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Main.hx
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/**
* Pixel Sprite Generator v0.0.2
*
* This is a Haxe version of David Bollinger's pixelrobots and
* pixelspaceships algorithm.
*
* More info:
* http://www.davebollinger.com/works/pixelrobots/
* http://www.davebollinger.com/works/pixelspaceships/
*
* Archived website (links above are down):
* http://web.archive.org/web/20080228054405/http://www.davebollinger.com/works/pixelrobots/
* http://web.archive.org/web/20080228054410/http://www.davebollinger.com/works/pixelspaceships/
*
*/
package;
import openfl.text.TextField;
class Main extends openfl.display.Sprite {
private var spaceship:psg.Mask;
private var humanoid:psg.Mask;
private var dragon:psg.Mask;
private var robot:psg.Mask;
private var SPRITE_COUNT:Int = 40; //116;
private var SPRITE_XMAX:Int = 700;
private var SPRITE_SPACING:Int = 10;
private var SPRITE_SCALE:Float = 3;
private var sprite:psg.Sprite;
private var _y:Int;
private var _x:Int;
public function new () {
super ();
spaceship = new psg.Mask([
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1,
0, 0, 0, 0, 1,-1,
0, 0, 0, 1, 1,-1,
0, 0, 0, 1, 1,-1,
0, 0, 1, 1, 1,-1,
0, 1, 1, 1, 2, 2,
0, 1, 1, 1, 2, 2,
0, 1, 1, 1, 2, 2,
0, 1, 1, 1, 1,-1,
0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 0, 0
], 6, 12, true, false);
humanoid = new psg.Mask([
0, 0, 0, 0, 1, 1, 1, 1,
0, 0, 0, 0, 1, 1, 2,-1,
0, 0, 0, 0, 1, 1, 2,-1,
0, 0, 0, 0, 0, 0, 2,-1,
0, 0, 1, 1, 1, 1, 2,-1,
0, 1, 1, 2, 2, 1, 2,-1,
0, 0, 1, 1, 0, 1, 1, 2,
0, 0, 0, 0, 1, 1, 1, 2,
0, 0, 0, 0, 1, 1, 1, 2,
0, 0, 0, 0, 1, 1, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0,
0, 0, 0, 1, 2, 1, 0, 0,
0, 0, 0, 1, 2, 1, 0, 0,
0, 0, 0, 1, 2, 2, 0, 0
], 8, 14, true, false);
dragon = new psg.Mask([
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,
0,0,0,1,1,2,2,1,1,0,0,0,
0,0,1,1,1,2,2,1,1,1,0,0,
0,0,0,0,1,1,1,1,1,1,1,0,
0,0,0,0,0,0,1,1,1,1,1,0,
0,0,0,0,0,0,1,1,1,1,1,0,
0,0,0,0,1,1,1,1,1,1,1,0,
0,0,1,1,1,1,1,1,1,1,0,0,
0,0,0,1,1,1,1,1,1,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0
], 12, 12, false, false);
robot = new psg.Mask([
0, 0, 0, 0,
0, 1, 1, 1,
0, 1, 2, 2,
0, 0, 1, 2,
0, 0, 0, 2,
1, 1, 1, 2,
0, 1, 1, 2,
0, 0, 0, 2,
0, 0, 0, 2,
0, 1, 2, 2,
1, 1, 0, 0
], 4, 11, true, false);
// removeChildren(0, numChildren);
showExamples();
}
private function showExamples():Void
{
var i:Int = 0;
_y = SPRITE_SPACING;
_x = SPRITE_SPACING;
// Example 1
placeTextField( "Colored ship sprites");
for (i in 0...SPRITE_COUNT)
{
sprite = new psg.Sprite(spaceship, true);
placeSprite( sprite );
}
prepareForNextExample();
// Example 2
placeTextField( "Colored humanoids (with low saturation)");
for (i in 0...SPRITE_COUNT)
{
sprite = new psg.Sprite(humanoid, true, null, null, null, 0.1);
placeSprite( sprite );
}
prepareForNextExample();
// Example 3
placeTextField( "Colored ship sprites (with many color variations per ship)");
for (i in 0...SPRITE_COUNT)
{
sprite = new psg.Sprite(spaceship, true, null, 0.9, null, 0.8);
placeSprite( sprite );
}
prepareForNextExample();
// Example 4
placeTextField( "Colored dragon sprites");
for (i in 0...SPRITE_COUNT)
{
sprite = new psg.Sprite(dragon, true);
placeSprite( sprite );
}
prepareForNextExample();
// Example 5
placeTextField( "Black & white robot sprites");
for (i in 0...SPRITE_COUNT)
{
sprite = new psg.Sprite(robot);
placeSprite( sprite );
}
prepareForNextExample();
}
private function placeTextField( str:String ):Void
{
var text:TextField = new TextField();
text.text = str;
text.x = SPRITE_SPACING;
text.y = _y;
text.setTextFormat( new openfl.text.TextFormat("Arial", 16, 0x000000, true) );
text.selectable = false;
text.width = 600;
text.height = 40;
addChild(text);
_y += 30;
}
/**
* Enlarges and places sprite to the view.
* @return
*/
private function placeSprite( sprite:psg.Sprite ):Void
{
sprite.bitmap.scaleX = SPRITE_SCALE;
sprite.bitmap.scaleY = SPRITE_SCALE;
if( _x >= SPRITE_XMAX )
{
_x = SPRITE_SPACING;
_y += Math.floor( sprite.bitmap.height + SPRITE_SPACING );
}
sprite.bitmap.x = _x;
_x += Math.floor( (sprite.bitmap.width + SPRITE_SPACING) );
sprite.bitmap.y = _y;
addChild( sprite.bitmap );
}
private function prepareForNextExample():Void
{
_x = SPRITE_SPACING;
_y += 50;
}
}