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Game.py
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import pygame
import random
import os
import neat
# Define Variables
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
BIRD_IMGS = [
pygame.image.load(os.path.join("assets/sprites/yellowbird-downflap.png")),
pygame.image.load(os.path.join("assets/sprites/yellowbird-midflap.png")),
pygame.image.load(os.path.join("assets/sprites/yellowbird-upflap.png"))
]
# 512 / 361 so 48 / 33.75
for i in range(len(BIRD_IMGS)):
BIRD_IMGS[i] = pygame.transform.scale(BIRD_IMGS[i], (48, 33.75))
PIPE_IMG = pygame.image.load(os.path.join("assets/sprites/pipe-green-down.png"))
# 163 / 1000 then 163 /2 = 81.5
PIPE_IMG = pygame.transform.scale(PIPE_IMG, (163/2, 1000/2))
BASE_IMG = pygame.image.load(os.path.join("assets/sprites/base.png"))
BASE_IMG = pygame.transform.scale(BASE_IMG, (336, 112))
BG_IMG = []
BG_N_REPEAT = WINDOW_WIDTH // 288 + 1
for i in range(BG_N_REPEAT):
BG_IMG.append(pygame.image.load(os.path.join("assets/sprites/background-day.png")))
PIPE_H_GAP = 200
PIPE_V_GAP = 200
# Initialize pygame
pygame.init()
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption("Flappy Bird")
pygame.font.init()
FONT = pygame.font.SysFont("comicsans", 20)
GENERATION = 0
# Define classes
class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0 # degrees
self.tickCount = 0
self.vel = 0
self.height = self.y
self.imgCount = 0
self.img = self.IMGS[1]
def jump(self):
self.vel = -10.5
self.tickCount = 0
self.height = self.y
def move(self):
self.tickCount += 1
displacement = self.vel * self.tickCount + 1.5 * self.tickCount**2
if displacement >= 16:
displacement = 16
if displacement < 0:
displacement -= 2
self.y += displacement
if displacement < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt > -90:
self.tilt -= self.ROT_VEL
def draw(self):
self.imgCount += 1
self.img = self.IMGS[self.imgCount // self.ANIMATION_TIME % len(self.IMGS)]
if self.tilt <= -80:
self.img = self.IMGS[1]
self.imgCount = self.ANIMATION_TIME * 2
rotated_img = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_img.get_rect(center=self.img.get_rect(topleft=(self.x, self.y)).center)
screen.blit(rotated_img, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
class Pipe:
VEL = 5
BASE_H = 112
PIPE_MIN_H = round(75/ 2)
def __init__(self, x):
self.x = x
self.height = 0
self.top = 0
self.bottom = 0
self.PIPE_TOP = pygame.transform.flip(PIPE_IMG, False, True)
self.PIPE_BOTTOM = PIPE_IMG
self.passed = False
self.setHeight()
def setHeight(self):
self.height = random.randrange(self.PIPE_MIN_H, WINDOW_HEIGHT - self.BASE_H - self.PIPE_MIN_H - PIPE_V_GAP)
self.top = self.height - self.PIPE_TOP.get_height()
self.bottom = self.height + PIPE_V_GAP
def move(self):
self.x -= self.VEL
def draw(self):
screen.blit(self.PIPE_TOP, (self.x, self.top))
screen.blit(self.PIPE_BOTTOM, (self.x, self.bottom))
def collide(self, bird):
bird_mask = bird.get_mask()
top_mask = pygame.mask.from_surface(self.PIPE_TOP)
bottom_mask = pygame.mask.from_surface(self.PIPE_BOTTOM)
top_offset = (self.x - bird.x, self.top - round(bird.y))
bottom_offset = (self.x - bird.x, self.bottom - round(bird.y))
b_point = bird_mask.overlap(bottom_mask, bottom_offset)
t_point = bird_mask.overlap(top_mask, top_offset)
if b_point or t_point:
return True
return False
class Base:
VEL = 5
WIDTH = BASE_IMG.get_width() # 336
IMG = BASE_IMG
def __init__(self, y):
self.y = y
self.n = WINDOW_WIDTH // self.WIDTH + 2
self.bases = []
for i in range(self.n):
self.bases.append((self.WIDTH * i, self.y))
def move(self):
for i in range(self.n):
self.bases[i] = (self.bases[i][0] - self.VEL, self.bases[i][1])
if self.bases[0][0] + self.WIDTH <= 0:
self.bases.pop(0)
self.bases.append((self.bases[-1][0] + self.WIDTH, self.y))
def draw(self):
for i in range(self.n):
screen.blit(self.IMG, self.bases[i])
def eval_bird(genomes, config):
global GENERATION
GENERATION += 1
birds = []
ge = []
nets = []
for _, g in genomes:
net = neat.nn.FeedForwardNetwork.create(g, config)
nets.append(net)
birds.append(Bird(WINDOW_WIDTH // 2 - BIRD_IMGS[0].get_width() // 2, WINDOW_HEIGHT // 2 - BIRD_IMGS[0].get_height() // 2))
g.fitness = 0
ge.append(g)
score = 0
base = Base(WINDOW_HEIGHT - 112)
pipes = [Pipe(WINDOW_WIDTH - PIPE_H_GAP)]
run = True
clock = pygame.time.Clock()
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
pressed = pygame.key.get_pressed()
if pressed[pygame.K_ESCAPE] or pressed[pygame.K_q]:
run = False
pygame.quit()
quit()
pipe_ind = 0
if len(birds) > 0:
for x, pipe in enumerate(pipes):
if pipe.x + pipe.PIPE_TOP.get_width() > birds[0].x:
pipe_ind = x
break
else:
run = False
break
for x, bird in enumerate(birds):
# ge[x].fitness += 0.05
bird.move()
output = nets[x].activate((bird.y, abs(bird.y - pipes[pipe_ind].height), abs(bird.y - pipes[pipe_ind].bottom)))
if output[0] > 0.5:
bird.jump()
base.move()
pipes_to_remove = []
for pipe in pipes:
for x, bird in enumerate(birds):
if pipe.collide(bird):
ge[x].fitness -= 1
birds.pop(x)
nets.pop(x)
ge.pop(x)
continue
if not pipe.passed and pipe.x < bird.x:
pipe.passed = True
score += 1
ge[x].fitness += 5
# pipes_to_remove.append(pipe)
if pipe.x + pipe.PIPE_TOP.get_width() < 0:
pipes_to_remove.append(pipe)
pipe.move()
for pipe in pipes_to_remove:
pipes.remove(pipe)
if pipes[-1].x < WINDOW_WIDTH - PIPE_H_GAP:
pipes.append(Pipe(WINDOW_WIDTH))
for x, bird in enumerate(birds):
if(bird.y + bird.img.get_height() >= WINDOW_HEIGHT - 112) or bird.y < 0:
birds.pop(x)
nets.pop(x)
ge.pop(x)
screen.fill((0x4d, 0xc1, 0xcb))
for i in range(BG_N_REPEAT):
screen.blit(BG_IMG[i], (288 * i, WINDOW_HEIGHT - 512))
for pipe in pipes:
pipe.draw()
for bird in birds:
bird.draw()
base.draw()
text = FONT.render(f"Score: {score}", 1, (255, 255, 255))
screen.blit(text, (10 , 10))
text = FONT.render(f"Generation: {GENERATION}", 1, (255, 255, 255))
screen.blit(text, (10, 10 + text.get_height()))
text = FONT.render(f"Birds Alive: {len(birds)}", 1, (255, 255, 255))
screen.blit(text, (10, 10 + text.get_height() * 2))
pygame.display.update()
def run(config_file):
config = neat.config.Config(neat.DefaultGenome,
neat.DefaultReproduction,
neat.DefaultSpeciesSet,
neat.DefaultStagnation, config_file)
p = neat.Population(config)
p.add_reporter(neat.StdOutReporter(True))
stats = neat.StatisticsReporter()
p.add_reporter(stats)
winner = p.run(eval_bird)
if __name__ == "__main__":
local_dir = os.path.dirname(__file__)
config_path = os.path.join(local_dir, "NEAT-config-feedforward.txt")
run(config_path)