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Glitching items into the player moves them over the map #1234

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Raspu86 opened this issue May 15, 2015 · 1 comment
Closed

Glitching items into the player moves them over the map #1234

Raspu86 opened this issue May 15, 2015 · 1 comment
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@Raspu86
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Raspu86 commented May 15, 2015

CE3 Version: 3.0.0
Mods:

Placed ACE3 Modules:

  • class ace_common_forceAllSettings {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_frag_enabled {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_interaction_EnableTeamManagement {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_magazinerepack_TimePerAmmo {
    value = 1.5;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_magazinerepack_TimePerMagazine {
    value = 2;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_magazinerepack_TimePerBeltLink {
    value = 8;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_maptools_EveryoneCanDrawOnBriefing {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_microdagr_MapDataAvailable {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_mk6mortar_airResistanceEnabled {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_mk6mortar_allowComputerRangefinder {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_mk6mortar_allowCompass {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_nametags_showCursorTagForVehicles {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_nametags_PlayerNamesViewDistance {
    value = 5;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_nametags_PlayerNamesMaxAlpha {
    value = 0.8;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_respawn_SavePreDeathGear {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_respawn_RemoveDeadBodiesDisconnected {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_respawn_BodyRemoveTimer {
    value = 0;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_switchunits_EnableSwitchUnits {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_switchunits_SwitchToWest {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_switchunits_SwitchToEast {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_switchunits_SwitchToIndependent {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_switchunits_SwitchToCivilian {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_switchunits_EnableSafeZone {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_switchunits_SafeZoneRadius {
    value = 100;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_vehiclelock_DefaultLockpickStrength {
    value = 10;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_vehiclelock_LockVehicleInventory {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_vehiclelock_VehicleStartingLockState {
    value = -1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_weather_enableServerController {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_weather_useACEWeather {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_weather_syncRain {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_weather_syncWind {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_weather_syncMisc {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_weather_serverUpdateInterval {
    value = 60;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_winddeflection_enabled {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_winddeflection_vehicleEnabled {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_winddeflection_simulationInterval {
    value = 0.05;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_winddeflection_simulationRadius {
    value = 3000;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_explosives_RequireSpecialist {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_explosives_PunishNonSpecialists {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_hearing_EnableCombatDeafness {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_hearing_EarplugsVolume {
    value = 0.5;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_hearing_UnconsciousnessVolume {
    value = 0.4;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_level {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_medicSetting {
    value = 2;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_enableFor {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_enableOverdosing {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_bleedingCoefficient {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_painCoefficient {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_enableAirway {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_enableFractures {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_enableAdvancedWounds {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_enableVehicleCrashes {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_enableScreams {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_playerDamageThreshold {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_AIDamageThreshold {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_enableUnconsciousnessAI {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_preventInstaDeath {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_enableRevive {
    value = 2;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_maxReviveTime {
    value = 120;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_amountOfReviveLives {
    value = -1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_allowDeadBodyMovement {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_allowLitterCreation {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_litterCleanUpDelay {
    value = 1800;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_medicSetting_PAK {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_medicSetting_SurgicalKit {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_consumeItem_PAK {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_consumeItem_SurgicalKit {
    value = 1;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_useLocation_PAK {
    value = 3;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_useLocation_SurgicalKit {
    value = 3;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_medical_keepLocalSettingsSynced {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_healHitPointAfterAdvBandage {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_allowUnconsciousAnimationOnTreatment {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_moveUnitsFromGroupOnUnconscious {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_medical_menuTypeStyle {
    value = 0;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_advanced_ballistics_enabled {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_advanced_ballistics_alwaysSimulateForSnipers {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_advanced_ballistics_disabledInFullAutoMode {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_advanced_ballistics_onlyActiveForLocalPlayers {
    value = 0;
    typeName = "BOOL";
    force = 0;
    };
    class ace_advanced_ballistics_ammoTemperatureEnabled {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_advanced_ballistics_barrelLengthInfluenceEnabled {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_advanced_ballistics_bulletTraceEnabled {
    value = 1;
    typeName = "BOOL";
    force = 0;
    };
    class ace_advanced_ballistics_simulationInterval {
    value = 0;
    typeName = "SCALAR";
    force = 0;
    };
    class ace_advanced_ballistics_simulationRadius {
    value = 3000;
    typeName = "SCALAR";
    force = 0;
    };;

Description:
You are able to push yourself around and even fly while placing larger objects (e.g. satchel charge, AT-Mine) - the item glitches into the player. See https://www.youtube.com/watch?v=O33w7FbCjTU

Steps to reproduce:
*1. Take satchel charge
2. Lower your weapon
3. Move mouse cursor at your feet
4. Glide over the map and have fun!.

Where did the issue occur?
Singleplayer and Multiplayer

RPT log file:
none

@jaynus jaynus added this to the 3.1.0 milestone May 15, 2015
@jaynus
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jaynus commented May 15, 2015

Confirmed a bug. This is due to not checking collision constraints, and not double-setposing the object.

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