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Explosives won't rotate at placement #1235
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Is this a feature request or a bug? Should they be rotatable? |
jayjay, there's a hint showing up on the screen indicating that you can rotate the explosive, problem it does not work, or it's INCREDIBLY small increments. |
kk. I never fuck around with explosives so didnt know. Thanks. |
the explosives system looks to be copied from AGM and it was at one point working in AGM |
I have been able to rotate explosives, you have to set the modifier key in ACE controls first, then use the modifier key and middle mouse to rotate. |
I couldn't rotate the explosives before I rebound the modifier key, despite the key already being bound to the same key (control). |
@VKing6 did you get the right click cancel function working? I thought the binding issue with the rotation was that show names was also bound to control I had unbound that but it didn't fix it. Unbinding and rebinding it to the same key did fix the rotation for me but not being able to cancel placing it, only way to do that is to place it and disarm it currently. |
I can confirm. After rebinding the "modifier key" to the same key (CTRL) I can rotate explosives again. I am also able to cancel placement with right click. |
@pmc-tyler yes right-clicking to cancel placement has always worked for me. |
@VKing6 its not working for me, using just ACE 3.0.0 and CBA. Rotation works after rebinding the key but I don't see a way to rebind the right click. When I right click while holding an explosive it just aims down my sight, seems the priority of the keybinds is wrong. I can hit my interaction key and it does the same function though. |
The RMB to cancel thing is not very reliable, cause BI broke the hack we used in AGM to capture the RMB. To fix that properly we need them to fix this: http://feedback.arma3.com/view.php?id=23679 The "open interact menu to cancel placing" was done on purpose as a workaround |
@esteldunedain ah alright, I just wanted to make sure that it was known that its still bugged. Some people were reporting it working and I have yet to see it work once for me. |
I guess this is sort of my fault and sort of CBA's fault. Because the modifier key is bound to left ctrl via the script. It doesn't fire properly. Which means the player needs to rebound the key to left ctrl to get it to work correctly. The RMB is BIS's fault for breaking (or fixing their own issue) our "hack". |
Fixed by #2598 |
ACE3 Version: 3.0.0
Mods:
Placed ACE3 Modules:
Description:
You are unable to rotate explosives with middle mouse button while placing them.
Steps to reproduce:
Where did the issue occur?
A possible answer might be "Multiplayer", "Singleplayer"
RPT log file:
none
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