From 853c654b4d238f8195c065243c0062426bc41e63 Mon Sep 17 00:00:00 2001 From: Glowbal Date: Sat, 16 May 2015 12:20:01 +0200 Subject: [PATCH] fixes #1195 units do not display injuries Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case. --- addons/medical/functions/fnc_hasMedicalEnabled.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/medical/functions/fnc_hasMedicalEnabled.sqf b/addons/medical/functions/fnc_hasMedicalEnabled.sqf index fb5a45fe70f..63fddd16b42 100644 --- a/addons/medical/functions/fnc_hasMedicalEnabled.sqf +++ b/addons/medical/functions/fnc_hasMedicalEnabled.sqf @@ -15,7 +15,7 @@ _unit = _this select 0; _medicalEnabled = _unit getvariable QGVAR(enableMedical); if (isnil "_medicalEnabled") exitwith { - (((GVAR(enableFor) == 0 && (isPlayer _unit || (_unit getvariable [QEGVAR(common,isDeadPlayer), false])))) || (GVAR(enableFor) == 1)); + (((GVAR(enableFor) == 0 && (isPlayer _unit || (_unit getvariable [QEGVAR(common,isDeadPlayer), false])))) || (GVAR(enableFor) == 1) || GVAR(level) == 1); }; _medicalEnabled;