You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
With #8083, the inventory action will be shown on unconscious units the same way as if they were dead. However, the "Open
Bag" action is still shown as an indicator that the unit is still alive.
Easiest way to implement would be to hide the action in CfgActions and add it to the unit on init similar to #8083. At that point, could tweak the condition to allow for it to be shown on dead units, or hidden on unconscious.
The text was updated successfully, but these errors were encountered:
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
With #8083, the inventory action will be shown on unconscious units the same way as if they were dead. However, the "Open
Bag" action is still shown as an indicator that the unit is still alive.
Easiest way to implement would be to hide the action in CfgActions and add it to the unit on init similar to #8083. At that point, could tweak the condition to allow for it to be shown on dead units, or hidden on unconscious.
The text was updated successfully, but these errors were encountered: