From 5d0c2934394aba25e6d5b205522d9f0d8b57efb8 Mon Sep 17 00:00:00 2001 From: Cory Petkovsek <632766+TokisanGames@users.noreply.github.com> Date: Fri, 8 Dec 2023 16:18:47 +0700 Subject: [PATCH] Move autoshader with other texture options --- project/addons/terrain_3d/editor/components/toolbar.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/project/addons/terrain_3d/editor/components/toolbar.gd b/project/addons/terrain_3d/editor/components/toolbar.gd index ee745a776..043b271f9 100644 --- a/project/addons/terrain_3d/editor/components/toolbar.gd +++ b/project/addons/terrain_3d/editor/components/toolbar.gd @@ -41,11 +41,11 @@ func _ready() -> void: add_child(HSeparator.new()) add_tool_button(Terrain3DEditor.TEXTURE, Terrain3DEditor.REPLACE, "Paint Base Texture", load(ICON_PAINT_TEXTURE), tool_group) add_tool_button(Terrain3DEditor.TEXTURE, Terrain3DEditor.ADD, "Spray Overlay Texture", load(ICON_SPRAY_TEXTURE), tool_group) + add_tool_button(Terrain3DEditor.AUTOSHADER, Terrain3DEditor.REPLACE, "Automatic / Manual Textures", load(ICON_AUTOSHADER), tool_group) add_child(HSeparator.new()) add_tool_button(Terrain3DEditor.COLOR, Terrain3DEditor.REPLACE, "Paint Color", load(ICON_COLOR), tool_group) add_tool_button(Terrain3DEditor.ROUGHNESS, Terrain3DEditor.REPLACE, "Paint Roughness", load(ICON_ROUGHNESS), tool_group) add_child(HSeparator.new()) - add_tool_button(Terrain3DEditor.AUTOSHADER, Terrain3DEditor.REPLACE, "Automatic / Manual Textures", load(ICON_AUTOSHADER), tool_group) add_tool_button(Terrain3DEditor.HOLES, Terrain3DEditor.REPLACE, "Create / Fill Holes", load(ICON_HOLES), tool_group) add_tool_button(Terrain3DEditor.NAVIGATION, Terrain3DEditor.REPLACE, "Define Navigable Areas", load(ICON_NAVIGATION), tool_group)