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count_and_validates.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* count_and_validates.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: yeparra- <yeparra-@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/12 13:11:14 by yeparra- #+# #+# */
/* Updated: 2024/11/14 15:40:09 by yeparra- ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int count_exits(char **map, int height)
{
int count;
int y;
int x;
count = 0;
y = 0;
while (y < height)
{
x = 0;
while (map[y][x] != '\0')
{
if (map[y][x] == 'E')
count++;
x++;
}
y++;
}
return (count);
}
int count_collectibles(char **map, int height)
{
int count;
int y;
int x;
count = 0;
y = 0;
while (y < height)
{
x = 0;
while (map[y][x] != '\0')
{
if (map[y][x] == 'C')
count++;
x++;
}
y++;
}
return (count);
}
int count_player(char **map, int height)
{
int count;
int y;
int x;
count = 0;
y = 0;
while (y < height)
{
x = 0;
while (map[y][x] != '\0')
{
if (map[y][x] == 'P')
count++;
x++;
}
y++;
}
return (count);
}
int validate_walls(char **map, int width, int height)
{
int x;
int y;
x = 0;
while (x < width)
{
if (map[0][x] != '1' || map[height - 1][x] != '1')
return (0);
x++;
}
y = 0;
while (y < height)
{
if (map[y][0] != '1' || map[y][width - 1] != '1')
return (0);
y++;
}
return (1);
}
int is_surrounded_by_walls(char **map, int width, int height)
{
int x;
int y;
x = 0;
while (x < width)
{
if (map[0][x] != '1' || map[height - 1][x] != '1')
return (0);
x++;
}
y = 0;
while (y < height)
{
if (map[y][0] != '1' || map[y][width - 1] != '1')
return (0);
y++;
}
return (1);
}