile spawn and control moved to Lua (#1663)
* Add more names to the name generator (#2021)
* Fixes
* Collisions with stars now work again (#1942)
* Dates before 3200-01-01 no longer display negative (#1955, #1954)
* Text on SGModel ships now uses correct character offsets (#1980)
* An unset decal no longer displays a black square on Intel graphics (#1976)
* Fixed various crashes caused by console completion (#1998)
* SGModel animation timing fixes (#1978, #1970)
* Greatly reduced chance of police ships spawning on top of each other (#1993)
* Fixed station names being repeated within a single system (#1958, #1911)
* Model changes
* Modelviewer: Reloading model also reloads textures (#1968, #1939)
* Handle missing material definitions by providing a basic white default
material if none are specified (#1817, #1916)
* Detect conflicts between animations (#1938)
* Modelviewer: View controls are improved (#1982)
* Modelviewer: Larger models are displayed without z clipping (#1982, #1933)
* New material parameters: unlit, two_sided and alpha_test (#1995, #1935)
* Labels on SGModels can now be set (#1979)
* Animations now work correctly across detail level switches (#1978)
* Modelviewer: Improve zoom behaviour (#2020)
* Script changes
* Remove deprecated Ship methods.SetPrimaryColour and SetSecondaryColour
and shipType attribute
* Ship thruster efficiency can be specified with effective_exhaust_velocity value,
instead of thruster_fuel_use (either can be used) (#1689)
* Add max_crew & min_crew params to ship def (#1973)
* Missile control methods Missile.Arm, Missile.Disarm, Ship.SpawnMissile
and Ship.AIKamikaze (#1663)
* Internal changes
* Separate station defs from LMR station models (#1913, #1931, #1934)
* Cameras are no longer attached to a body, and World View camera
controllers are no longer derived from Camera (#1889)
* Remove kill count from core (#1944)
* Intro & tombstone can now use SGModels (#1956, #2006)
* SGModels now have priority over LMR models of the same name (#1956)
* Console completion now handled through the LuaObject dispatcher
(#1945, #1672, #1972, #1974)
* Queries for near-by objects now use a very basic acceleration structure (#1910)
* String <-> Integer enum mapping tables have been separated from Lua (#1996)
* Improve MultiLineText draw performance (#1999)
* SGModel nodes all carry a pointer to the renderer (#1986)
* SGModels can now be instanced, with separate appearance and animation
state for each (#2007, #1975)
* Bad terrain generator output will now emit lots of debug info before
crashing (#2005)
* Fixed some memory leaks (#2011)
Alpha 30
* New features
* New model system (SGModel) (#1676, #1208, #813, #1852, #1914)
* Rotation damping icon and control on the panel (#1842, #1837)
* OSX: Hold the option key down when launching pioneer.app to launch the
model viewer instead (#1803)
* New volcanic surface effects on some planets (#1782)
* New and improved autopilot (#1812)
* Improved atmosphere rendering: scattering, sunsets, thinner fogs and
ground lighting fixes (#1888, #1891)
* Russian translation (#1899, #1713)
* Minor changes and tweaks
* Don't allocate projectile geometry for every projectile. Huge
performance increase during combat (#1822)
* Main menu now has keyboard shortcuts again (#1821)
* Player's name now updates during editing in Personal Information view (#1845)
* Rondel system moved further away from Sol and surrounding stars (#1861, #1815)
* Star fade-in has been adjusted to make stars less visible in daytime (#1881)
* Some missions now state the distance to the target system (#1886, #1909)
* Try harder to find a populated homeworld for a faction (#1860, #1792)
* Clicking cancel from the Load dialog now returns you to the game (#1847, #1325)
* Bulk ships are now only placed at orbital stations (#1890)
* Improve building self-shadowing and lighting (#1898, #1811)
* Low/medium/high orbit altitudes reduced to be more likely to fit in
object frames (#1903)
* Script changes and model changes
* New attribute StarSystem.explored (#1793, #1797)
* Custom systems can now define gravpoints (#1701, #1074)
* Added attributes in space/ground station models info table:
ship_launch_stage, parking_distance, parking_gap_size (#1812)
* Fixes
* Interpret galaxy density bitmap as unsigned values (#1818, #1813)
* Invert mouse cursor movement in rear view (#1820)
* Missions no longer vanish from view when other missions are completed
(#1824, #1826, #1854, #1856)
* Fix crash when switching away from settings screen after death (#1844,
#1698, #1742)
* Move SystemView time control buttons above the dash to work around
input priority problems (#1853, #1851)
* Fix occasional bug that could leave a trailing slash on some filesystem
paths (#1843, #1486)
* Fix division-by-zero bugs in missile AI (#1873, #1872)
* Fix loading of player's criminal record and fines (#1877, #1874)
* Selected systems are now always shown in the sector view (#1864)
* Fix crash bug in Lua function SystemPath.DistanceTo
* Fix long-broken mouse flight under Linux by disabling DGA. Set config
option SDLUseDGAMouse=1 to revert to old behaviour (#1892, #5)
* Fix system info view to ignore irrelevant mouse wheel scroll events (#1894)
* Don't toggle labels and rotation damping while console is active (#1897, #1364)
* Don't save/restore GL_POINT_BIT attribute, it breaks GL state on old
Intel chips
* Update all material light components when applying a material (#1908, #1887)
* UI changes
* Improved appearance of Dropdown widget (#1789, #1766)
* Fix layout of non-contributing widgets inside pack boxes (#1789)
* UI widgets can now have keyboard shortcuts (#1821, #1841, #1840)
* Internal changes
* Improvements in text rendering performance (#1791)
* Move MSVC headers and libs to pioneer-thirdparty repository (#1807)
* Removed legact MissionStatus code from core (#1824)
* Optimisation in access to ship type information (#1827)
* Add support for high precision timing and floating-point exceptions (#1836, #1846)
* Enable floating-point exceptions during AI processing (#1838)
* Lua methods can be marked "protected", stopping them being called by
user-supplied scripts and mods (#1706, #1869)
* Rotation damping code cleaned up (#1866)
* Various minor cleanups (#1867)
* Allow point sprites to be rendered with different alpha blending modes (#1880)
* Unknown tokens for Lua translations are no longer treated as errors (#1865, #1862)
* Rename terrain noise macros to avoid global namespace polliution (#1883)
* Various code improvements in frame handling and other things (#1812)
* Cleanup SectorView system index usage (#1884)
* Split FileSelectorDialog and LoadGame/SaveGame out of GameLoaderSaver (#1847)
* Font optimisations and support for language-specific font overrides (#1899,
#1907, #1904)
* Avoid use of strtof, it doesn't exist on MSVC (#1905)
Alpha 29
* New features
* InfoView (F3) rewrite. Now has player name/face customisation and per-mission
info screens (#1633, #1785)
* Economical autopilot. Trades fuel for time (#1582)
* Your ship's automatic rotation damping can now be turned off (#1570, #1156)
* Almost 100 new factions with varying government types (#1621, #1620, #1675,
#1761, #1771)
* Zoom out the sector view to see a faction map (#1754, #1764, #1761, #1796, #1784)
* modelviewer can now dump models to Wavefront-format files (#1763)
* Minor changes and tweaks
* Cargo scooping now only requires a collision against the ship rather
than a specific part of it (#1674)
* Refueling now handled by Lua script (#1649)
* Fixed navigation lights on Courier, Trader, Meteor, Natrix (#1710, #1711)
* Added transparent backgrounds to planet icons to avoid some visual
glitches (#1572)
* Don't clear hyperspace target when the current system is selected in
the Sector View (#1662)
* Improved scanner draw performance
* Fixes
* Workaround shader glitches for planets with zero temperature (#1712)
* Pioneer should not be marked as "Not Responding" on startup in Windows
(MSVC builds only) (#1743)
* Fixed flight log crash after visiting 1000 stations
* Barnard's Star is now a member of the Federation (#1620)
* Reduce use of random number generator in sector generation. Fixes super
giant distribution and makes it go a little faster (#1765)
* Script changes
* Custom Systems: Faction allegiance can now be set for custom systems (#1621)
* Factions: More than one government type with weighting can now be specified
for a Faction (#1621)
* Factions: A radius attribute is available on the Faction object (#1660)
* debug.deprecated function to warn when a deprecated function is used (#1718)
* UI changes
* Gradient container to provide a linear gradient background (#1682)
* Expand container to force a widget to fill available space (#1685)
* SmallButton widget (#1722)
* Icon widget (#1737)
* TabGroup controller
* Label exposes SetText to Lua (#1690)
* Box containers no longer take expand/fill flags (#1665)
* Margin can now apply a margin to a single side or direction (#1747)
* Grid can now have nil entries and has a ClearCell method (#1723, #1738)
* Functions taking a widget can now take a table with a 'widget' field (#1723, #1738)
* Widget.SetFontSize has been replaced with SetFont to select both type (normal
* or heading) and size (#1684)
* UI constructors for 'Single' widgets take an optional final argument
specifying the inner widget (#1723, #1738)
* MouseMove event also receives relative mouse travel (#1767)
* Improved UI sliders/scrollbars (#1720)
* UI elements can now be disabled (#1749, #1721)
* More flexible UI widget size control (#1746)
* Internal changes
* Wrapper to allow new UI to provide views for the old GUI system (#1691,
#1755, #1756, #1759)
* Fix the LuaObject the Check/GetFromLua, which were swapped round (#1730)
* Models moved to data/lmrmodels to make space for new model system (#1762)
* Code cleanup in StarSystem (making several members private) (#1773)
Alpha 28
* New features
* First stages of the new UI system (#1586, #1625, #1623, #1622, #1642, #1634,
#1639, #1651, #1615)
* Cockpit views have been removed (#1606)
* Minor changes and tweaks
* Improve placement of cameras in Imperial Courier/Trader (#1599)
* Laser bolts are now faster (#1607)
* Thruster fuel (propellant) mass is now taken into account in the ship
info view and shipyard screens, and in hyperspace calculations (#1574)
* Cargo jettison now handled by Lua script (#1443)
* Basic support for rendering Cyrillic characters (#1647, #1031)
* Fixes
* Fix choice of non-/rotating initial frame in Space.SpawnShipNear (#1584, #1581)
* Hide thrusters in camera (not cockpit) views (#1578, #1577)
* Hammerhead's cockpit camera is now correct when the head is extended (#1594)
* Fix placement of docking bay text in 'nice_spacestation' orbital (#1154, #1605)
* Fix input (e.g., laser fire key) leaking from one game to the next (#1613)
* Don't generate an alert for ships parked in orbit near a station (#1636, #545)
* Allow non-ASCII characters in savefile names (#1632, #1627, #1482)
* Ensure frames for stars with no orbiting bodies are sufficiently large
for the autopilot to compute orbits (#1645, #1626)
* Fix Achernar9 mass & radius (#1640, #1626)
* Ignore UTF-8 Byte Order Mark in text files edited with some Windows
editors (#1661)
* Script and model changes
* Separation and orientation is now specified for dual laser mountings (#1518)
* Removed Engine.userdir (deprecated since alpha 26) (#1602)
* Added StarSystem.faction attribute and Faction object to get information
about a system's faction (#1568)
* Removed Ship.Jettison, added Ship.SpawnCargo (#1443)
* Ship.flavour attribute and Ship.SetFlavour method to fully customise
the ship model's appearance. Ship.SetPrimaryColour and
Ship.SetSecondaryColour are now deprecated (#1637, #526)
* New attribute Ship.shipId can be passed to ShipType.GetShipType.
Ship.shipType is now deprecated (#1589)
* Internal changes
* Code clean-up in the handling of world view cameras (#1601)
* All file access operations now go through FileSystem (#1632)
Alpha 27
* New features
* Factions, with custom goods illegality and colour coding (#1505, #1567, #1562)
* New views (Left/Right/Top/Bottom, Cockpit Front/Rear) (#1454, #1539, #1544, #1564)
NOTE -- view mode controls are bound to Numeric Keypad by default
(they can be rebound in the View tab of the Settings screen)
* The settings screen is now acessible from the main menu (#1187, #1512)
* There's now an option to enable texture compression (#1522)
* Minor changes and tweaks
* Smooth zoom animation in World, System, Sector and Galactic views (#1170)
* Earth start location has returned to Los Angeles (in daytime now) (#1506)
* Player cash is shown on the 'Personal' page of the Info (F3) screen (#1525, #1500)
* Equipment listed on the Info (F3) screen is split over two columns (#1525, #1527)
* Explosions are now slower and more visible (#1543)
* Application icon for Windows builds (#1537, #1166)
* Fixes
* Avoid icons in some ternary systems overlapping each other (#1510, #1511)
* Fix overlapping text for long system descriptions (#1494, #1498)
* Fix crash in SystemInfoView from leaking widget references (#1526, #1493)
* Clamp some newer terrain heights to non-negative values (#1534, #1530)
* Try to avoid placing starports where they will be covered by mountains (#1503, #7)
* Don't pass events through the load/save dialog to the widget below (#1547, #1553)
* Fix crash when old hyperspace cloud is shown after game load (#1552, #1551)
* Script changes
* EventQueue, which was deprecated in alpha 26, has been removed (#1485)
* Orbital phase (season) and rotational phase (time) can now be set in custom
systems with :rotational_phase_at_start and :orbital_phase_at_start (#1506)
* Thruster values in ship definitions are now all positive (#1536)
* New function Dev.SetCameraOffset to help find good cockpit camera offsets (#1130)
* Internal changes
* Terrain generation thread now sleeps until being signalled (#1169)
* New C++ wrappers for Lua table manipulation and value persistence (#1438)
* Terrain patches are now rendered more efficiently (#1507)
* Many minor cleanups identified by valgrind (#1524)
* Copyright and license is now made explicit at the top of all code files (#1515)
* Max terrain height for heightmapped planets is computed more accurately (#1504)
* Code to detect supported video modes has moved to Graphics (#1535, #1385)
* Cleaned up UI view code for consistency and stability (#1528, #1558, #1547, #1557)
* Removed duplication in key bindings code (#1545)
* New view (DeathView) to deal with display after the player dies (#1543, #1540)
* Simplified terrain thread locking (#1495)
* Moved intro and tombstone out to their own cutscene classes (#1559)
Alpha 26
* New features
* Achernar (4,-9,-16) is now a fully custom system (#1452)
* New Imperial Trader (a variant of the Imperial Courier) (#1069, #1496)
* Minor changes and tweaks
* Updated station splash advert (#1429)
* Updated the Imperial Courier model (#1069)
* Updated the "pilot" and "squadsign" sub-models (#1069)
* Updated surface stations (#983)
* Made month names translatable (#1490)
* Fixes
* Fix atmospheric pressure calculations (#1431, #1395)
* Fix lighting glitches in systems with multiple stars (#1430, #1411)
* Fix flipped EYE ship texture (#1436)
* Fix Caribou laser position (#1435)
* Fix broken planet ring textures on Intel GMA 900 chips (#1442, #1439)
* Fix Lua console tab completion for some oddly constructed tables (#1447)
* Fix Lua console tab completion for tables with numeric indices (#1461, #1462)
* Fix ambient light state leak from intro/tombstone (#1472, #1445)
* Fix blank UI after game load failure (#1481, #1479)
* Draw the city before its starport to avoid a glaring graphical bug (#1487)
* Fix Lua stack leak in console completion (#1492)
* Script changes
* Ships now identified by the filename the ship is defined in (#1444,
#1474, #1491)
* New Event system allowing Lua scripts to broadcast their own events.
EventQueue is deprecated, for removal in alpha 27 (#1441)
* New FileSystem module so scripts can list data files (including files
from mods) and files in the game's configuration directory (#1350, #1483)
* Internal changes
* Show frame time in the stats overlay (#1437)
* Update COUNTOF macro to fix avoid warnings when compiling with
compiling with optimisations on GCC (#1451, #1450)
* Force most icons to scale to their bounds regardless of their
initial size. Allows hi-res icons (#1448, #1470)
* Reimplemented Lua read-only tables (#1460)
* Move the global Lua context so it can be used from modelviewer (#1473)
* Rewritten material and shader infrastructure (#1432)
* Many minor optimisations identified by PVS-Studio (#1480, #1399)
* Fix a warning when building with clang (#1488)
Alpha 25
* New features
* Planets with surface ports are now displayed with a blue ring in the
system info view (F2,F7) (#1345)
* Catalan translation (#1371)
* Hyperjumps now have sound effects (#1379)
* Terrains have been update, and more terrains added for asteroids (#1349)
* Atmospheric height and appearance is now more realistic (#972, #1278, #1357)
* Atmospheric pressure and temperature now follows a dry adiabatic model (#1363)
* Rewritten gas giant rings, with better transparency and shadows (#1404, #1415)
* Fade building illumination depending on time of day and atmosphere (#1390,
#1428, #1427)
* Minor changes and tweaks
* On Windows, error messages for graphics are shown in a message box,
so they can be read when the game graphics aren't working (#1362)
* Atmospheric pressure is now displayed in atmospheres instead of bar (#1363)
* Added essential surname-based humour to the name generator (#1403)
* Include more limits and capability information in opengl.txt (#1408, #1410)
* Text entry widgets (notably the Lua console) now support CTRL+LEFT and
CTRL+RIGHT arrows to jump to word boundaries (#1392, #1372)
* Scale all textures to power-of-two dimensions (#1422, #1251, #1035, #923)
* Fixes
* Fix some Lua console completion edge cases (#1339)
* Fix Lua error report format for missing objects (#1366)
* Fix bug which prevented some Polish texts showing up (#1382)
* Fix crash when autopilot tried to fly around a gravpoint (#1347, #1344)
* Fix crash when calculating distance to a ship in hyperspace (#1393, #1388)
* Fix shaders to avoid 'varying' value limits on some hardware (#1407, #1409)
* Fix savegames not loading under certain circumstances (#1425, #1412, #1424)
* Clamp planetary mass values to supportable range (#1423, #854)
* Script and model changes
* Gas giant rings can now be defined in a custom system using the :rings
parameter (#1404)
* Internal changes
* Move platform specific code into src/{win32,posix} dirs (#1362, #1369)
* Move video initialisation into Graphics::Init (#1362, #1370)
* Add COUNTOF macro to safely get number of elements in a static array (1386)
* Update scan_enums.py to deal with Unicode byte-order marks (#1389)
* Always used logarithmic depth buffer with shaders (#1410)
* Camera now passed to object rendering methods to make per-object
lighting and other effects easier (#1390)
* Many fixes identified by static analysis with PVS-Studio (#1402, #1399)
Alpha 24
* New features
* Background stars fade out in daylight (#1300)
* Atmospheric flight restrictions. Ships that can't fit shielding can't
purchased at atmosphere ports. Attempting to fly in atmosphere without
causes quick death (#1328, #1240)
* Minor changes and tweaks
* Show orbital periapsis/apoapsis in system info with greater accuracy at
small distances (#1311, #1303)
* Sector view search box now supports the numpad (#1329, #1327)
* Allow 10x timeaccel during docking sequence (#1332)
* Fixes
* Fix flipped vbuilding glowmap (#1280, #1279)
* Fix scrolling in the mission list (#1292, #1291)
* Fix UI elements responding to the mouse wheel as a click (#1307, #606)
* Fix issues in the way multiple file sources (ie mods) are added to the
union filesystem (#1359)
* Script and model changes
* Lua console now provides autocompletion. Press <TAB> to cycle through
possible completions of the current identifier (#1286)
* Lua console now accepts expressions and prints their result (#1304, #1313)
* Lua updated to 5.2.1 (#1293)
* Renamed UI to Comms (#1288)
* Limited libraries available to LMR to debug, string and math (#1289)
* Allow Characters to be created from random seed (#1299)
* Improve printing of core objects to include their type (#1301)
* Excluded package, os, io and various bits of math libraries and certain other
core Lua functions for safety (see LuaUtils.cpp for rationale) (#1317)
* Aliased math.deg2rad to math.rad (#1317)
* Added util.hash_random to provide a repeatable source of "randomness" (#1317)
* Internal changes
* Abstracted out the normal Lua object type promotion test, and Lua
ownership of refcounted objects (#1290)
* Stop a broken Lua error handler triggering an infinite loop (#1289)
* Changed LuaGame and LuaEngine to use the LuaObject system (#1296)
* Simplify logic in LuaObject (#1301)
* Change implementation of LuaObject attributes to allow overriding (#1312)
* Code style cleanups (#1334, #1335)
Alpha 23
* Minor changes and tweaks
* Show target indicator on docking waypoints when clearance has been
granted to assist with manual docking (#1260)
* Jump to sector by entering sector coordinates in search box (#1274, #1253)
* Optimised earthlike colour fractal when terrain textures enabled (#1277)
* Fixes
* Work around sector view crash on Radeon (#1062)
* Fix handling of deep folders in zip files (#1270)
* Fix redscreen hang (#1272)
* Fix text metrics code to calculate text height properly (#1273, #1276)
* Script and model changes
* Lua updated to 5.2.0 (#1246)
* Renamed Matrix and Vec classes to matrix and vector (#1245)
* Renamed CustomSBody to CustomSystemBody (#1245)
* Removed global data from Lua crash dump (#1272)
* Internal changes
* Fixed configure compiler warning tests for gcc and clang
* Removed OOLua. Replaced uses of it with explicit Lua calls. Various
other Lua-related cleanups and consistency fixes (#1245, #1246)
* Move system generation and related classes under galaxy/ (#1245)
* Renamed SBody to SystemBody, CustomSBody to CustomSystemBody (#1245)
Alpha 22
* New features
* Support for attaching .zip files to the data directory. Allows users to
add mods to the game by putting a single file in <userdir>/mods (#1214)
* New 'Meteor' ship (#1219, #1239)
* Minor changes and tweaks
* Removed 'Walrus' ship (#1219)
* Updated 'Wave' ship textures (#1239, #1231)
* Increase probability of mining populations near Sol (#1236)
* Add possibility of starports/cities being generated on asteroids (#1236)
* Give mined cargo a velocity away from the asteroid so they float out
into space (#1236)
* Changed hyperspace entry point calculation to consider star radius and
position (#1207)
* Fixes
* Fixed crash when near planets with fuel scoop attached (#1200, #1201)
* Fixed timer setup for trade ships after game load (#1205, #1204)
* Fixed mission modules remembering nearby systems across game restarts
(#1212, #1211)
* Fixed bug where .obj model loader would create a new draw operation for
every triangle/quad (#1223)
* Fixed system metallicity in multiple-star systems (#1236, #1222)
* Fixed planet metallicity calculation based on star type (#1236)
* Fixed crash when crosshair-targetting an object that no longer exists
(#1232, #1210)
* Fixed crash when mission display is opened with lots of missions
(#1233, #1196)
* Don't take timesteps for dead ships. Stops the player firing during the
death screen (regression) (#1243, #1103, #1056)
* Fix crash when objectviewer activated with no target set (#1248)
* Fix modelviewer crash when animation sliders do not fit on screen (#1256)
* Script and model changes
* LMR "lathe" function radius and up vector now interpreted the same as
"cylinder" etc (#1185, #1037)
* Added support for emission (glow) maps in .obj files (#1223)
* Internal changes
* Better support for file enumeration across multiple directories (#1182)
* Model cache CRC32 calculation now includes files under data/sub_models
(#1182, #1181)
* Restructured text and font classes; decoupled font classes from font
config files (#1165)
Alpha 21
* New features
* Elite systems (Lave etc) with a new start point (#682)
* Manual thrust power control. Use F8 and L-shift to limit thruster power
for finer control (#994, #129)
* Navtarget tunnels, a HUD feature to guide you to your destination. Enable
it in the "Controls" section of the settings screen (#1146, #1082)
* New small buildings (#1047)
* Minor changes and tweaks
* Various moons in the Sol system now appear in the right order on the map (#1050)
* Updated TradeShips module to handle accidental landings and fuel (#1064)
* More precise mouse control under different FoV settings (#1076)
* Added VSync config option (#1085)
* Made background stars less visible through star halos (#1093)
* Added Pioneer badge to menu screen (#1099)
* ObjectViewer updates: buttons to cycle/randomise seeds; don't show
attribute for non-terrain bodies (#1100)
* Several stars around Sol updated to use their "traditional"
(non-catalogue) names (#1068)
* Rear of Eagle ship now visible to player (#1125)
* Removed tech levels (#1131)
* Added a grid to the modelviewer to help visualise model size (#1132)
* Reverted DeliverPackage module to pre-Alpha 20 (#1162)
* Fixes
* Don't take timesteps for dead ships. Stops the player firing during the
death screen (#1056)
* Move all the custom stars into the right places (#1080, #1081)
* Fix autopilot handling of fast-moving bodies (#1090)
* Fixed hyperspace checks so they work during hyperspace and don't allow
hyperspace to be triggered at odd times (eg docked) (#1101, #999, #1030, #1088)
* Restore Jupiter and Neptune to their correct terrain types (#1100)
* Fixed various old bugs around frame movement, timesteps, AI velocity
correction and similar (#1090)
* Fix crash when script tries to set ship label > 16 chars (#1116, #1114)
* Limit max engines to 0 or 1 to prevent certain forms of lunacy (#1140)
* Fix view/panel draw order so that world elements do not draw over the
panel (#1141, #1161, #1160)
* Only update ship mass, fuel and equipment stats when necessary (#1112, #1155)
* Fixed huge mixer icon on Win32 (#1158, #860)
* Script changes
* New custom system option :explored to explicitly set a system's
explored state (#682)
* Lua serializer can now handle multiple references to the same table
(#1022, #1025)
* New ShipJumpStatus constants DRIVE_ACTIVE and SAFETY_LOCKOUT (#1101)
* New method Ship.GetHyperspaceDetails() to get hyperspace status,
duration and fuel use without regard to current flight state (#1101)
* New ship params 'front_camera' and 'rear_camera'. Sets the camera's
position on the ship, and causes the ship's body to be drawn (#1125)
* New attribute SpaceStation.numDocks to get number of docking ports (#1135)
* New SystemBody attributes gravity, hasAtmosphere and isScoopable (#1150,
#859)
* Internal changes
* configure tweaks for better optimisations and profiling support
* New filesystem abstraction. Files under data/ can now be overriden by
placing an identically-named file under <userdir>/data (#989, #1078,
#1079, #1077)
* Ship definitions separated from models (#1051)
* Partial keybinding cleanup to allow a sane init order
* Integrate texture management into renderer (#1061)
* Remove renderer dependencies on Pi and utils (#1071)
* Pack font glyphs into a single texture for faster text rendering (#1106,
#1084, #1107)
* Split world cameras out of WorldView (#1113, #1145)
* Use a fixed version and proper CRC for the model cache (#1119)
* Moved ship control code out of Player and Worldview into a new set of
ShipController classes (#1083, #1129)
* Silence warnings when building with GCC 4.7 (#1152)
* Various internal cleanups (#1139, #1142)
Alpha 20
* New features
* Thrusters now require fuel to operate. Refuel when you dock or buy water
refuel during flight. Fuel club will refill and sell you water cheaply.
(#980, #993, #992, #1018, #1032, #1034, #1043, #1045)
* New thruster and laser graphics (#945, #962, #149, #148, #973)
* Heading-hold flight mode (press CTRL while changing flight mode) (#450, #990)
* Rewritten DeliverPackage mission module (#1027, #1041, #1042, #1044)
* Hungarian translation (#947, #894)
* Minor changes and tweaks
* LED effect on timeaccel buttons (#946, #153)
* Render projectiles out to 20km from the camera (#957)
* FOV is now specified vertically (and correctly) (#971)
* Cargo screen updates automatically when cargo changes (#982)
* Fewer background stars, but brighter. Looks about the same but takes
less effort to construct and draw (#1020)
* Change death spin to a simple zoom (#916, #1033)
* Assassinations module now uses character classes for character variety
and consistency (#953, #948)
* Fixes
* Updated zlib and libpng DLLs for MSVC to fix screenshot crash (#942, #645)
* Only allow missiles to be fired in open flight (#951)
* Assassination targets will now gracefully handle an autopilot failure
when taking off (#955, #950)
* HDR visuals removed (#939, #963)
* Fix projectile collision checks (#965)
* Various scanner range fixes (#944)
* Make sure all bodies have a minimum radius of at least 10km (#968, #321, #301)
* Fix crash when requesting system information whilst in hyperspace (#975)
* Messages no longer cause the game to un-pause when they clear (#966)
* Game no longer quits if you cancel loading from the main menu (#920)
* Fix game crash if a script tries to add or remove a negative amount of
cargo or equipment (#982)
* Fix flipped Hammerhead "neck" textures (#986)
* Don't show "fly to" option for combat target if the player does not
have an autopilot fitted (#988)
* Close comms menu on hyperspace (#996, #984)
* Fix game crash if game is loaded over a loaded game (#1014, #1015)
* Fix bulletin boards being re-created after game load (#1017)
* Don't allocate and deallocate hyperspace starfield every frame (#1020)
* Stop attacking ships continuing to fire on dead player (#1033, #57)
* Don't extend model textures to power-of-two sizes (#923)
* Script changes
* New FlightLog class that tracks systems and starports visited by the
(#1021)
* New method Ship.SetFuelPercent and attribute Ship.fuel to set and get
ship fuel amount. New event onShipFuelChanged to report fuel status (#980)
* New method Ship.Explode to destroy the ship immediately (#974)
* Internal changes
* New graphics/rendering infrastructure (#960, #913, #1001, #1002, #1013,
#1024, #1007)
* Silence MSVC warnings (#964)
* Remove dependencies on Pi from Texture (#969) and Font (#981)
* Move EquipSet into its own header (#991)
* Give float comparison functions consistent naming (#991)
* Use the correct size_t format specifier for the compiler (#991)
Alpha 19
* New features
* Sidereal camera, an external camera that holds its position relative to
the stars. Great for screenshots! (#932)
* Moon height map. Now looks like the real thing! (#936)
* Lua-based body name generator. Planets and starports now have much more
interesting/varied names (#896, #926)
* Joystick deadzone support (#870)
* Minor changes and tweaks
* Roll keys now work while using mouse control (#904, #850, #278, #914, #919)
* Camera quick-switch using Shift+1-4 in the main view (#932)
* Sector view now shows line from current to target system (#843, #845)
* Optimised nearby system lookups for scripts. Significantly improves
game startup time (#937)
* Various TradeShips optimisiations and fixes (#917)
* Fixes
* Ensure bulletin board is created before ship docks with station (#899)
* Don't propogate mouse wheel events in one view to other views (#903, #225)
* Show distance to dock on target square when docking clearance is granted (#902)
* Fix crashes if Lua Space, Timer or UI methods are called before the
game loads (#885, #911)
* Fix background star jitter (#910)
* Fix "rough landing" sound being played globally (#925, #895, #865)
* Reduce the number of nearby system searches done by scripts (#927)
* Fixed HDR screen flicker (#928)
* Fixed autopilot hangs related to gravpoint frames and small bodies (#935, #921)
* Fixed crash where missile objects were destroyed while other objects
were holding a reference to them (#922, #735)
* Fixed hang when autopilot tried to start flying around a body from stopped (#934)
* Make sure the ship is above the body's max feature height before
attempting a flyaround
* Script changes
* Removed NameGen.PlanetName and replaced with NameGen.BodyName (#896)
* Added EventQueue.DebugTimer to enable event function call timing for
debugging purposes (#898)
* Added Ship.shipType attribute to get ship type (#912)
* Internal changes
* New Texture class and subclasses to manage all kinds of GL texture
creation and use (#892, #900, #901)
* Simplified autotools build system by using pkg-config for all
dependencies (#909, #353)
* Additional debug checks to ensure that bodies are not removed or
destroyed during destruction of another body (#922)
Alpha 18
* New features
* Jettison cargo while landed/docked (#872)
* Multisampled antialiasing. Set the "AntiAliasingMode" config value or
change your graphics driver settings (#848)
* Minor changes and tweaks
* Target square now appears on specific docking port of station when
clearance is granted (#836, #835)
* OpenGL info saved to opengl.txt on game start (#857)
* Background stars are now denser along the galaxy strip as you'd expect (#844)
* Probability of hyperspace arrival now displayed during hyperspace (#55, #879)
* Be more accurate about the age of the universe (#891)
* Fixes
* Fix incorrect galaxy density on OSX (#867, #869)
* Fix crash in system info view if opened the first time on an unexplored
system (#783, #876)
* Fix memory overrun in modelviewer that would break z-bias when mouse
wheel is used (#880)
* Fall back to no-AA HDR and then no-HDR based on GPU features (#855,
#878, #877)
* Set minimal reverse thrust for Natrix so the autopilot doesn't get
confused (#856)
* Script changes
* New event onCargoUnload triggered when cargo is jettisoned while
landed/docked (#872)
* SystemPath.GetSystemBody now checks to make sure the path is valid
and throws a Lua error if it is not (#863, #864)
* Internal changes
* Refactored game and space state into discrete object (#833, #70)
* Background starfield & galaxy strip code cleanup (#844)
Alpha 17
* Christmas edition!
* New features
* New ship: "Natrix" (#816)
* French translation (#814)
* Rewritten autopilot (#789)
* Yellow indicator to show target orientation change by mouse
movement (#216, #777)
* Check/set speed relative to navigation or combat target (press CTRL
while targeting) (#462, #769)
* Passenger cabins and taxi missions (#718)
* Fuel club (#788, #794, #796)
* Minor changes and tweaks
* Improved planet atmosphere rendering
* Window icon (#817)
* Increase difficulty of high-risk taxi missions (#800)
* Flip texture UV coordinates on object load (#818)
* Removed airport station
* Fixes
* Star halo now drawn properly in the world space (#768)
* Allow equipment to be removed even if the station has none in stock (#780, #781)
* Fix scanner drawing glitches with some recent NVidia drivers (#758)
* Fix textures and shaders on Intel and VMware (#711)
* Correctly order texture coordinates when loading models (#667)
* Reset breakdown service jump count to 0 when buying new drive (#820, #841)
* Fix crash when a script tries to obtain the parent of an object with no
parent (eg a star)
* Script changes
* New Character class to represent and test NPC attributes (#725, #787)
* SystemPath has additional methods to test for sector-only and
system-only paths (#795)
* Internal changes
* Cleanups and general code improvements (#819)
* Terrain color/height fractal refactor (#699)
* SystemPath now has specific invalid values to indicate sector-only and
system-only paths (#795)
* Scoped and RefCounted smart pointers (#803)
Alpha 16
* New features
* New ships: "Wave Heavy Hypersonic Fighter" and "Turtle" (#558, #657)
* Cargo scooping (#585, #708)
* Target and velocity indicators now shown with directions at edge of
screen if they are not directly in front (#750, #752)
* Scanner now shows different colours for different types of nearby object
automatically adjusts range to show the most interesting objects in the
best detail possible (#521)
* Spanish translation (#628)
* Minor changes and tweaks
* New assassination missions appear less often (#634)
* Translation infrastructure for Assassinations (#641), DonateToCranks
(#658), GoodsTrader (#659) and DeliverPackage (#639)
* Targets can be selected from the system view (#503)
* Model cleanups and optimisations (#680, #675, #672, #674)
* New "temple" building (#664)
* Change non-local delivery mission reward calculation so that more urgent
deliveries get higher rewards (#719)
* Ships will now emerge from hyperspace at a point "close" to the source
system (#724)
* Jump duration estimate in sector view shown in days + hours (#738)
* Renamed "Panther" to "Caribou"
* Slightly improve model cache performance
* Fixes
* Optimise trade ship cargo management (#632)
* Ensure that stars in a binary pair do not overlap (#621, #627)
* Model optimisations (#666)
* modelviewer no longer crashes if invalid model name is given on command
line (#669, #670)
* Fix hyperspace behaviour after game load
* Lua onGameEnd event now fires when game ends after player destruction (#684)
* Remember sectorview info box visbility state across view switches and
game saves (#685)
* Don't pollute the global Lua namespace with translation functions (#696)
* Fix assassination crash on mission completion/failure (#692, #694)
* Fix delivery crash on dock
* Model LOD switches now calculated correctly based on screen wdith (#704)
* Fix potential deadlock in terrain generator (#661)
* Initialise stock levels for equipment above the station's tech level (#719)
* Trade ships only check trade prices in surrounding systems if it has
starports (#728)
* Determine damaged caused by collision between two ships using the other
ship's mass, not our own (#732, #733)
* Missile collisions will no longer cause damage (the explosion will
though) (#734)
* Prevent SystemBody.parent from crashing when the underlying StarSystem
is no long in memory (#729)
* Fix material use in ship landing lights (#656, #705)
* Fix screenshot crashes (#742, #727, #645)
* "Repair 1% hull" display correct % and cost when hull has <1% damage (#748, #467)
* Fix error capture from filter functions to EquipType.GetEquipTypes,
ShipType.GetShipTypes and Space.GetBodies when called from console (#764)
* Objects on the scanner now positioned correctly (#521)
* Only randomise goods trader stock levels when bulletin board is created (#772, #776)
* Clear breakdown servicing state on game start to avoid state leak
between games (#775)
* Script changes
* Modules moved into dedicated subdirs with their translation files (#640)
* Module translations (#640)
* LMR get_arg() and get_arg_string() replaced with several special purpose
functions. "Stringy" constants now in use (#650, #586, #582, #688, #689,
#690, #709)
* Serializer support for Lua-based objects (#715)
* New SystemBody.population attribute (#726)
* Ship.GetEquip and Ship.SetEquip changed to 1-based indexing (#719)
* SystemBody now has several new attributes for body size and orbital
parameters (#760, #754)
* Internal changes
* Cleanups, leaks fixed and general code improvements (#635, #637, #665,
#729, #753, #743, #741, #761, #762)
* Windows build optimisations (#636, #758)
* Improve terrain generation performance
* Run Lua timers from the physics loop, which should help to make frame
times a little more consistent
* Remove deprecated EquipType::types list (#642)
* Show Lua memory usage in debug info (#638)
* Limit number of physics updates between render updates (#671)
* scan_enums.py preprocessor to generate string->enum mappings (#716, #686, #723)
* Camera and rendering refactor (#744)
Alpha 15
* New features
* Star "terrains". Stars now have complex surface colours and patterns (#567)
* Assassination missions (#290, #500)
* Restored "hoop" orbital station (#499, #516)
* Restored "Panther" ship (#497)
* "Long Range Cruiser" bulk ship (#626)
* Big mushroom station with four bays (#530)
* New futuristic city buildings (#518, #557)
* Four new ambient music tracks (#543)
* Ship drives now break down over time and require repairs (#552, #570, #610)
* Ship landing lights now only flash when landing gear is down or ship is
docking (#236, #478)
* Station landing lights now coloured to indicate occupied (red), free
(orange) and cleared for docking (green) (#4, #489, #498)
* Romanian, Dutch, Italian and Croatian translations (#565, #571, #573, #593)
* Minor changes and tweaks
* Landed and docked ships will no longer cause alerts (#454, #466)
* Bulk ships are now spawned on game start (#500)
* Trade ships will now repair damage and replace destroyed equipment (#481)
* Mushroom station now has ads in bay 2 (#524)
* Display surface gravity of bodies in system info view (#533)
* Model fixes: Ship bounding radii, LOD checked and fixed, adverts cleaned
up and other minor fixes (#530, #542, #556, #515, #72, #582, #613, #614, #620)
* Support for glowmaps (#557)
* Terrains. Snow on mountains and polar ice caps. Various optimisations
* and fixes (#440, #566)
* Fixes
* Certain in-game keys will no longer crash when used in the menu (#453, #463)
* Don't try to save or load game with no filename (#487, #488)
* Fix set speed scaling when setting a negative set speed (#482)
* Don't spawn docked trade ships on game start (#495)
* Ensure docked trade ships take off after game load (#517)
* Fix crash on docking after failing assassination mission (#527)
* Old package delivery missions are now removed from the board (#534, #548)
* Fix LMR stack leaks that could cause heap corruption (#555, #342, #470)
* Fix display of co-orbital bodies in system view (#551)
* Don't respawn bulk ships on game load (#539)
* Fix rare crash when NPC ship is destroyed that previously attacked the
player (#568)
* Fix a case where we try to access an object after its been freed (#342, #470)
* Fix various depth bugs when shaders are enabled. Fixes gas giant rings,
hyperspace clouds, etc (#24, #234, #504)
* Fix black halo around gas giant atmospheres when rings are visible (#595)
* Update hyperspace button after cargo/equipment change (#550, #602, #609,
#611, #612)
* Fix directory handle leak (#618)
* Don't allow scripts to add more equipment than a ship has room for (#617, #616)
* Interplanetary Shuttle can no longer take a hyperdrive (#613)
* Fix crash on attack after high-risk delivery (#631)
* Fix crash in if player arrives in system before assassination target (#643)
* Fix crash when setting equipment in a slot that a ship doesn't have (#647, #648)
* Fix crash when rendering non-ship models under certain conditions (#646)
* Script changes
* Experimental Lua console (#537, #597)
* Lua events onShipEquipmentChanged and onShipFlavourChanged (#544, #547)
* Lua method Ship.SetHullPercent to set a ship's damage level (#420, #472)
* Lua method Ship.SetShipType to change the type of a ship (#404, #507)
* Lua methods Player.GetNavTarget and Player.GetCombatTarget to get the
currently-targetted bodies (#588, #583)
* Lua Lang interface to access core translated strings (#579, #575, #553)
* Lua Translate interface to let modules provide translations (#580, #625, #629)
* LMR methods fully documented (#615)
* Internal changes
* Lots of internal cleanups; silences many warnings under GCC (#477,
#484, #604) and MSVC (#483)
* String and language updates (#509, #510, #514, #525, #528, #622, #623)
* Allow terrain generation to be aborted when the current set of terrains
become unusable (eg after hyperspace or detail settings change) (#457, #490)
* Shield generators now occupy their own equipment slot to remove the
for special-case checks with dealing with cargo (#308, #459)
* Targeting and trade functions moved from Ship to Player since they aren't
really meaningful for NPCs (#38, #307, #485)
* Separated key bindings from individual key actions and added onPress and
onRelease signals to the bindings (for key repeat) (#398, #493)
* Load glyphs up to 0x1ff to better support certain European translations (#415)
* LuaManager now allocated from the heap to avoid some startup/shutdown
problems (#535)
* (OSX Only) Refactored and Restructured ObjectiveC code to be more
manageable (#559)
* Use FBO extension functions (GL2) instead of core (GL3) (#608, #605)
Alpha 14
* New features
* 3D galaxy (#394, #429)
* Trade ships AI. Ships now dock, undock, hyperspace and buy and sell
things (#412, #11, #448)
* Delivery missions to other starports in the same system (#388)
* Press CTRL while clicking time acceleration buttons to override the
lockout due to nearby bodies (#417, #358)
* Settings to adjust terrain textures and fractal detail (#442, #416)
* Polish translation (#443)
* Lua attribute SBody.parent to find the parent of a system body (#359, #368)
* Lua methods Player.SetNavTarget and Player.SetCombatTarget to let
script control player targets (#422, #444)
* Overdue deliveries will now be checked and reported as "failed"
immediately after hyperspace (#445)
* Fixes
* Remove a couple of hardcoded references to the data directory (#363)
* Fix crash when closing police form triggered from inside a advert (#371, #372)
* Fix occasional crash in DeliverPackage when cleaning up old ads (#123, #379)
* Fix inverted mouse control (#389)
* Tweak to texture scaling to make edges sharper (#391)
* Fix occasional crash when rendering certain hill terrains (#364)
* Fix flickering when HDR enabled (#266, #401)
* Fix crash when trying to display tooltips when their parent UI element
is no long on screen (#59, #410)
* Disable thrusters when docking (#409, #418) and in hyperspace (#431)
* Restore NPC (Lua) hyperspace functions (#414, #362, #269, #426)
* Fix bug where NPC flight state was not reset upon exiting hyperspace
* Nereid now has a radius and can be found