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Microblx User Manual

Microblx is a lightweight function block model and implementation.

This manual describes microblx in a cookbook style:

  1. Key concepts
  2. How to build a microblx block
  3. How to assemble blocks into a system and how to use std_blocks like the webinterface (webif block) or the logger (file_logger))

Key concepts

  • block: the main building block. Is defined by filling in a ubx_block_t type and registering it with a microblx ubx_node_t. Blocks have configuration, ports and operations.

    Each block is part of a module and becomes available once the module is loaded in a node.

    There are two types of blocks: computation blocks ("cblocks", BLOCK_TYPE_COMPUTATION) encapsulate "functionality" such as drivers and controllers. interaction blocks ("iblocks", BLOCK_TYPE_INTERACTION) are used to implement communication or interaction between blocks. This manual focusses on how to build cblocks, since this is what most application builders need to do.

    • configuration: defines static properties of blocks, such as control parameters, device file names etc.

    • port: define which data flows in and out of blocks.

  • type: types of data sent through ports or of configuration must be registed with microblx.

  • node: an adminstrative entity which keeps track of blocks and types. Typically one per process is used, but there's no constraint whatsoever.

  • module: a module contains one or more blocks or types that are registered/deregistered with a node when the module is loaded/unloaded.

Building microblx blocks

The following is based on the (heavily documented random number generator block (std_blocks/random/).

Building a block entails the following:

  1. declaring configuration: what is the static configuration of a block
  2. declaring ports: what is the input/output of a block
  3. declaring types: which data types are communicated
  4. declaring block meta-data: provide further information about a block
  5. declaring/implementing hook functions: how is the block initialized, started, run, stopped and cleanup'ed?
    1. reading configuration values: how to access configuration from inside the block
    2. reading and writing from ports: how to read and write from ports
  6. declaring the block: how to put everything together
  7. registration of blocks and types: make block prototypes and types known to the system

Declaring configuration

Configuration is described with a NULL terminated array of ubx_config_t types:

ubx_config_t rnd_config[] = {
	{ .name="min_max_config", .type_name = "struct random_config" },
	{ NULL },
};

The above defines a single configuration called "min_max_config" of the type "struct random_config".

Note:: custom types like struct random_config must be registered with the system. (see section "declaring types")

Declaring ports

Like configurations, ports are described with a NULL terminated array of ubx_config_t types:

ubx_port_t rnd_ports[] = {
	{ .name="seed", .in_type_name="unsigned int" },
	{ .name="rnd", .out_type_name="unsigned int" },
	{ NULL },
};

Depending on whether an in_type_name, an out_type_name or both are defined, the port will be an in-, out- or a bidirectional port.

Declaring block meta-data

char rnd_meta[] =
	"{ doc='A random number generator function block',"
	"  license='LGPL',"
	"  real-time=true,"
	"}";

Additional meta-data can be defined as shown above. The following keys are supported so far:

  • doc: short descriptive documentation of the block

  • license: license of the block. This will be used by deployment tools to validate whether the resulting license are compatible.

  • real-time: is the block real-time safe, i.e. there are is no memory allocation / deallocation and other non deterministic function calls in the step function.

Declaring/implementing block hook functions

The following block operations can be implemented to realize the blocks behavior. All are optional.

int rnd_init(ubx_block_t *b);
int rnd_start(ubx_block_t *b);
void rnd_stop(ubx_block_t *b);
void rnd_cleanup(ubx_block_t *b);
void rnd_step(ubx_block_t *b);

These functions can be called according to the microblx block life-cycle finite state machine:

Block lifecycle FSM

How to store the current state of the block in a thread-safe way?

Because multiple instances of a block may exists, NO global variables may be used to store the state of a block. Instead, the ubx_block_t defines a void* pointer which can be used to store that information. For example, the random block can store

What to do in these functions?

In most cases:

  • init: initialize the block, allocate memory, drivers: check if the device is there and return non-zero if not.

  • start: become operational, open device, last checks. Cache pointers to ports, read configuration.

  • step: read from ports, compute, write to ports

  • stop: stop/close device. (often not used).

  • cleanup: free all memory, release all resources.

Shall I read configuration values in init or start?

It depends: if needed for initalization (e.g. a char array describing which device file to open), then read in init. If it's not needed in init (e.g. like the random min-max values in the random block example), then read it in start.

This choice affects reconfiguration: in the first case the block has to be reconfigured by a stop, cleanup, init, start sequence, while in the latter case only a stop, start sequence is necessary.

How to read and write from ports?

def_read_fun(read_uint, unsigned int)
def_write_fun(write_uint, unsigned int)

Declaring the block

The block aggregates all of the previous declarations into a single data-structure that can then be registered in a microblx module:

ubx_block_t random_comp = {
	.name = "random/random",
	.type = BLOCK_TYPE_COMPUTATION,
	.meta_data = rnd_meta,
	.configs = rnd_config,
	.ports = rnd_ports,

	/* ops */
	.init = rnd_init,
	.start = rnd_start,
	.step = rnd_step,
	.cleanup = rnd_cleanup,
};

Declaring types

All types used in configurations and ports must be declared and registered. This is necessary because microblx needs to know the size of the transported data. Moreoever, it enables type reflection which is used by logging or the webinterface.

In the random block example, we used a struct random_config, that is defined in types/random_config.h:

struct random_config {
	int min;
	int max;
};

It can be declared as follows:

#include "types/random_config.h"
#include "types/random_config.h.hexarr"
ubx_type_t random_config_type = def_struct_type(struct random_config, &random_config_h);

This fills in a ubx_type_t data structure called random_config_type, which stores information on types. Using this type declaration the struct random_config can then be registered with a node (see "Block and type registration" below).

What is this .hexarr file?

The file types/random_config.h.hexarr contains the contents of the file types/random_config.h converted to an array const char random_config_h [] using the script tools/file2carr.lua. This char array is stored in the ubx_type_t private_data field (the third argument to the def_struct_type macro). At runtime, this type model is loaded into the luajit ffi, thereby enabling type reflection features such as logging or changing configuration values via the webinterface. The conversion from .h to .hexarray is done via a simple makefile rule.

This feature is optional. If no type reflection is needed, don't include the .hexarr file and pass NULL as a third argument to def_struct_type.

Block and type registration

So far we have declared blocks and types. To make them known to the system, these need to be registered when the respective module is loaded in a microblx node. This is done in the module init function, which is called when a module is loaded:

1: static int rnd_module_init(ubx_node_info_t* ni)
2: {
3:        ubx_type_register(ni, &random_config_type);
4:        return ubx_block_register(ni, &random_comp);
5: }
6: UBX_MODULE_INIT(rnd_module_init)

Line 3 and 4 register the type and block respectively. Line 6 tells microblx that rnd_module_init is the module's init function.

Likewise, the module's cleanup function should deregister all types and blocks registered in init:

static void rnd_module_cleanup(ubx_node_info_t *ni)
{
	ubx_type_unregister(ni, "struct random_config");
	ubx_block_unregister(ni, "random/random");
}
UBX_MODULE_CLEANUP(rnd_module_cleanup)

SPDX License Identifier

Microblx uses a macro to define module licenses in a form that is both machine readable and available at runtime:

UBX_MODULE_LICENSE_SPDX(GPL-2.0+)

To dual-license a block, write:

UBX_MODULE_LICENSE_SPDX(GPL-2.0+ BSD-3-Clause)

Is is strongly recommended to use this macro. The list of licenses can be found here:

http://spdx.org/licenses/ http://spdx.org

(Credit: inspired by U-Boot).

Block code-generation

The script tools/ubx_genblock.lua generates a microblx block including a makefile. After this, only the hook functions need to be implemented in the .c file:

Example: generate stubs for a myblock block (see examples/block_model_example.lua for the block generator model).

$ tools/ubx_genblock.lua -c examples/block_model_example.lua -d std_blocks/test
    generating std_blocks/test/Makefile
    generating std_blocks/test/myblock.h
	generating std_blocks/test/myblock.c
	generating std_blocks/test/myblock.usc
	generating std_blocks/test/types/vector.h
	generating std_blocks/test/types/robot_data.h

If the command is run again, only the .c file will be regenerated. This can be overriden using the -force option.

Assembling blocks

There are different options how to create a system from blocks:

  • by using a declarative description of the desired composition (the *.usc files under examples). usc stands for microblx system composition). These can be launched using the ubx_launch tool, e.g.
$ tools/ubx_launch -webif -c examples/trig_rnd_hexdump.usc

this will launch␇the given system composition and additionally create a webserver block to allow system to be introspected.

  • by writing a so called "deployment script" (e.g. see examples/trig_rnd_to_hexdump.lua)

  • by assembling the necessary parts in C.

Tips and Tricks

Using C++

See std_blocks/cppdemo. If the designated initalizers (the struct initalization used in this manual) are used, the block must be compiled with clang, because g++ does not support designated initializers (yet).

Avoiding Lua scripting

It is possible to avoid the Lua scripting layer entirely. A small example can be found in examples/c-only.c.

Speeding up port writing

To speed up port writing, the pointers to ports can be cached in the block info structure. The ubx_genblock script automatically takes care of this.

What the difference between block types and instances?

First: to create a block instance, it is cloned from an existing block and the block->prototype char ponter set to a newly allocated string holding the protoblocks name.

There's very little difference between prototypes and instances:

  • a block type's prototype (char) ptr is NULL, while an instance's points to a (copy) of the prototype's name.

  • Only block instances can be deregistered and freed (ubx_block_rm), prototypes must be deregistered (and freed if necessary) by the module's cleanup function.

Module visibility

The default Makefile defines -fvisibility=hidden, so there's no need to prepend functions and global variables with static