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PlanarVelocity.hpp
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// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_PLANAR_VELOCITY_HPP
#define PHQ_PLANAR_VELOCITY_HPP
#include <array>
#include <cstddef>
#include <functional>
#include <ostream>
#include "Angle.hpp"
#include "DimensionalPlanarVector.hpp"
#include "Frequency.hpp"
#include "PlanarDirection.hpp"
#include "PlanarDisplacement.hpp"
#include "PlanarVector.hpp"
#include "Speed.hpp"
#include "Time.hpp"
#include "Unit/Speed.hpp"
namespace PhQ {
// Forward declaration for class PhQ::PlanarVelocity.
template <typename NumericType>
class PlanarAcceleration;
/// \brief Two-dimensional Euclidean velocity vector in the XY plane. Contains two components in
/// Cartesian coordinates: x and y. For a three-dimensional Euclidean velocity vector, see
/// PhQ::Velocity. For scalar velocity components or for the magnitude of a velocity vector, see
/// PhQ::Speed.
template <typename NumericType = double>
class PlanarVelocity : public DimensionalPlanarVector<Unit::Speed, NumericType> {
public:
/// \brief Default constructor. Constructs a planar velocity vector with an uninitialized value.
PlanarVelocity() = default;
/// \brief Constructor. Constructs a planar velocity vector with a given value expressed in a
/// given speed unit.
PlanarVelocity(const PlanarVector<NumericType>& value, const Unit::Speed unit)
: DimensionalPlanarVector<Unit::Speed, NumericType>(value, unit) {}
/// \brief Constructor. Constructs a planar velocity vector from a given set of speed components.
PlanarVelocity(const Speed<NumericType>& x, const Speed<NumericType>& y)
: PlanarVelocity<NumericType>({x.Value(), y.Value()}) {}
/// \brief Constructor. Constructs a planar velocity vector from a given speed and planar
/// direction.
constexpr PlanarVelocity(
const Speed<NumericType>& speed, const PlanarDirection<NumericType>& planar_direction)
: PlanarVelocity<NumericType>(speed.Value() * planar_direction.Value()) {}
/// \brief Constructor. Constructs a planar velocity vector from a given velocity vector by
/// projecting the velocity vector onto the XY plane.
explicit constexpr PlanarVelocity(const Velocity<NumericType>& velocity);
/// \brief Constructor. Constructs a planar velocity vector from a given planar displacement
/// vector and time using the definition of velocity.
constexpr PlanarVelocity(
const PlanarDisplacement<NumericType>& planar_displacement, const Time<NumericType>& time)
: PlanarVelocity<NumericType>(planar_displacement.Value() / time.Value()) {}
/// \brief Constructor. Constructs a planar velocity vector from a given planar displacement
/// vector and frequency using the definition of velocity.
constexpr PlanarVelocity(const PlanarDisplacement<NumericType>& planar_displacement,
const Frequency<NumericType>& frequency)
: PlanarVelocity<NumericType>(planar_displacement.Value() * frequency.Value()) {}
/// \brief Constructor. Constructs a planar velocity vector from a given planar acceleration
/// vector and time using the definition of acceleration.
constexpr PlanarVelocity(
const PlanarAcceleration<NumericType>& planar_acceleration, const Time<NumericType>& time);
/// \brief Constructor. Constructs a planar velocity vector from a given planar acceleration
/// vector and frequency using the definition of acceleration.
constexpr PlanarVelocity(const PlanarAcceleration<NumericType>& planar_acceleration,
const Frequency<NumericType>& frequency);
/// \brief Destructor. Destroys this planar velocity vector.
~PlanarVelocity() noexcept = default;
/// \brief Copy constructor. Constructs a planar velocity vector by copying another one.
constexpr PlanarVelocity(const PlanarVelocity<NumericType>& other) = default;
/// \brief Copy constructor. Constructs a planar velocity by copying another one.
template <typename OtherNumericType>
explicit constexpr PlanarVelocity(const PlanarVelocity<OtherNumericType>& other)
: PlanarVelocity(static_cast<PlanarVector<NumericType>>(other.Value())) {}
/// \brief Move constructor. Constructs a planar velocity vector by moving another one.
constexpr PlanarVelocity(PlanarVelocity<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this planar velocity vector by copying another one.
constexpr PlanarVelocity<NumericType>& operator=(
const PlanarVelocity<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this planar velocity by copying another one.
template <typename OtherNumericType>
constexpr PlanarVelocity<NumericType>& operator=(const PlanarVelocity<OtherNumericType>& other) {
this->value = static_cast<PlanarVector<NumericType>>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this planar velocity vector by moving another one.
constexpr PlanarVelocity<NumericType>& operator=(
PlanarVelocity<NumericType>&& other) noexcept = default;
/// \brief Statically creates a planar velocity vector of zero.
[[nodiscard]] static constexpr PlanarVelocity<NumericType> Zero() {
return PlanarVelocity<NumericType>{PlanarVector<NumericType>::Zero()};
}
/// \brief Statically creates a planar velocity vector from the given x and y Cartesian
/// components expressed in a given speed unit.
template <Unit::Speed Unit>
[[nodiscard]] static constexpr PlanarVelocity<NumericType> Create(
const NumericType x, const NumericType y) {
return PlanarVelocity<NumericType>{
ConvertStatically<Unit::Speed, Unit, Standard<Unit::Speed>>(PlanarVector<NumericType>{x, y})};
}
/// \brief Statically creates a planar velocity vector from the given x and y Cartesian
/// components expressed in a given speed unit.
template <Unit::Speed Unit>
[[nodiscard]] static constexpr PlanarVelocity<NumericType> Create(
const std::array<NumericType, 2>& x_y) {
return PlanarVelocity<NumericType>{
ConvertStatically<Unit::Speed, Unit, Standard<Unit::Speed>>(PlanarVector<NumericType>{x_y})};
}
/// \brief Statically creates a planar velocity vector with a given value expressed in a given
/// speed unit.
template <Unit::Speed Unit>
[[nodiscard]] static constexpr PlanarVelocity<NumericType> Create(
const PlanarVector<NumericType>& value) {
return PlanarVelocity<NumericType>{
ConvertStatically<Unit::Speed, Unit, Standard<Unit::Speed>>(value)};
}
/// \brief Returns the x Cartesian component of this planar velocity vector.
[[nodiscard]] constexpr Speed<NumericType> x() const noexcept {
return Speed<NumericType>{this->value.x()};
}
/// \brief Returns the y Cartesian component of this planar velocity vector.
[[nodiscard]] constexpr Speed<NumericType> y() const noexcept {
return Speed<NumericType>{this->value.y()};
}
/// \brief Returns the magnitude of this planar velocity vector.
[[nodiscard]] Speed<NumericType> Magnitude() const {
return Speed<NumericType>{this->value.Magnitude()};
}
/// \brief Returns the planar direction of this planar velocity vector.
[[nodiscard]] PhQ::PlanarDirection<NumericType> PlanarDirection() const {
return this->value.PlanarDirection();
}
/// \brief Returns the angle between this planar velocity vector and another one.
[[nodiscard]] PhQ::Angle<NumericType> Angle(
const PlanarVelocity<NumericType>& planar_velocity) const {
return PhQ::Angle<NumericType>{*this, planar_velocity};
}
constexpr PlanarVelocity<NumericType> operator+(
const PlanarVelocity<NumericType>& planar_velocity) const {
return PlanarVelocity<NumericType>{this->value + planar_velocity.value};
}
constexpr PlanarVelocity<NumericType> operator-(
const PlanarVelocity<NumericType>& planar_velocity) const {
return PlanarVelocity<NumericType>{this->value - planar_velocity.value};
}
constexpr PlanarVelocity<NumericType> operator*(const NumericType number) const {
return PlanarVelocity<NumericType>{this->value * number};
}
constexpr PlanarDisplacement<NumericType> operator*(const Time<NumericType>& time) const {
return PlanarDisplacement<NumericType>{*this, time};
}
constexpr PlanarAcceleration<NumericType> operator*(
const Frequency<NumericType>& frequency) const;
constexpr PlanarVelocity<NumericType> operator/(const NumericType number) const {
return PlanarVelocity<NumericType>{this->value / number};
}
constexpr PlanarAcceleration<NumericType> operator/(const Time<NumericType>& time) const;
constexpr PlanarDisplacement<NumericType> operator/(
const Frequency<NumericType>& frequency) const {
return PlanarDisplacement<NumericType>{*this, frequency};
}
constexpr void operator+=(const PlanarVelocity<NumericType>& planar_velocity) noexcept {
this->value += planar_velocity.value;
}
constexpr void operator-=(const PlanarVelocity<NumericType>& planar_velocity) noexcept {
this->value -= planar_velocity.value;
}
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs a planar velocity vector with a given value expressed in the
/// standard speed unit.
explicit constexpr PlanarVelocity(const PlanarVector<NumericType>& value)
: DimensionalPlanarVector<Unit::Speed, NumericType>(value) {}
};
template <typename NumericType>
inline constexpr bool operator==(
const PlanarVelocity<NumericType>& left, const PlanarVelocity<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(
const PlanarVelocity<NumericType>& left, const PlanarVelocity<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(
const PlanarVelocity<NumericType>& left, const PlanarVelocity<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(
const PlanarVelocity<NumericType>& left, const PlanarVelocity<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(
const PlanarVelocity<NumericType>& left, const PlanarVelocity<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(
const PlanarVelocity<NumericType>& left, const PlanarVelocity<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(
std::ostream& stream, const PlanarVelocity<NumericType>& planar_velocity) {
stream << planar_velocity.Print();
return stream;
}
template <typename NumericType>
inline constexpr PlanarVelocity<NumericType> operator*(
const NumericType number, const PlanarVelocity<NumericType>& planar_velocity) {
return planar_velocity * number;
}
template <typename NumericType>
inline PlanarDirection<NumericType>::PlanarDirection(
const PlanarVelocity<NumericType>& planar_velocity)
: PlanarDirection<NumericType>(planar_velocity.Value()) {}
template <typename NumericType>
inline Angle<NumericType>::Angle(const PlanarVelocity<NumericType>& planar_velocity_1,
const PlanarVelocity<NumericType>& planar_velocity_2)
: Angle<NumericType>(planar_velocity_1.Value(), planar_velocity_2.Value()) {}
template <typename NumericType>
inline constexpr PlanarDisplacement<NumericType>::PlanarDisplacement(
const PlanarVelocity<NumericType>& planar_velocity, const Time<NumericType>& time)
: PlanarDisplacement<NumericType>(planar_velocity.Value() * time.Value()) {}
template <typename NumericType>
inline constexpr PlanarDisplacement<NumericType>::PlanarDisplacement(
const PlanarVelocity<NumericType>& planar_velocity, const Frequency<NumericType>& frequency)
: PlanarDisplacement<NumericType>(planar_velocity.Value() / frequency.Value()) {}
template <typename NumericType>
inline constexpr PlanarVelocity<NumericType> PlanarDirection<NumericType>::operator*(
const Speed<NumericType>& speed) const {
return PlanarVelocity<NumericType>{speed, *this};
}
template <typename NumericType>
inline constexpr PlanarDisplacement<NumericType> Time<NumericType>::operator*(
const PlanarVelocity<NumericType>& planar_velocity) const {
return PlanarDisplacement<NumericType>{planar_velocity, *this};
}
template <typename NumericType>
inline constexpr PlanarVelocity<NumericType> Speed<NumericType>::operator*(
const PlanarDirection<NumericType>& planar_direction) const {
return PlanarVelocity<NumericType>{*this, planar_direction};
}
template <typename NumericType>
inline constexpr PlanarVelocity<NumericType> Frequency<NumericType>::operator*(
const PlanarDisplacement<NumericType>& planar_displacement) const {
return PlanarVelocity<NumericType>{planar_displacement, *this};
}
template <typename NumericType>
inline constexpr PlanarVelocity<NumericType> PlanarDisplacement<NumericType>::operator*(
const Frequency<NumericType>& frequency) const {
return PlanarVelocity<NumericType>{*this, frequency};
}
template <typename NumericType>
inline constexpr PlanarVelocity<NumericType> PlanarDisplacement<NumericType>::operator/(
const Time<NumericType>& time) const {
return PlanarVelocity<NumericType>{*this, time};
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::PlanarVelocity<NumericType>> {
inline size_t operator()(const PhQ::PlanarVelocity<NumericType>& planar_velocity) const {
return hash<PhQ::PlanarVector<NumericType>>()(planar_velocity.Value());
}
};
} // namespace std
#endif // PHQ_PLANAR_VELOCITY_HPP