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The NPCSpawnSystem runs in all modules that depend on this module, resulting in one skeleton being spawned somewhere on the map, which is not required. Here is an example from MetalRenegades:
Create a better system where NPCs are only spawned on request by other modules
The text was updated successfully, but these errors were encountered:
The
NPCSpawnSystem
runs in all modules that depend on this module, resulting in one skeleton being spawned somewhere on the map, which is not required. Here is an example from MetalRenegades:Create a better system where NPCs are only spawned on request by other modules
The text was updated successfully, but these errors were encountered: