diff --git a/src/shaders/auto_shader.glsl b/src/shaders/auto_shader.glsl index 5d3cb1e72..8b044b302 100644 --- a/src/shaders/auto_shader.glsl +++ b/src/shaders/auto_shader.glsl @@ -6,7 +6,7 @@ R"( uniform float auto_slope : hint_range(0,10) = 1.0; uniform float auto_height_reduction : hint_range(0, 1) = 0.1; uniform int auto_base_texture : hint_range(0,31) = 0; -uniform int auto_overlay_texture : hint_range(0,31) = 1; +uniform int auto_overlay_texture : hint_range(0,31) = 0; //INSERT: AUTO_SHADER_TEXTURE_ID // Enable Autoshader if outside regions or painted in regions, otherwise manual painted