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StaticPressure.hpp
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// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_STATIC_PRESSURE_HPP
#define PHQ_STATIC_PRESSURE_HPP
#include <cstddef>
#include <functional>
#include <ostream>
#include "Area.hpp"
#include "DimensionalScalar.hpp"
#include "ScalarForce.hpp"
#include "Unit/Pressure.hpp"
namespace PhQ {
// Forward declaration for class PhQ::StaticPressure.
template <typename NumericType>
class Direction;
// Forward declaration for class PhQ::StaticPressure.
template <typename NumericType>
class DynamicPressure;
// Forward declaration for class PhQ::StaticPressure.
template <typename NumericType>
class MassDensity;
// Forward declaration for class PhQ::StaticPressure.
template <typename NumericType>
class StaticKinematicPressure;
// Forward declaration for class PhQ::StaticPressure.
template <typename NumericType>
class Stress;
// Forward declaration for class PhQ::StaticPressure.
template <typename NumericType>
class TotalPressure;
/// \brief Static pressure. Pressure of a fluid at rest. Not to be confused with dynamic pressure,
/// which is the additional pressure resulting from the kinetic energy of a flowing fluid, or total
/// pressure, which is the sum of static pressure and dynamic pressure. See PhQ::DynamicPressure and
/// PhQ::TotalPressure. Can represent either an absolute static pressure or a static pressure
/// difference relative to another static pressure. For static kinematic pressure, see
/// PhQ::StaticKinematicPressure.
template <typename NumericType = double>
class StaticPressure : public DimensionalScalar<Unit::Pressure, NumericType> {
public:
/// \brief Default constructor. Constructs a static pressure with an uninitialized value.
StaticPressure() = default;
/// \brief Constructor. Constructs a static pressure with a given value expressed in a given
/// pressure unit.
StaticPressure(const NumericType value, const Unit::Pressure unit)
: DimensionalScalar<Unit::Pressure, NumericType>(value, unit) {}
/// \brief Constructor. Constructs a static pressure from a given scalar force magnitude and area
/// using the definition of pressure.
constexpr StaticPressure(
const ScalarForce<NumericType>& scalar_force, const Area<NumericType>& area)
: StaticPressure<NumericType>(scalar_force.Value() / area.Value()) {}
/// \brief Constructor. Constructs a static pressure from a given total pressure and dynamic
/// pressure using the definition of total pressure.
constexpr StaticPressure(const TotalPressure<NumericType>& total_pressure,
const DynamicPressure<NumericType>& dynamic_pressure);
/// \brief Constructor. Constructs a static pressure from a given mass density and static
/// kinematic pressure using the definition of static kinematic pressure.
constexpr StaticPressure(const MassDensity<NumericType>& mass_density,
const StaticKinematicPressure<NumericType>& static_kinematic_pressure);
/// \brief Destructor. Destroys this static pressure.
~StaticPressure() noexcept = default;
/// \brief Copy constructor. Constructs a static pressure by copying another one.
constexpr StaticPressure(const StaticPressure<NumericType>& other) = default;
/// \brief Copy constructor. Constructs a static pressure by copying another one.
template <typename OtherNumericType>
explicit constexpr StaticPressure(const StaticPressure<OtherNumericType>& other)
: StaticPressure(static_cast<NumericType>(other.Value())) {}
/// \brief Move constructor. Constructs a static pressure by moving another one.
constexpr StaticPressure(StaticPressure<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this static pressure by copying another one.
constexpr StaticPressure<NumericType>& operator=(
const StaticPressure<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this static pressure by copying another one.
template <typename OtherNumericType>
constexpr StaticPressure<NumericType>& operator=(const StaticPressure<OtherNumericType>& other) {
this->value = static_cast<NumericType>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this static pressure by moving another one.
constexpr StaticPressure<NumericType>& operator=(
StaticPressure<NumericType>&& other) noexcept = default;
/// \brief Statically creates a static pressure of zero.
[[nodiscard]] static constexpr StaticPressure<NumericType> Zero() {
return StaticPressure<NumericType>{static_cast<NumericType>(0)};
}
/// \brief Statically creates a static pressure with a given value expressed in a given pressure
/// unit.
template <Unit::Pressure Unit>
[[nodiscard]] static constexpr StaticPressure<NumericType> Create(const NumericType value) {
return StaticPressure<NumericType>{
ConvertStatically<Unit::Pressure, Unit, Standard<Unit::Pressure>>(value)};
}
[[nodiscard]] constexpr PhQ::Stress<NumericType> Stress() const;
constexpr StaticPressure<NumericType> operator+(const StaticPressure<NumericType>& other) const {
return StaticPressure<NumericType>{this->value + other.value};
}
constexpr TotalPressure<NumericType> operator+(
const DynamicPressure<NumericType>& dynamic_pressure) const;
constexpr StaticPressure<NumericType> operator-(const StaticPressure<NumericType>& other) const {
return StaticPressure<NumericType>{this->value - other.value};
}
constexpr StaticPressure<NumericType> operator*(const NumericType number) const {
return StaticPressure<NumericType>{this->value * number};
}
constexpr ScalarForce<NumericType> operator*(const Area<NumericType>& area) const {
return ScalarForce<NumericType>{*this, area};
}
constexpr StaticPressure<NumericType> operator/(const NumericType number) const {
return StaticPressure<NumericType>{this->value / number};
}
constexpr StaticKinematicPressure<NumericType> operator/(
const MassDensity<NumericType>& mass_density) const;
constexpr NumericType operator/(const StaticPressure<NumericType>& other) const noexcept {
return this->value / other.value;
}
constexpr void operator+=(const StaticPressure<NumericType>& other) noexcept {
this->value += other.value;
}
constexpr void operator-=(const StaticPressure<NumericType>& other) noexcept {
this->value -= other.value;
}
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs a static pressure with a given value expressed in the standard
/// pressure unit.
explicit constexpr StaticPressure(const NumericType value)
: DimensionalScalar<Unit::Pressure, NumericType>(value) {}
};
template <typename NumericType>
inline constexpr bool operator==(
const StaticPressure<NumericType>& left, const StaticPressure<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(
const StaticPressure<NumericType>& left, const StaticPressure<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(
const StaticPressure<NumericType>& left, const StaticPressure<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(
const StaticPressure<NumericType>& left, const StaticPressure<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(
const StaticPressure<NumericType>& left, const StaticPressure<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(
const StaticPressure<NumericType>& left, const StaticPressure<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(
std::ostream& stream, const StaticPressure<NumericType>& static_pressure) {
stream << static_pressure.Print();
return stream;
}
template <typename NumericType>
inline constexpr StaticPressure<NumericType> operator*(
const NumericType number, const StaticPressure<NumericType>& static_pressure) {
return static_pressure * number;
}
template <typename NumericType>
inline constexpr Area<NumericType>::Area(const ScalarForce<NumericType>& scalar_force,
const StaticPressure<NumericType>& static_pressure)
: Area<NumericType>(scalar_force.Value() / static_pressure.Value()) {}
template <typename NumericType>
inline constexpr ScalarForce<NumericType>::ScalarForce(
const StaticPressure<NumericType>& static_pressure, const Area<NumericType>& area)
: ScalarForce<NumericType>(static_pressure.Value() * area.Value()) {}
template <typename NumericType>
inline constexpr ScalarForce<NumericType> Area<NumericType>::operator*(
const StaticPressure<NumericType>& static_pressure) const {
return ScalarForce<NumericType>{static_pressure, *this};
}
template <typename NumericType>
inline constexpr StaticPressure<NumericType> ScalarForce<NumericType>::operator/(
const Area<NumericType>& area) const {
return StaticPressure<NumericType>{*this, area};
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::StaticPressure<NumericType>> {
inline size_t operator()(const PhQ::StaticPressure<NumericType>& static_pressure) const {
return hash<NumericType>()(static_pressure.Value());
}
};
} // namespace std
#endif // PHQ_STATIC_PRESSURE_HPP