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premake5.lua
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outputdir = "%{cfg.buildcfg}/%{cfg.system}-%{cfg.architecture}"
includeDir = {}
includeDir["catch2"] = "vendor/catch2/single_include"
includeDir["rapidjson"] = "vendor/rapidjson/include"
includeDir["xml2json"] = "vendor/xml2json/include"
workspace "UNL-UAV"
startproject "Source"
location "workspace"
architecture "x64"
configurations{
"Debug",
"Release",
"Dist"
}
pchheader "pch.hpp"
pchsource "src/pch.cpp"
filter "configurations:Dist"
postbuildcommands{
"{COPY} bin/"..outputdir.."/* builds"
}
filter "system:windows"
defines "UAV_WINDOWS"
filter "system:linux"
defines "UAV_LINUX"
filter "system:macosx"
defines "UAV_OSX"
filter "configurations:Debug"
defines "UAV_DEBUG"
symbols "On"
filter "configurations:Dist"
defines "UAV_DIST"
optimize "On"
filter "configurations:Release"
defines "UAV_RELEASE"
optimize "On"
project "Source"
cppdialect "C++17"
location "workspace/sandbox"
kind "SharedLib"
language "C++"
targetdir ("bin/" .. outputdir)
objdir ("bin-int/" .. outputdir)
files{
"src/**.h",
"src/**.hpp",
"src/**.c",
"src/**.cpp"
}
includedirs{
"src",
"include",
includeDir["rapidjson"],
includeDir["xml2json"]
}
project "Test"
cppdialect "C++17"
location "workspace/sandbox"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir)
objdir ("bin-int/" .. outputdir)
links{
"Source"
}
files{
"test/**.h",
"test/**.hpp",
"test/**.c",
"test/**.cpp",
"include/test/**.h",
"include/test/**.hpp",
"include/test/**.c",
"include/test/**.cpp"
}
includedirs{
"src",
"include",
"include/test",
includeDir["catch2"],
includeDir["xml2json"]
}