diff --git a/README.md b/README.md
index 64cdcfb..3fd737c 100644
--- a/README.md
+++ b/README.md
@@ -3,7 +3,7 @@ SkySongBuilder is a tool to build custom songs for Pokémon Mystery Dungeon: Exp
- In-engine music from Soundfont2 and MIDI files
- Streamed music from raw audio files (wav, mp3, etc.)
-**Features:**
+## Features:
- **Optimizations down to the note-level for in-engine songs**
Any Soundfonts you put in are optimized and trimmed down, all the way to the "what notes are played in the MIDI files?" level. For example, if you have a piano soundfont with 352 samples
with 4 whole velocity layers and samples for all 88 keys, but a song keeps playing the note E at a velocity of 80 over and over and over again, the converted sample bank will only contain 1 sample: the E at a velocity of 80. From there, every level of a soundfont is optimized to strip away anything that isn't strictly required.
@@ -14,7 +14,7 @@ The same processing used for importing samples seamlessly is used for raw audio
- **Simple configuration**
You just have to make one configuration file named `soundtrack.yml`. Here's an [example](https://github.com/adakite1/skysongbuilder/blob/master/soundtrack.yml) of what that might look like.
-**How to use:**
+## How to use:
1. Modify the example configuration file to taste.
2. Download the most recent version of SkySongBuilder here: [Releases](https://github.com/adakite1/skysongbuilder/releases)
3. Run it inside the same folder as the configuration file
@@ -24,5 +24,6 @@ You just have to make one configuration file named `soundtrack.yml`. Here's an [
- **Linux:** You know the drill.
4. You're done!
+**For more information, make sure to peruse these resources!**
See the [FAQ](https://github.com/adakite1/skysongbuilder/wiki/FAQ) for answers to a list of common questions and issues.
See the [example configuration](https://github.com/adakite1/skysongbuilder/blob/master/soundtrack.yml) for a reference of all the options provided in the latest version of SkySongBuilder.