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GamePaneRF.h
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#if !defined(AFX_GAMEPANERF_H__F6E49BB4_7D81_4D15_9168_7D474768D86C__INCLUDED_)
#define AFX_GAMEPANERF_H__F6E49BB4_7D81_4D15_9168_7D474768D86C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GamePaneRF.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGamePaneRF form view
#ifndef __AFXEXT_H__
#include <afxext.h>
#endif
#include "MODVIEW32Doc.h"
#include "MODVIEW32View.h"
#include "mainfrm.h"
class CGamePaneRF : public CFormView
{
protected:
CGamePaneRF(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CGamePaneRF)
// Form Data
public:
//{{AFX_DATA(CGamePaneRF)
enum { IDD = IDD_REDFACTION };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Attributes
public:
// Operations
public:
CMODVIEW32View * GetMainView();
CMainFrame * GetMainFrame();
CMODVIEW32Doc * GetDocument();
void Init();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGamePaneRF)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CGamePaneRF();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(CGamePaneRF)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEPANERF_H__F6E49BB4_7D81_4D15_9168_7D474768D86C__INCLUDED_)