-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGamePaneD3.h
86 lines (70 loc) · 2.12 KB
/
GamePaneD3.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
#if !defined(AFX_GAMEPANED3_H__E2001EB4_6F38_499E_B022_C9058F96F037__INCLUDED_)
#define AFX_GAMEPANED3_H__E2001EB4_6F38_499E_B022_C9058F96F037__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GamePaneD3.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGamePaneD3 form view
#ifndef __AFXEXT_H__
#include <afxext.h>
#endif
#include "MODVIEW32Doc.h"
#include "MODVIEW32View.h"
#include "mainfrm.h"
#define MAX_N_TEXS 256
class CGamePaneD3 : public CFormView
{
protected:
CGamePaneD3(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CGamePaneD3)
// Form Data
public:
int m_sel2id[MAX_N_TEXS];
//{{AFX_DATA(CGamePaneD3)
enum { IDD = IDD_GAMEPANE_D3 };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Attributes
public:
// Operations
public:
void OnPositionChange();
CMODVIEW32View * GetMainView();
CMainFrame * GetMainFrame();
CMODVIEW32Doc * GetDocument();
void FillTab();
void Init();
private:
int _OnSize_cy;
int _OnSize_cx;
UINT _OnSize_nType;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGamePaneD3)
public:
virtual void OnInitialUpdate();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CGamePaneD3();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(CGamePaneD3)
afx_msg void OnSelchangeD3Display(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnSelchangeD3Positions();
afx_msg void OnSelchangeD3Texturelist();
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEPANED3_H__E2001EB4_6F38_499E_B022_C9058F96F037__INCLUDED_)