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mvm_bigrock.pop
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#base robot_giant.pop
#base robot_standard.pop
WaveSchedule
{
StartingCurrency 1200
RespawnWaveTime 2
CanBotsAttackWhileInSpawnRoom no
Mission // sentry buster
{
Objective DestroySentries
InitialCooldown 20
Where spawnbot
BeginAtWave 1
RunForThisManyWaves 9
CooldownTime 40
TFBot
{
Template T_TFBot_SentryBuster
}
}
Mission // Spy - wave 3
{
Objective Spy
InitialCooldown 30
Where spawnbot_mission_spy
BeginAtWave 3
RunForThisManyWaves 1
CooldownTime 30
DesiredCount 4
TFBot
{
Class Spy
Skill Expert
Name Spy
}
}
Mission // Spy - wave 5
{
Objective Spy
InitialCooldown 30
Where spawnbot_mission_spy
BeginAtWave 5
RunForThisManyWaves 1
CooldownTime 30
DesiredCount 4
TFBot
{
Class Spy
Skill Expert
Name Spy
}
}
Mission // Sniper - wave 3
{
Objective Sniper
InitialCooldown 40
Where spawnbot_mission_sniper
BeginAtWave 3
RunForThisManyWaves 1
CooldownTime 20
DesiredCount 4
TFBot
{
Class Sniper
Skill Hard
Name Sniper
MaxVisionRange 3000
}
}
Mission // Sniper - wave 4
{
Objective Sniper
InitialCooldown 30
Where spawnbot_mission_sniper
BeginAtWave 4
RunForThisManyWaves 1
CooldownTime 20
DesiredCount 2
TFBot
{
Class Sniper
Skill Hard
Name Sniper
MaxVisionRange 3000
}
}
Mission // Engineer - wave 2
{
Objective Engineer
InitialCooldown 60
Where spawnbot
BeginAtWave 2
RunForThisManyWaves 1
CooldownTime 30
DesiredCount 1
TFBot
{
Template T_TFBot_Engineer_Sentry_Teleporter
}
}
Mission // Engineer - wave 4
{
Objective Engineer
InitialCooldown 60
Where spawnbot
BeginAtWave 4
RunForThisManyWaves 1
CooldownTime 20
DesiredCount 1
TFBot
{
Template T_TFBot_Engineer_Sentry_Teleporter
}
}
Mission // Engineer - wave 5
{
Objective Engineer
InitialCooldown 50
Where spawnbot
BeginAtWave 5
RunForThisManyWaves 1
CooldownTime 30
DesiredCount 1
TFBot
{
Template T_TFBot_Engineer_Sentry_Teleporter
}
}
//WAVE 1 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only)
{
Name "wave01a"
Where spawnbot
TotalCount 27
MaxActive 9
SpawnCount 9
WaitBeforeStarting 4
WaitBetweenSpawns 7
TotalCurrency 200
TFBot
{
Class Scout
Skill Easy
WeaponRestrictions MeleeOnly
}
}
WaveSpawn //WAVE 01b: 20 total, 5 active, Pyro
{
Name "wave01b"
Where spawnbot
TotalCount 20
MaxActive 6
SpawnCount 2
WaitBeforeStarting 15
WaitBetweenSpawns 10
TotalCurrency 200
TFBot
{
Class Pyro
Skill Easy
}
}
WaveSpawn //WAVE 01c: 50 total, 10 active, Scout (WAITFORALLSPAWNED "WAVE01A")
{
Name "wave01c"
Where spawnbot
TotalCount 50
MaxActive 10
SpawnCount 5
WaitForAllSpawned "wave01a"
WaitBeforeStarting 0
WaitBetweenSpawns 5
TotalCurrency 200
TFBot
{
Class Scout
Skill Easy
}
}
WaveSpawn //WAVE 01d: 30 total, 15 active, Heavyweapons (WAITFORALLSPAWNED "WAVE01B")
{
Name "wave01d"
Where spawnbot
TotalCount 30
MaxActive 15
SpawnCount 5
WaitForAllSpawned "wave01b"
WaitBeforeStarting 0
WaitBetweenSpawns 2
TotalCurrency 100
TFBot
{
Class Heavyweapons
Skill Easy
}
}
}
//WAVE 2 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
// Engineer mission - 1 active
WaveSpawn //WAVE 02a: 27 total, 3 active, Demoman (Eyelander, Charge'n Targe)
{
Name "wave02a"
Where spawnbot
TotalCount 27
MaxActive 3
SpawnCount 3
WaitBeforeStarting 0
WaitBetweenSpawns 10
TotalCurrency 200
Support 1
TFBot
{
Template T_TFBot_Demoman_Knight
}
}
WaveSpawn //WAVE 02b: 28 total, 4 active, Soldier
{
Name "wave02b"
Where spawnbot
TotalCount 28
MaxActive 4
SpawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 10
TotalCurrency 200
TFBot
{
Class Soldier
Skill Easy
}
}
WaveSpawn //WAVE 02c: [GIANT] 4 total, 4 active, Soldier (Slow crit)
{
Name "wave02c"
Where spawnbot
TotalCount 4
MaxActive 4
SpawnCount 1
WaitBeforeStarting 45
WaitBetweenSpawns 25
TotalCurrency 150
TFBot
{
Template T_TFBot_Giant_Soldier_Crit
}
}
WaveSpawn //WAVE 02d: 50 total, 10 active, Scout (1/3 melee only, WAITFORALLSPAWNED "WAVE02C")
{
Name "wave02d"
Where spawnbot
TotalCount 50
MaxActive 10
SpawnCount 10
WaitForAllSpawned "wave02c"
WaitBeforeStarting 20
WaitBetweenSpawns 8
TotalCurrency 250
RandomChoice
{
TFBot
{
Class Scout
Skill Easy
}
TFBot
{
Class Scout
Skill Easy
}
TFBot
{
Class Scout
Skill Easy
WeaponRestrictions MeleeOnly
}
}
}
}
//WAVE 3 //Currency 800 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
// Spy mission - 4 active
// Sniper mission - 4 active
WaveSpawn //WAVE 03a: [GIANT] 20 total, 5 active, Giant Pyro squad (uber medic and heavyweapons)
{
Name "wave03a"
Where spawnbot
TotalCount 20
MaxActive 20
SpawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 20
TotalCurrency 200
Squad
{
TFBot
{
Template T_TFBot_Giant_Pyro
}
TFBot
{
Template T_TFBot_Medic_QuickUber
}
TFBot
{
Class Heavyweapons
Skill Easy
}
TFBot
{
Class Heavyweapons
Skill Easy
}
TFBot
{
Class Heavyweapons
Skill Easy
}
}
}
WaveSpawn //WAVE 03b: 24 total, 12 active, Soldier (WAITFORALLSPAWNED "WAVE03A")
{
Name "wave03b"
Where spawnbot
TotalCount 24
MaxActive 12
SpawnCount 6
WaitForAllSpawned "wave03a"
WaitBeforeStarting 15
WaitBetweenSpawns 3
TotalCurrency 200
TFBot
{
Class Soldier
Skill Easy
}
}
WaveSpawn //WAVE 03c: 30 total, 10 active, Heavyweapons (WAITFORALLDEAD "WAVE03A")
{
Name "wave03c"
Where spawnbot
TotalCount 30
MaxActive 10
SpawnCount 5
WaitForAllDead "wave03a"
WaitBeforeStarting 0
WaitBetweenSpawns 7
TotalCurrency 200
TFBot
{
Class Heavyweapons
Skill Easy
}
}
WaveSpawn //WAVE 03d: 10(20) total, 4(8) active, Scout + quickfix medic (WAITFORALLDEAD "WAVE03B")
{
Name "wave03d"
Where spawnbot
TotalCount 20
MaxActive 8
SpawnCount 2
WaitForAllDead "wave03b"
WaitBeforeStarting 0
WaitBetweenSpawns 3
TotalCurrency 200
Squad
{
TFBot
{
Class Scout
Skill Easy
}
TFBot
{
Template T_TFBot_Medic_QuickFix
}
}
}
}
//WAVE 4 //Currency 600 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
// Sniper mission - 2 active
// Engineer mission - 1 active
WaveSpawn //WAVE 04a: [TANK]
{
Name "wave04a"
TotalCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 50
TotalCurrency 300
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 20000
Speed 75
Name "tankboss"
StartingPathTrackNode "boss_path_a1"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn //WAVE 04b: [GIANT] 5(25) total, 3(15) active, Demoman + soldiers
{
Name "wave04b"
Where spawnbot
TotalCount 25
MaxActive 15
SpawnCount 5
WaitBeforeStarting 15
WaitBetweenSpawns 35
TotalCurrency 200
Squad
{
TFBot
{
Template T_TFBot_Giant_Demoman
}
TFBot
{
Class Soldier
Skill Easy
}
TFBot
{
Class Soldier
Skill Easy
}
TFBot
{
Class Soldier
Skill Easy
}
TFBot
{
Class Soldier
Skill Easy
}
}
}
WaveSpawn //WAVE 04c: 35 total, 5 active, Scout (bonk)
{
Name "wave04c"
Where spawnbot
TotalCount 35
MaxActive 5
SpawnCount 5
WaitBeforeStarting 60
WaitBetweenSpawns 10
TotalCurrency 200
TFBot
{
Class Scout
Skill Easy
}
}
}
//WAVE 5 //Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
// Spy mission - 4 active
// Engineer mission - 1 active
WaveSpawn //WAVE 05a: 45 total, 18 active, Heavyweapons (melee only, fast movement)
{
Name "wave05a"
Where spawnbot
TotalCount 45
MaxActive 18
SpawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 3
TotalCurrency 200
Support 1
RandomChoice
{
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
}
TFBot
{
Class Heavyweapons
Skill Easy
}
}
}
WaveSpawn //WAVE 05b: 15 total, 5 active, Heavyweapons (Steel gauntlet)
{
Name "wave05b"
Where spawnbot
TotalCount 15
MaxActive 5
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 8
TotalCurrency 200
TFBot
{
Template T_TFBot_Heavyweapons_Fist
}
}
WaveSpawn //WAVE 05c: [GIANT] 2 total, 2 active, Heavyweapons
{
Name "wave05c"
Where spawnbot
TotalCount 2
MaxActive 2
SpawnCount 1
WaitForAllSpawned "wave05b"
WaitBeforeStarting 0
WaitBetweenSpawns 40
TotalCurrency 100
TFBot
{
Template T_TFBot_Giant_Heavyweapons
}
}
}
//WAVE 6 //Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier
{
Name "wave06ab"
Where spawnbot
TotalCount 55
MaxActive 10
SpawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 10
TotalCurrency 400
TFBot
{
Class Soldier
Skill Easy
}
}
WaveSpawn //WAVE 06b: [GIANT] 8 total, 4 active, Soldier (slow crit)
{
Name "wave06ab"
Where spawnbot
TotalCount 8
MaxActive 4
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 20
TotalCurrency 400
TFBot
{
Template T_TFBot_Giant_Soldier_Crit
}
}
WaveSpawn //WAVE 06c: 50 total, 10 active, Sniper (Huntsman WAITFORALLDEAD "WAVE06AB")
{
Name "wave06c"
Where spawnbot
TotalCount 50
MaxActive 10
SpawnCount 5
WaitForAllDead "wave06ab"
WaitBeforeStarting 0
WaitBetweenSpawns 5
TotalCurrency 400
Support 1
TFBot
{
Template T_TFBot_Sniper_Huntsman
}
}
WaveSpawn //WAVE 06d: [GIANT] 2(8) total, 2(8) active, Heavyweapons (WAITFORALLDEAD "WAVE06AB")
{
Name "wave06d"
Where spawnbot
TotalCount 8
MaxActive 8
SpawnCount 4
WaitForAllDead "wave06ab"
WaitBeforeStarting 10
WaitBetweenSpawns 30
TotalCurrency 400
Squad
{
TFBot
{
Template T_TFBot_Giant_Heavyweapons
}
TFBot
{
Template T_TFBot_Medic_QuickFix
}
TFBot
{
Template T_TFBot_Medic_QuickFix
}
TFBot
{
Template T_TFBot_Medic_QuickFix
}
}
}
WaveSpawn //WAVE 06e: [FINAL TANK] (WAITFORALLDEAD "WAVE06AB")
{
Name "wave06e"
TotalCount 1
WaitForAllDead "wave06ab"
WaitBeforeStarting 30
WaitBetweenSpawns 0
TotalCurrency 0
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 30000
Speed 75
Name "tankboss"
Skin 1
StartingPathTrackNode "boss_path_1"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
}
}