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GamePaneD2.h
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#if !defined(AFX_GAMEPANED2_H__6D218452_8723_4129_B46A_5241DA2C26DB__INCLUDED_)
#define AFX_GAMEPANED2_H__6D218452_8723_4129_B46A_5241DA2C26DB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GamePaneD2.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGamePaneD2 form view
#ifndef __AFXEXT_H__
#include <afxext.h>
#endif
#include "MODVIEW32Doc.h"
#include "MODVIEW32View.h"
#include "mainfrm.h"
class CGamePaneD2 : public CFormView
{
protected:
CGamePaneD2(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CGamePaneD2)
// Form Data
public:
//{{AFX_DATA(CGamePaneD2)
enum { IDD = IDD_GAMEPANE_D2 };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Attributes
public:
// Operations
public:
CMODVIEW32View * GetMainView();
CMainFrame * GetMainFrame();
CMODVIEW32Doc * GetDocument();
void FillTab();
void Init();
private:
int _OnSize_cy;
int _OnSize_cx;
UINT _OnSize_nType;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGamePaneD2)
public:
virtual void OnInitialUpdate();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CGamePaneD2();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(CGamePaneD2)
afx_msg void OnSelchangeD2Display(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnSelchangeD2Positions();
afx_msg void OnSelchangeD2Texturelist();
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMEPANED2_H__6D218452_8723_4129_B46A_5241DA2C26DB__INCLUDED_)