I barely know how to code so I'd like to thank these people for their work that I've compiled into my version of NifSkope so everybody's contributions are acknowledged!
- QoL shortcuts
- Skyrim shader edits to more closely resemble in-game shading
- Everything they have done before my fork was created
- Auto-expand block 0 when opening a nif
- Disable reload button before a nif is loaded
- Showing index item array values in the Block Details column
- UV Editor changes
- On-going Starfield support implementation
- Original de-hardcoded color wheel icon code
- Allow rendering of bhkCylinderShape collision objects
- BSXFlags warnings
- Enhanced obj export code
- Help docs submodule
- More UV Editor shortcuts
- More de-hardcoded icons
- Skyrim parallax shader edits to bring it in-line with Candoran's and hexabit's edits
A list of people who have helped with development outside of coding such as spotting bugs and suggesting features that I've implemented!
- Dementius
- fishy
- Jani
- KhrysINXS
- mathy
- TheSpamCat