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Building version 2.7 in Carthage fails #1004
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I have same issue. In my |
I think you're hitting the same issue as this one that I filed a couple of months ago: #873 @Saik0s hack has been working for me, but I'm going to be throwing in the towel and installing Texture via cocoapods because carthage support for Texture has always been somewhat poor (especially this year; if you're interested, you can look for a thread on the slack that I started with the core team). In any case, give that script a shot. I build Texture via that script, and the rest of my cartfile dependencies the usual way ( |
@rainypixels, thanks for the suggestion! I don't think I could go with Cocoapods this time... I guess I'll try @Saik0s hack, then. |
@rainypixels hey your suggestion works! Thanks a bunch! I wonder whether I should close this issue or not, though... |
@edopelawi I’d been holding off on switching to cocoapods, but I just did it this evening. My project now has two dependency managers: cocoapods for Texture, and Carthage for everything else. So far it’s not too bad. One thing worth mentioning: image caching doesn’t work at all when Texture is integrated through Carthage. It’s the main reason I’ve been nudging the Texture team to make Carthage support a first-class citizen. |
Really? That's a real bummer! Do you know which part that responsible for image caching? If possible, we might be able to create a pull request for proper Carthage support... |
I am using #888 to support image caching when installing using Carthage |
@edopelawi See @Saik0s pointer. Also, here's a long-standing issue on the same topic. |
@Adlai-Holler this problem looks resolved by 7c1aee7 . Can core team release hot fix like |
@TextureGroup @ay8s do you guys think this can be attended to? |
Is there a fix for building the AsyncDisplayKit.framework in xCode 10 for branch "texturegroup/texture"? |
Dear all,
I tried to install Texture version 2.7 through Carthage today and failed. Version 2.6 still works fine, though. I'm using Carthage version 0.30.1 and Xcode 9.4.1, and used
carthage bootstrap --cache-builds
to install Texture.I'm not sure whether this will help, but this is the error log I got from the building process:
Build Failed
Task failed with exit code 65:
/usr/bin/xcrun xcodebuild -workspace /Users/[REDACTED]/Carthage/Checkouts/texture/AsyncDisplayKit.xcworkspace -scheme AsyncDisplayKit -configuration Release -derivedDataPath /Users/[REDACTED]/Library/Caches/org.carthage.CarthageKit/DerivedData/9.4.1_9F2000/texture/2.7 -sdk iphonesimulator -destination platform=iOS\ Simulator,id=28F06456-6D68-4151-9D2D-0C43D79CCF3D -destination-timeout 3 ONLY_ACTIVE_ARCH=NO CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY= CARTHAGE=YES build (launched in /Users/[REDACTED]/Carthage/Checkouts/texture)
Thanks in advance!
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