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Check out for ESFM emulation #164
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Yeah, interesting card. In its nativ mode, it reportedly has 18 4-op channels (18x4=72). But it's not a dual OPL3, so 2-op channels count stays the same. Reverse enginnering project: https://github.com/pachuco/ESSPlayMid |
https://github.com/pachuco/Buttler Currently not finished, so stay tuned, I guess. |
This is a great idea. I would love to write/extend DMXOPL3 to support this if there are more features. |
ESFM is getting properly investigated. Turns out, it's MUCH more capable... https://github.com/jwt27/esfm Per-op frequency, customizable op connections, per 2-op pair envelope, customizable LFO, noise generation (?), ability to output sound and modulate another op at once, and the list goes on. |
Very interesting, I should take a look on that soon 👀 |
https://discord.gg/C9FRkma5 - Discord server for ESFM research. |
In case someone wants to enhance the original sound card driver, I reverse engineered the Windows 2000 driver (which uses ESFM mode, if supported by card) to build a 64bit Windows driver for the ES1969 card: https://github.com/leecher1337/es1969 |
I quickly hacked together an ESFM bank editor for Windows, as this was easier for me than having the deal with complicated QT C++ code and create a pull-request. Maybe you can take some code from it: https://github.com/leecher1337/esfmbank |
Adding support for new bank format isn't hard: you need to just make a class that inherits the https://github.com/Wohlstand/OPL3BankEditor/blob/master/src/FileFormats/ffmt_base.h, and use existing files as an example (take the apogee TMB code as a simplest example). And then, add it into the ffmt_factory.cpp to be registered and being available. However, if speak about adding new features generally, that yeah, needs a modify the structure of bank and instruments, and additionally implement missing UI fields. Anyway, I'll try to take a look by myself soon. |
Yeah, figured that out, but adding only format definitions is useless in this case. |
The only last case is left - the emulation-side support to let my thing to preview these instruments. |
Don't know how far https://github.com/Kagamiin/ESFMu progressed with emulation. |
It is now pretty far. Sufficient for instrument preview. Maybe have to compare to hardware afterwards, since emulation is still WIP. |
ESFMu emulator is fairly complete, except cymbal noise pattern emulation I tink (yk, ESFM does some things differently than OPL3). It will get integrated into Furnace for the next release. |
The ESFMu emulator appears to be complete save for two issues regarding math precision and Top Cymbal noise mode from what I have seen. |
Few moments ago I added it into libADLMIDI for some tests, very soon I will add into OPL3 Bank Editor too. And for the first time it will work as one another OPL3 chip emulator until the ESFM functionality will be handled later. |
Keep in mind ESFM has far more parameters than OPL3: and ESFMu is very accurate |
Ye, I know that, and I going to learn that in details, especially because I am required to implement this support. Thanks for the hints! |
P.S. I got another sample of ESFM sound card, with a P3 PC suddenly gifted by my neighbour, and I repaired it, and I found it has the ESFM chip onboard. I also could try to support the hardware too in addition to the emulator. |
For even more hints: https://github.com/tildearrow/furnace/blob/master/doc/4-instrument/fm-esfm.md
Wow, great news! Wish more OPL music software allowed for real hardware passthrough.... |
I was thinking about the layout of parameters, it is was to be implemented in OPL3BE, and I came out with something like this extremely quick and dirty "mockup". With some adjustments, it should fit all four operators on this window. not featured is normal vibrato and tremolo, and fixed frequency mode (where you input FreqNum and Octave block numbers manually). And, most importantly, operator routing preview |
(K-s) Hey, nice to see ESFM being implemented into OPL3BankEditor, @Wohlstand! x3 If you need any help with stuff, be sure to contact me or the ESFM research team in our Discord server. x3 Also yeah we need people experienced with reading chip decaps in order to smooth out the last couple issues with ESFMu. We have a decap, but nobody available to read it. As for the emulation, other than the math edge cases when you abuse chained modulation, and the cymbal noise mode weirdness, it's pretty much 100% accurate to the ear tho. |
ESFM is an extended clone of OPL3. Recently I got the ESS card with ES1688F chip that has ESFM. I tried it in action with my old Windows 98 machine, and it's very interesting thing. I heard about ESFM before from @jpcima, however, I had't much information about it and how it actually sounds. So, getting the real ESS card with a compatible chip gave me some proveground for researches.
However, I saw nothing about any sort of emulation of this chip. However, there are some details at VOGONS: https://www.vogons.org/viewtopic.php?f=46&t=37497&start=120#p738552 (thanks to @nukeykt for a hint)
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