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GLView.h
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// GLView.h : interface of the CGLView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLVIEW_H__4AC3D196_94EC_11D2_B21D_00C04FBEDB8F__INCLUDED_)
#define AFX_GLVIEW_H__4AC3D196_94EC_11D2_B21D_00C04FBEDB8F__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// OpenGL headers
//#include <gl\gl.h>
//#include <gl\glu.h>
// Custom palette structure
typedef struct tagLogicalPalette {
WORD wVersion;
WORD wNumEntries;
PALETTEENTRY peaEntries[256];
} LOGICALPALETTE;
class CGLView : public CView
{
protected: // create from serialization only
CGLView();
DECLARE_DYNCREATE(CGLView)
// Attributes
public:
GLfloat nRange;
// Operations
public:
protected:
void SetupPalette();
void DrawCartAxis();
int Axis;
void DrawGrid();
float m_xScaling;
float m_yScaling;
float m_zScaling;
float m_xRotation;
float m_yRotation;
float m_xTranslation;
float m_yTranslation;
float m_zTranslation;
CRect m_ClientRect;
CPoint m_LeftDownPos;
BOOL m_LeftButtonDown;
CPoint m_RightDownPos;
BOOL m_RightButtonDown;
BOOL m_RBControl;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGLView)
public:
virtual void OnDraw(CDC* pDC);
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL DestroyWindow();
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
void RenderIndicator();
virtual ~CGLView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
// OpenGL palettes and structures
HGLRC m_hRC;
HPALETTE m_hPalette;
//{{AFX_MSG(CGLView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
afx_msg void OnPaletteChanged(CWnd* pFocusWnd);
afx_msg BOOL OnQueryNewPalette();
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GLVIEW_H__4AC3D196_94EC_11D2_B21D_00C04FBEDB8F__INCLUDED_)