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-bubble.sk
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#THANKS FOR DOWNLOADING BUBBLE!
#ADDONS: SkQuery, Skellett
#DISCORD: https://discord.gg/6RFZYxt
options:
#Skript
Prefix: &8[&cBubble&8]
Name: Bubble
Stable: Stable
VersionStatus: Release
Version: 2.2.5
#Bot Prevention
CaptchaPrefix: &a[&eCaptcha&a]
Captcha: false #Makes player's say a random digit to prevent bottting
CaptchaDigit: 6 #How many digits the captcha has | Its better to keep 6 or less 6. Making it more will make it hard for players.
CaptchaTime: 30 #In seconds. How much time a player has to type the captcha code
CaptchaStartWithDot: true #Most if not all hacked clients have a "." command (ex: ".help")
IPCheck: true #Checks connected IPs
PlayersPerIP: 3 #How many player's can join from the same ip
#Cheat
InstantKick: false #Instantly kick the player if they cheat.
AutoWarn: false
AutoKick: false
AutoBan: false
All: false
#Ban
BanTime: 1d
ChecksToWarn: 50
ChecksToKick: 75
ChecksToBan: 100
#Performance:
MemorySaver: true #Will kill unnamed entities if tps is low.
Delay: 2 #(SECONDS") | Delay before the tests are retaken | How to set? Run "/bubble optimize" | If you want fast tests set between 1 to 5
#Permission
manage: bubble.manage
Bypass: bubble.bypass
CaptchaBypass: bubble.captcha.bypass
GUI: bubble.gui
Notify: bubble.notify
PermformanceRun: bubble.performace
Player: bubble.player
ReportSend: bubble.report.send
ReportReceive: bubble.staff.report.receive
Status: bubble.player.status
Theme: bubble.theme
#Error
Error1A: &4Error &8(&c1A&8)&c! &cAutoBan is neither true nor false!
Error2A: &4Error &8(&c2A&8)&c! &cAutoKick is neither true nor false!
Error3A: &4Error &8(&c3A&8)&c! &cBoth AutoBan and AutoKick can't be true!
Error4A: &4Error &8(&c4A&8)&c! &cAutoWarn is neither true nor false!
Error5A: &4Error &8(&c5A&8)&c! &cPlease disable everything in cheat category of options if &c'&cAll&c' &cis true!
Error6A: &4Error &8(&c6A&8)&c! &cInstant is neither true nor false!
Error7A: &4Error &8(&c7A&8)&c! &cPlease disable everything in cheat category of options if &c'&cInstantKick&c' &cis true!
#Website
Forum: none #Set to "none" if you don't have a website!
Store: none #Set to "none" if you don't have a website!
#Ban Command
BanCommand: ban loop-player due to "%nl% %{Bubble.Prefix}% %nl% &8%{%loop-player's uuid%.bubble.cheat::*}% %nl% %{_display}%" for {@BanTime}
#ban loop-player due to "%nl% %{Bubble.Prefix}% %nl% &8%{%loop-player's uuid%.bubble.cheat::*}% %nl% %{_display}%" for {@BanTime}
#or
#console command "tempban %loop-player% {@BanTime} %{Bubble.Prefix}% &8| &8%{%loop-player's uuid%.bubble.cheat::*}% &8| %{_display}%"
#Detections
NoFall: true #If you have player fall damage disable set this to false
HighPingKick: true #If player's ping is greater than 999 it will kick them
MaxPing: 500
FlightFalseFlagPrevention: true #may cause lag, but 10/10 keep if you don't want flight false flags, these cases of false flags are rare.
ProAuraBlocking: false #Set to true, only if you have a good server. Hides entities 3.5 blocks above the player.
MaxCPS: 18
every 8 seconds:
if {@FlightFalseFlagPrevention} is true:
loop all players:
if {@HighPingKick} is true:
if loop-player's ping is greater than or equal to {@MaxPing}:
kick loop-player due to "%{bubble.prefix}% &cPing is greater than &4{@MaxPing}&c!"
delete {%loop-player's uuid%.bubble.slime}
set {_find} to loop-player's location
set {_count} to 255 - y coordinate of loop-player
loop {_count} times:
if block at {_find} is slime block:
stop
set {%loop-player's uuid%.bubble.slime} to true
else:
remove 1 from y coordinate of {_find}
every 5 minutes:
if {@MemorySaver} is true:
set {_entity} to 0
loop all entities:
if loop-value is not a player:
if loop-value is not a item frame:
if name of loop-value is not set:
add 1 to {_entity}
kill loop-value
set {_loc} to location of loop-value
loop all dropped items in radius 1 of {_loc}:
kill loop-value-2
send "%{Bubble.Prefix}% &cKilled &a%{_entity}%&c entities!" to console
if {@All} is true:
loop all players:
wait 3 ticks
if {%loop-player's uuid%.bubble.bypass} is not set:
if loop-player's gamemode is not creative or spectator:
if {%loop-player's uuid%.bubble.warn.all} is not set:
if {%loop-player's uuid%.bubble} >= {@ChecksToWarn}:
send " " to loop-player
send "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-" to loop-player
send " " to loop-player
send "&4%loop-player% &chas been warned!" to loop-player
send "&8%{%loop-player's uuid%.bubble.cheat::*}%" to loop-player
send " " to loop-player
send "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-" to loop-player
send " " to loop-player
add 1 to {bubble.warn.amount}
set {%loop-player's uuid%.bubble.warn.all} to true
else if {%loop-player's uuid%.bubble.kick.all} is not set:
if {%loop-player's uuid%.bubble} >= {@ChecksToKick}:
kick loop-player due to "%nl% %{Bubble.Prefix}% %nl% &8%{%loop-player's uuid%.bubble.cheat::*}%"
broadcast "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
broadcast " "
broadcast "&4%loop-player% &cwas kicked for:"
broadcast "&8%{%loop-player's uuid%.bubble.cheat::*}%"
broadcast " "
broadcast "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
add 1 to {bubble.kick.amount}
set {%loop-player's uuid%.bubble.kick.all} to true
else:
if {%loop-player's uuid%.bubble} >= {@ChecksToBan}:
if "{@Forum}" is not "none":
set {_display} to "%nl% &cForum: &7{@Forum}"
if "{@Store}" is not "none":
if {_display} is set:
set {_display} to "%nl% &cForum: &7{@Forum} %nl% &cStore: &7{@Store}"
else:
set {_display} to "%nl% &cStore: &7{@Store}"
if {_display} is not set:
set {_display} to ""
{@BanCommand}
kick loop-player due to "%nl% %{Bubble.Prefix}% %nl% &8%{%loop-player's uuid%.bubble.cheat::*}%"
broadcast "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
broadcast " "
broadcast "&4%loop-player% &cwas banned for {@BanTime}&c for using:"
broadcast "&8%{%loop-player's uuid%.bubble.cheat::*}%"
broadcast " "
broadcast "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
delete {%loop-player's uuid%.bubble.warn.all}
delete {%loop-player's uuid%.bubble.kick.all}
delete {%loop-player's uuid%.bubble.cheat::*}
delete {%loop-player's uuid%.bubble}
add 1 to {bubble.ban.amount}
if {@AutoWarn} is true:
loop all players:
if {%loop-player's uuid%.bubble.bypass} is not set:
if loop-player's gamemode is not creative or spectator:
if {%loop-player's uuid%.bubble} >= {@ChecksToWarn}:
if {%loop-player's uuid%.bubble.warn} is not set:
send " " to loop-player
send "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-" to loop-player
send " " to loop-player
send "&4%loop-player% &chas been warned!" to loop-player
send "&8%{%loop-player's uuid%.bubble.cheat::*}%" to loop-player
send " " to loop-player
send "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-" to loop-player
send " " to loop-player
add 1 to {bubble.warn.amount}
set {%loop-player's uuid%.bubble.warn} to true
if {@AutoKick} is true:
loop all players:
if {%loop-player's uuid%.bubble.bypass} is not set:
if loop-player's gamemode is not creative or spectator:
if {@AutoWarn} is true:
if {%loop-player's uuid%.bubble.warn} is not set:
stop
else:
if {%loop-player's uuid%.bubble} >= {@ChecksToKick}:
kick loop-player due to "%nl% %{Bubble.Prefix}% %nl% &8%{%loop-player's uuid%.bubble.cheat::*}%"
broadcast "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
broadcast " "
broadcast "&4%loop-player% &cwas kicked for:"
broadcast "&8%{%loop-player's uuid%.bubble.cheat::*}%"
broadcast " "
broadcast "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
delete {%loop-player's uuid%.bubble.warn}
delete {%loop-player's uuid%.bubble.cheat::*}
delete {%loop-player's uuid%.bubble}
add 1 to {bubble.kick.amount}
else:
if {@AutoBan} is true:
loop all players:
if {%loop-player's uuid%.bubble.bypass} is not set:
if loop-player's gamemode is not creative or spectator:
if {@AutoWarn} is true:
if {%loop-player's uuid%.bubble.warn} is not set:
stop
else:
if {%loop-player's uuid%.bubble} >= {@ChecksToBan}:
if "{@Forum}" is not "none":
set {_display} to "%nl% &cForum: &7{@Forum}"
if "{@Store}" is not "none":
if {_display} is set:
set {_display} to "%nl% &cForum: &7{@Forum} %nl% &cStore: &7{@Store}"
else:
set {_display} to "%nl% &cStore: &7{@Store}"
if {_display} is not set:
set {_display} to ""
{@BanCommand}
kick loop-player due to "%nl% %{Bubble.Prefix}% %nl% &8%{%loop-player's uuid%.bubble.cheat::*}%"
broadcast "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
broadcast " "
broadcast "&4%loop-player% &cwas banned for {@BanTime}&c for using:"
broadcast "&8%{%loop-player's uuid%.bubble.cheat::*}%"
broadcast " "
broadcast "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
delete {%loop-player's uuid%.bubble.warn}
delete {%loop-player's uuid%.bubble.cheat::*}
delete {%loop-player's uuid%.bubble}
add 1 to {bubble.ban.amount}
command /bubble [<text>] [<offline player>] [<text>]:
aliases: /bp, /bubblespeed, /bubblelag, /bubble-optimize, /bubble-Performace, /bo, /bubbleoptimize, /bubbleanticheat, /ac, /bubbleinfo, /bubble-info, /bac, /bubble, /anticheat-info, /ac-info, /anticheat, /bubblegum, /stats, /cheater, /m, /check, /view, /checks
trigger:
if arg-1 is "help" or "?":
send "&8-=-=-=-=-=&7[{@Name}&7]&8=-=-=-=-=-"
send "&8(1) &7/bubble bypass"
send "&8(2) &7/bubble bypass <player>"
send "&8(3) &7/bubble bypass clear"
send "&8(4) &7/bubble bypass list"
send "&8(5) &7/bubble notify"
send "&8(6) &7/bubble notify <player>"
send "&8(7) &7/bubble notify <player> -s"
send "&8(8) &7/bubble player <player> clear"
send "&8(9) &7/bubble theme"
send "&8(10) &7/bubble themes"
send "&8-=-=-=-=-=&7[{@Name}&7]&8=-=-=-=-=-"
send "&8(1) &7/bubblegui"
send "&8(1) &7/flagtoggle <cheat>"
send "&8-=-=-=-=-=&7[{@Name}&7]&8=-=-=-=-=-"
if arg-1 is not set:
if {bubble.warn.amount} is not set:
set {bubble.warn.amount} to 0
if {bubble.kick.amount} is not set:
set {bubble.kick.amount} to 0
if {bubble.ban.amount} is not set:
set {bubble.ban.amount} to 0
send " "
send " &8-=-=-=-=-=&7[{@Name}&7]&8=-=-=-=-=-"
send " "
send " &cVersion: &7{@VersionStatus} &7{@Version}"
send " &cStatus: &7{@Stable}"
send " &cDeveloper: &7dnadany"
send " &cDiscord: &7<link:https://discord.gg/6RFZYxt>Click me!<reset>"
send " "
send " &8-=-=-=-=-=&7[{@Name}&7]&8=-=-=-=-=-"
send " "
send " &cWarns: &7%{bubble.warn.amount}%"
send " &cKicks: &7%{bubble.kick.amount}%"
send " &cBans: &7%{bubble.ban.amount}%"
send " "
send " &cTotal Detections: &7%{bubble.detections}%"
send " "
send " &8-=-=-=-=-=&7[{@Name}&7]&8=-=-=-=-=-"
send " "
if arg-1 is "player", "checks", "detects", "detect", "info", "playerinfo", "playerdetect", "userinfo", "check" or "view":
if player has permission "{@Status}":
if arg-2 is not set:
if arg-3 is not set:
if {%player's uuid%.bubble.cheat::*} is not set:
set {_cheatsfailed::*} to "Nothing!"
else:
set {_cheatsfailed::*} to {_cheatsfailed::*}
send "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
send " "
send "&8Player: &7%player%"
send "&8UUiD: &7%player's uuid%"
send "&8Detections: &7%{%player's uuid%.bubble}%"
send " "
send "&cFailed: &7%{_cheatsfailed::*}%"
send " "
send "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
if arg-2 is set:
if arg-3 is not set:
if {%arg-2's uuid%.bubble} is set:
if {%arg-2's uuid%.bubble.cheat::*} is not set:
set {_cheatsfailed::*} to "Nothing!"
else:
set {_cheatsfailed::*} to {%arg-2's uuid%.bubble.cheat::*}
send "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
send " "
send "&8Player: &7%arg-2%"
send "&8UUiD: &7%arg-2's uuid%"
send "&8Detections: &7%{%arg-2's uuid%.bubble}%"
send " "
send "&cFailed: &7%{_cheatsfailed::*}%"
send " "
send "&7-=-=-=-=-=-=-=-&8[{@Name}&8]&7-=-=-=-=-=-=-=-"
else:
send "%{Bubble.Prefix}% &cCouldn't find that player!"
else:
if arg-3 is "clear":
delete {%arg-2's uuid%.bubble.cheat::*}
set {%arg-2's uuid%.bubble} to 0
delete {%arg-2's uuid%.bubble.warn}
send "%{Bubble.Prefix}% &cCleared &a%arg-2%&c's detections!"
else:
send "%{Bubble.Prefix}% &cCouldn't understand that command!"
if arg-1 is "bypass", "tbypass" or "togglebypass":
if player has permission "{@Bypass}":
if arg-2 is not set:
if {%player's uuid%.bubble.bypass} is not set:
send " "
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " &7Bypass&8[&aON&8]"
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " "
add "%player%" to {bubble.bypass.list::*}
set {%player's uuid%.bubble.bypass} to "true"
stop
if {%player's uuid%.bubble.bypass} is set:
send " "
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " &7Bypass&8[&cOFF&8]"
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " "
remove "%player%" from {bubble.bypass.list::*}
delete {%player's uuid%.bubble.bypass}
delete {%player's uuid%::just.joined}
stop
if arg-2 is set:
if arg-2 is not "list" or "clear":
if {%player's uuid%.bubble.bypass} is set:
send " "
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " &7Bypass&8[&cOFF&8]"
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " "
remove "%arg-2%" from {bubble.bypass.list::*}
delete {%player's uuid%.bubble.bypass}
stop
if {%arg-2's uuid%.bubble.bypass} is set:
send " "
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " &7Bypass&8[&cOFF&8]"
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " "
remove "%arg-2%" from {bubble.bypass.list::*}
delete {%arg-2's uuid%.bubble.bypass}
stop
else:
send " "
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " &7Bypass&8[&aON&8]"
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " "
add "%arg-2%" to {bubble.bypass.list::*}
set {%arg-2's uuid%.bubble.bypass} to true
stop
if arg-2 is "clear":
loop {bubble.bypass.list::*}:
remove "%loop-value%" from {bubble.bypass.list::*}
delete {%loop-value's uuid%.bubble.bypass}
send "%{Bubble.Prefix}% &cDisabled &4%loop-value%&c's bypass!"
delete {bubble.bypass.list::*}
send "%{Bubble.Prefix}% &cCleared bypass list!"
if arg-2 is "list":
send " "
send "&7-=-=-=-=-=&8[&6Bypass &eList&8]&7=-=-=-=-=-&7"
send " "
loop {bubble.bypass.list::*}:
if loop-value is set:
add 1 to {_check}
send "%{Bubble.Prefix}% &7%loop-value%"
if {_check} is not set:
send "%{Bubble.Prefix}% &cNo staff with bypass enabled!"
send " "
send "&7-=-=-=-=-=&8[&6Bypass &eList&8]&7=-=-=-=-=-&7"
send " "
if arg-1 is "notifications", "notification", "notify", "viewdetect", "viewdetects", "viewdetections", "viewcheck" or "viewchecks":
if player has permission "{@Notify}":
if arg-2 is not set:
if {%player's uuid%.bubble.view.report} is not set:
set {%player's uuid%.bubble.view.report} to true
send " "
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " &7Notifications&8[&aON&8]"
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " "
else:
delete {%player's uuid%.bubble.view.report}
send " "
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " &7Notifications&8[&cOFF&8]"
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " "
else:
if {%arg-2's uuid%.bubble.view.report} is not set:
set {%arg-2's uuid%.bubble.view.report} to true
send " "
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " &7Notifications&8[&aON&8]"
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " "
if arg-3 is not "-s":
send " " to arg-2
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-" to arg-2
send " &7Notifications&8[&aON&8]" to arg-2
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-" to arg-2
send " " to arg-2
else:
delete {%arg-2's uuid%.bubble.view.report}
send " "
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " &7Notifications&8[&cOFF&8]"
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-"
send " "
if arg-3 is not "-s":
send " " to arg-2
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-" to arg-2
send " &7Notifications&8[&aON&8]" to arg-2
send "&7-=-=-=-=-=&8[{@Name}&8]&7=-=-=-=-=-" to arg-2
send " " to arg-2
if arg-1 is "theme" or "mode":
if player has permission "{@Theme}":
if {Bubble.Theme} is "Bubble":
set {Bubble.Theme} to "Ocean"
send "&1[&9{@Name}&1]&b Theme is now &6Ocean&b!"
set {Bubble.Prefix} to "&1[&9{@Name}&1]"
stop
if {Bubble.Theme} is "Ocean":
set {Bubble.Theme} to "World"
send "&6[&a{@Name}&6]&e Theme is now &6World&e!"
set {Bubble.Prefix} to "&6[&a{@Name}&6]"
stop
if {Bubble.Theme} is "World":
set {Bubble.Theme} to "Nether"
send "&4[&c{@Name}&4]&8 Theme is now &6Nether&8!"
set {Bubble.Prefix} to "&4[&c{@Name}&4]"
stop
if {Bubble.Theme} is "Nether":
set {Bubble.Theme} to "End"
send "&5[&d{@Name}&5]&7 Theme is now &6End&7!"
set {Bubble.Prefix} to "&5[&d{@Name}&5]"
stop
else:
set {Bubble.Theme} to "Bubble"
send "&c[&8{@Name}&c]&7 Theme is now &6Bubble&7!"
set {Bubble.Prefix} to "&c[&8{@Name}&c]"
stop
if arg-1 is "theme-list" or "themes":
if player has permission "{@Theme}":
send "&c[&8{@Name}&c]&7 Theme is now &6Bubble&7!"
send "&1[&9{@Name}&1]&b Theme is now &6Ocean&b!"
send "&6[&a{@Name}&6]&e Theme is now &6World&e!"
send "&4[&c{@Name}&4]&8 Theme is now &6Nether&8!"
send "&5[&d{@Name}&5]&7 Theme is now &6End&7!"
on load:
wait 1 tick
reload("console")
on unload:
delete {Bubble.Delay}
loop all players:
delete {%loop-player's uuid%.bubble.bypass}
delete {%loop-player's uuid%.bubble.nochecks}
on break:
if event-block is not player's targeted block:
if "%event-block%" contains "bed" or "dragon egg":
if distance between player and player's targeted block is less than distance between player and event-block:
{%player's uuid%.bubble.nochecks} is not set
{%player's uuid%.bubble.epteleport} is not set
{%player's uuid%.bubble.teleport} is not set
player's gamemode is not creative or spectator
{%player's uuid%.bubble.bypass} is not set
cancel event
if "%event-block%" contains "bed" or "dragon egg":
if "%event-block%" contains "bed":
detect(player, "BreakAura", "|||", "Bed")
else:
detect(player, "BreakAura", "|||", "Egg")
else:
if distance between player and player's targeted block is less than distance between player and event-block:
{%player's uuid%.bubble.nochecks} is not set
{%player's uuid%.bubble.epteleport} is not set
{%player's uuid%.bubble.teleport} is not set
player's gamemode is not creative or spectator
{%player's uuid%.bubble.bypass} is not set
cancel event
detect(player, "Invalid Block Breaking", "|||", "%event-block%")
on left click:
if clicked block is not targeted block:
{%player's uuid%.bubble.nochecks} is not set
{%player's uuid%.bubble.epteleport} is not set
{%player's uuid%.bubble.teleport} is not set
player's gamemode is not creative or spectator
{%player's uuid%.bubble.bypass} is not set
if event-block is cake:
cancel event
if event-block is cake:
detect(player, "BreakAura", "|||", "CakeEater")
on right click:
if clicked block is not targeted block:
{%player's uuid%.bubble.nochecks} is not set
{%player's uuid%.bubble.epteleport} is not set
{%player's uuid%.bubble.teleport} is not set
player's gamemode is not creative or spectator
{%player's uuid%.bubble.bypass} is not set
if event-block is dragon egg or cake:
cancel event
if event-block is cake:
detect(player, "CakeEater", "|||", "Cake")
else:
detect(player, "BreakAura", "|||", "Egg")
on any movement:
{Bubble.Step} is true
set {_loc} to player's location
set {_y} to y coordinate of {_loc}
wait 2 ticks
set {_y} to player's y coordinate - {_y}
player doesn't have jump boost
block under player is not carpet or water
if {_y} is greater than 1.25:
wait 1 tick
player's chestplate is not an elytra
{%player's uuid%.bubble.nochecks} is not set
{%player's uuid%.bubble.epteleport} is not set
{%player's uuid%.bubble.teleport} is not set
player's gamemode is not creative or spectator
{%player's uuid%.bubble.bypass} is not set
player's flight mode is false
player is not riding
player is not on ground
if block under player is not air:
if {%player's uuid%.bubble.step.player} is not set:
detect(player, "Illegal Player Movement", "|||", "Speed/Step")
else:
{Bubble.Flight} is true
detect(player, "Flight", "||", "Y-Coordinate")
teleport player to {_loc}
on jump:
set {_loc} to player's location
set {_y} to y coordinate of {_loc}
wait 2 ticks
set {_y} to player's y coordinate - {_y}
player doesn't have jump boost
block under player is not carpet or water
if {_y} > 1.1:
wait 1 tick
player's chestplate is not an elytra
{%player's uuid%.bubble.nochecks} is not set
{%player's uuid%.bubble.epteleport} is not set
{%player's uuid%.bubble.teleport} is not set
player's gamemode is not creative or spectator
{%player's uuid%.bubble.bypass} is not set
player's flight mode is false
player is not riding
if {_y} is between 1.1 and 2.5:
{Bubble.Step} is true
set {%player's uuid%.bubble.step.player} to true
detect(player, "Illegal Player Movement", "|||", "Speed/Step")
else:
{Bubble.HighJump} is true
if {%player's uuid%.bubble.damage.other} is set:
detect(player, "HighJump", "|||", "Damage")
else:
detect(player, "HighJump", "|||", "Vanilla")
teleport player to {_loc}
delete {%player's uuid%.bubble.step.player}
on load:
loop all players:
set {%loop-player's uuid%.bubble.nochecks} to true
set {%loop-player's uuid%.bubble.bypass} to true
wait 5 second
delete {%loop-player's uuid%.bubble.bypass}
delete {%loop-player's uuid%.bubble.nochecks}
send "%{Bubble.Prefix}% &8TPS &cmay go down &7please wait a bit to &aoptimize&7!" to console
if {Bubble.Delay} is not set:
set {Bubble.Delay} to {@Delay} * 5
wait 2 ticks
if "{@InstantKick}" is not "true" or "false":
send "%{Bubble.Prefix}% {@Error6A}" to console
if {@InstantKick} is true:
if {@AutoWarn} is true:
send "%{Bubble.Prefix}% {@Error7A}" to console
stop
if {@AutoKick} is true:
send "%{Bubble.Prefix}% {@Error7A}" to console
stop
if {@AutoBan} is true:
send "%{Bubble.Prefix}% {@Error7A}" to console
stop
if {@All} is true:
send "%{Bubble.Prefix}% {@Error5A}" to console
stop
if {@All} is true:
if {@AutoWarn} is true:
send "%{Bubble.Prefix}% {@Error5A}" to console
stop
if {@AutoKick} is true:
send "%{Bubble.Prefix}% {@Error5A}" to console
stop
if {@AutoBan} is true:
send "%{Bubble.Prefix}% {@Error5A}" to console
stop
if "{@AutoWarn}" is not "true":
if "{@AutoWarn}" is not "false":
send "%{Bubble.Prefix}% {@Error4A}" to console
stop
if "{@AutoBan}" is "true":
if "{@AutoKick}" is "true":
send "%{Bubble.Prefix}% {@Error3A}" to console
stop
else if "{@AutoKick}" is not "false":
send "%{Bubble.Prefix}% {@Error2A}" to console
stop
else if "{@AutoBan}" is not "false":
send "%{Bubble.Prefix}% {@Error1A}" to console
stop
on any movement:
set {_y} to player's y coordinate
wait 1 tick
block under player is not air
set {_y} to player's y coordinate - {_y}
set {_loc} to player's location
player's flight mode is false
if player's gamemode is not creative or spectator:
if {%player's uuid%.bubble.bypass} is not set:
if player doesn't have speed or jump:
if {%player's uuid%.bubble.nochecks} is true:
stop
if {%player's uuid%.bubble.epteleport} is true:
stop
if {%player's uuid%.bubble.teleport} is true:
stop
if "%{_y}%" is "-0.08":
{Bubble.Jesus} is true
block at player's head is not water
block at player is water
wait 3 ticks
block at player's head is not water
block at player is water
set {_y} to player's y coordinate
wait 1 tick
block under player is not air
set {_y} to player's y coordinate - {_y}
if "%{_y}%" is "-0.08":
set {_tp} to true
detect(player, "Jesus", "|||", "Bhop")
if "%{_y}%" is "-0.14":
{Bubble.Jesus} is true
set {_y} to player's y coordinate
wait 1 tick
block 2 under player is water
block at player's head is not water
set {_y} to player's y coordinate - {_y}
if "%{_y}%" is "0.1":
set {_tp} to true
detect(player, "Jesus", "|||", "Motion/Dolphin")
if {_y} is 0.02:
{Bubble.Jesus} is true
block under player is water
wait 3 ticks
block under player is water
set {_tp} to true
detect(player, "Jesus", "|||", "Solid")
if {_y} is -1 or 1:
detect(player, "Illegal Player Movement", "||", "Y-Coord")
set {_tp} to true
if {_tp} is true:
teleport player to {%player's uuid%.bubble.tp.loc}
on any movement:
if player's gamemode is not creative or spectator:
if {%player's uuid%.bubble.bypass} is not set:
player's flight mode is false
set {_loc} to player's location
set {_t.b} to player's targeted block
wait 1 tick
set {_loc2} to player's location
set y coordinate of {_loc} to 0
set y coordinate of {_loc2} to 0
set {_dif} to distance between {_loc} and {_loc2}
if {_dif} >= 0.18:
set {%player's uuid%.bubble.walking} to true
set {%player's uuid%.bubble.walk.speed} to {_dif}
wait 1 tick
delete {%player's uuid%.bubble.walking}
delete {%player's uuid%.bubble.walk.speed}
if {%player's uuid%.bubble.nochecks} is true:
stop
if {%player's uuid%.bubble.epteleport} is true:
stop
if {%player's uuid%.bubble.teleport} is true:
stop
player is not riding
difference between {Bubble.LastLoad} and now is greater than 15 seconds
if {_dif} >= 5:
if {%player's uuid%.bubble.teleport} is true:
stop
set {%player's uuid%.bubble.cheat.speed} to {_dif} * 20
if block under player is not {_t.b}:
if block under player is not air:
{Bubble.Blink} is true
detect(player, "Blink", "|||", "Vanilla")
teleport player to {%player's uuid%.bubble.tp.loc}
else:
{Bubble.Flight} is true
detect(player, "Flight", "||", "Vanilla")
teleport player to {%player's uuid%.bubble.tp.loc}
else:
{Bubble.ClickTP} is true
detect(player, "ClickTP", "|||", "Vanilla")
teleport player to {%player's uuid%.bubble.tp.loc}
teleport player to {%player's uuid%.bubble.tp.loc}
on eating:
if player's gamemode is not creative or spectator:
if {%player's uuid%.bubble.bypass} is not set:
{Bubble.NoSlow} is true
player's flight mode is false
if player has speed:
stop
if {%player's uuid%.bubble.nochecks} is true:
stop
wait 1 second
delete {%player's uuid%.bubble.nochecks}
if {%player's uuid%.bubble.epteleport} is true:
stop
if {%player's uuid%.bubble.teleport} is true:
stop
if {%player's uuid%.bubble.walking} is set:
cancel event
if {%player's uuid%.bubble.cancel.eat} is set:
cancel event
set {%player's uuid%.bubble.cancel.eat} to true
detect(player, "NoSlow", "||", "Eat")
wait 5 seconds
delete {%player's uuid%.bubble.cancel.eat}
if {%player's uuid%.bubble.cancel.eat} is set:
{%player's uuid%.bubble.bypass} is not set
if {%player's uuid%.bubble.reach} is set:
set {%player's uuid%.bubble.cancel.eat} to true
detect(player, "Killaura", "||", "Malicious Hits")
wait 5 seconds
delete {%player's uuid%.bubble.cancel.eat}
{Bubble.NoSlow} is true
set {_loc} to player's location
set y coordinate of {_loc} to 0
wait 1 tick
set {_loc1} to player's location
set y coordinate of {_loc1} to 0
set {_loc} to distance between {_loc1} and {_loc}
if {_loc} > 0.20:
set {%player's uuid%.bubble.cancel.eat} to true
detect(player, "NoSlow", "|||", "Eat")
wait 5 seconds
delete {%player's uuid%.bubble.cancel.eat}
on any movement:
set {_loc} to player's location
if player's chestplate is an elytra:
stop
if {%player's uuid%.bubble.nochecks} is true:
stop
if {%player's uuid%.bubble.epteleport} is true:
stop
if {%player's uuid%.bubble.teleport} is true:
stop
if player's gamemode is not creative or spectator:
if {%player's uuid%.bubble.bypass} is not set:
player's flight mode is false
if block under player is not air or water:
set {%player's uuid%.bubble.tp.loc} to {_loc}
if {%player's uuid%.bubble.flight.delay} is not set:
set {%player's uuid%.bubble.flight.delay} to true
set {_y} to player's y coordinate
wait 10 ticks
set {_y} to player's y coordinate - {_y}
set {_y} to floor({_y})
if {%player's uuid%.bubble.slime} is not set:
if {_y} > 5:
{Bubble.Flight} is true
teleport player to {%player's uuid%.bubble.tp.loc}
detect(player, "Flight", "||", "Vanilla")
if {_y} = 0:
{Bubble.Float} is true
{%player's uuid%.bubble.jump} is not set
block under player is air
player is not on ground
teleport player to {%player's uuid%.bubble.tp.loc}
detect(player, "Flight", "||", "Float")
if player's y coordinate is y coordinate of {_loc}:
{Bubble.Float} is true
{%player's uuid%.bubble.jump} is not set
block under player is air
player is not on ground
teleport player to {%player's uuid%.bubble.tp.loc}
detect(player, "Flight", "||", "Float")
loop {Bubble.Delay} times:
wait 0.21 second
delete {%player's uuid%.bubble.flight.delay}
on any movement:
set {_loc} to player's location
if player's chestplate is an elytra:
stop
if {%player's uuid%.bubble.epteleport} is true:
stop
if {%player's uuid%.bubble.teleport} is true:
stop
else if player's gamemode is not creative or spectator:
if {%player's uuid%.bubble.nochecks} is set:
wait 1 second
delete {%player's uuid%.bubble.nochecks}
stop
if {%player's uuid%.bubble.bypass} is not set:
if {%player's uuid%.bubble.cheat.cooldown} is not set:
set {%player's uuid%.bubble.cheat.cooldown} to true
if block under player is not air or water:
set {%player's uuid%.bubble.tp.loc} to {_loc}
#NoFall
{Bubble.NoFall} is true
if {@NoFall} is true:
if player's flight mode is false:
if {%player's uuid%.bubble.jump} is not set:
if block under player is air:
set {_yloc} to player's y coordinate
set {_health} to player's health
wait 0.5 seconds
set {_yloc1} to player's y coordinate
if player is on ground:
block under player is not slime block
set {_dis} to {_yloc} - {_yloc1}
block under player is not air
block at player is not cobweb, ladder, water or flowing water
{%player's uuid%.bubble.nofall} is not set
if {_dis} is greater than or equal to 5.5:
if player's health = {_health}-0.5:
set {_dmg} to floor({_dis} / 1)
detect(player, "NoFall", "||", "Damage")
set {%player's uuid%.bubble.nofall} to true
wait 1 second
delete {%player's uuid%.bubble.nofall}
damage the player by {_dmg} heart
if {_dis} is greater than or equal to 4.25:
if player's health = {_health}:
set {_dmg} to floor({_dis} / 1)
detect(player, "NoFall", "|||", "Vanilla")
set {%player's uuid%.bubble.nofall} to true
wait 1 second
delete {%player's uuid%.bubble.nofall}
damage the player by {_dmg} heart
#Spider
{Bubble.Spider} is true
if block under player is air:
if block 2 under player is air:
if block 3 under player is air:
set {_y} to player's y coordinate
wait 1 tick
player's targeted block is not ladder
block at player is not water
if {%player's uuid%.bubble.jump} is not set:
if difference between {_y} and player's y coordinate is greater than 0.5:
if difference between {_y} and player's y coordinate is less than 1:
if distance between player and player's targeted block is less than 1.25:
detect(player, "Spider", "|||", "Vanilla")
else:
if distance between player and player's targeted block is less than 1.25:
{Bubble.Speed} is true
detect(player, "Spider", "|||", "Speed")
else:
if difference between {_y} and player's y coordinate is greater than 0.5:
if distance between player and player's targeted block is less than 1.25:
detect(player, "Spider", "||", "Jump")
#Flight
if player's flight mode is false:
if block under player is air:
if player's chestplate is not an elytra:
if player doesn't have jump boost:
set {_y} to player's y coordinate
wait 10 ticks
if block under player is air:
set {_y} to player's y coordinate - {_y}
if {_y} >= 2:
wait 1 tick
if {%player's uuid%.bubble.fix.slime} is not set:
set {_find} to player's location
set {_count} to 255 - y coordinate of player
loop 255 times:
if block at {_find} is slime block:
stop
set {%player's uuid%.bubble.slime} to true
wait 10 second
delete {%player's uuid%.bubble.slime}
else:
remove 1 from y coordinate of {_find}
if {%player's uuid%.bubble.slime} is not set:
if block under player is air:
if {%player's uuid%.bubble.slime} is not set:
{Bubble.Flight} is true
player's targeted block is not ladder
block at player is not water
teleport player to {%player's uuid%.bubble.tp.loc}
detect(player, "Flight", "|||", "Vanilla")
set {%player's uuid%::bubble.flight.status} to true
wait 5 second
delete {%player's uuid%::bubble.flight.status}
else if {_y} = 0:
if block under player is air:
set {_y} to y coordinate of player - y coordinate of {%player's uuid%.bubble.tp.loc}
if {_y} = 0:
set {_b} to block under player
set {_b1} to block under {_b}
if {_b} is air:
if {_b1} is air:
if player is not on ground:
{Bubble.Float} is true
remove 1 from y coordinate of {%player's uuid%.bubble.tp.loc}
teleport player to {%player's uuid%.bubble.tp.loc}
detect(player, "Flight", "|||", "Float")
add 1 to y coordinate of {%player's uuid%.bubble.tp.loc}
else:
#HOVER | FLIGHT | SPEED | CRITICALS
if {%player's uuid%.bubble.nochecks} is true:
stop
wait 1 second
delete {%player's uuid%.bubble.nochecks}
if {%player's uuid%.bubble.teleport} is true:
stop
if {%player's uuid%.bubble.epteleport} is true:
stop
else if {%player's uuid%.bubble.jump} is true:
stop
else:
if {%player's uuid%.bubble.falldmg} is not set:
if player's chestplate is not an elytra:
if player is not on ground:
if {%player's uuid%.bubble.jump} is not set:
set {_loc1} to player's location
set {_ycheck} to player's y coordinate
set {_123.loc} to player's location
wait 10 ticks
set {_ycheck1} to player's y coordinate
if {_ycheck1} >= {_ycheck}:
if player is not on ground:
set {_loop} to 255 - y coordinate of player
set y coordinate of {_123.loc} to 255
loop {_loop} times:
if block at {_123.loc} is slime block:
stop
set {%player's uuid%.bubble.slime} to true
wait 10 second
delete {%player's uuid%.bubble.slime}
if block at {_123.loc} is air:
remove 1 from y coordinate of {_123.loc}
if {_loc1} = {_123.loc}:
if player is not on ground:
wait 3 ticks
if {%player's uuid%.bubble.slime} is not set:
if {%player's uuid%.bubble.damage} is not set:
if {%player's uuid%.bubble.jump} is not set:
wait 2 ticks
if {%player's uuid%.bubble.fix.slime} is not set:
set {_find} to player's location
set {_count} to 255 - y coordinate of player
loop 255 times:
if block at {_find} is slime block:
stop
set {%player's uuid%.bubble.slime} to true
wait 5 second
delete {%player's uuid%.bubble.slime}
else:
remove 1 from y coordinate of {_find}
wait 1 tick
if player is not on ground:
if block under player is air:
player's chestplate is not an elytra
set {_b} to block under player
set {_b1} to block under {_b}
if {_b1} is air:
{Bubble.Flight} is true
detect(player, "Flight", "|||", "Vanilla")
teleport player to {%player's uuid%.bubble.tp.loc}
else:
if {%player's uuid%.bubble.falldmg} is not set:
if block at player is not water:
wait 1 tick
if {%player's uuid%.bubble.damage} is not set:
if block at player is not ladder:
{Bubble.Hover} is true
detect(player, "Flight", "||", "Hover")
teleport player to {%player's uuid%.bubble.tp.loc}