-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathepicSpellDevelopment.html
2334 lines (2332 loc) · 114 KB
/
epicSpellDevelopment.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=windows-1250" http-equiv="content-type" />
<link rel="shortcut icon" href="favicon.ico" />
<title>
SRD - Developing Epic Spells
</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="http://www.google-analytics.com/urchin.js" type="text/javascript">
</script>
<script type="text/javascript">
_uacct = "UA-239947-2";
urchinTracker();
</script>
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td style="width: 170px; text-align: right">
<img alt="d20 Logo" src="d20.jpg" />
</td>
<td style="width: 30px"></td>
<td colspan="3" id="title">
System Reference Document v3.5
</td>
<td rowspan="3" style="background-color: #8B2323; width: 15px"></td>
</tr>
<tr>
<td colspan="3" style="height: 15px"></td>
<td rowspan="2" style="width: 15px"></td>
</tr>
<tr valign="top">
<td>
<!-- left-hand navigation / menu -->
<table width="170px">
<tr><td style="width: 100%; background-color: #8b2323">
<div class="menu2">
<ul>
<li><a href="home.html">SRD Home</a>
<ul>
<li><a href="tips.html">Tips and Stuff</a></li>
<li><a href="siteMap.html">Site Map</a></li>
</ul>
</li>
<li><a href="legal.html">Legal Information</a></li>
<li><a href="tools.html">Tools</a>
<ul>
<li><a href="toolsScreen.html">DM Screen</a></li>
<li><a href="#" onclick="
var w = window.open('anchorSearch.html', 'anchor_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Site Search</a></li>
<li><a href="#" onclick="
var w = window.open('spellSearch.html', 'spell_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Spell Search</a></li>
<li><a href="#" onclick="
var w = window.open('powerSearch.html', 'power_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Power Search</a></li>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="toolsSpellIndex.html">Spell Index</a></li>
<li><a href="toolsPowerIndex.html">Power Index</a></li>
<li><a href="toolsMonsterIndex.html">Monster Index</a></li>
<li><a href="toolsMagicItemIndex.html">Wondrous Item Index</a></li>
<li><a href="#" onclick="
var w = window.open('toolsDiceSage.html', 'dicesage', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=300px,height=500px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
DiceSage</a></li>
</ul>
</li>
<li><a href="basics.html">Basics & Ability Scores</a></li>
<li><a href="description.html">Alignment & Description</a></li>
<li><a href="races.html">Races</a></li>
<li><a href="classes.html">Character Classes</a>
<ul>
<li><a href="barbarian.html">Barbarian</a></li>
<li><a href="bard.html">Bard</a></li>
<li><a href="cleric.html">Cleric</a></li>
<li><a href="druid.html">Druid</a></li>
<li><a href="fighter.html">Fighter</a></li>
<li><a href="monk.html">Monk</a></li>
<li><a href="paladin.html">Paladin</a></li>
<li><a href="ranger.html">Ranger</a></li>
<li><a href="rogue.html">Rogue</a></li>
<li><a href="sorcerer.html">Sorcerer</a></li>
<li><a href="wizard.html">Wizard</a></li>
</ul>
</li>
<li><a href="skills.html">Skills</a>
<ul>
<li><a href="skillsAll.html">In Alphabetical Order</a></li>
<li><a href="skillsStr.html">Strength-Based</a></li>
<li><a href="skillsDex.html">Dexterity-Based</a></li>
<li><a href="skillsCon.html">Constitution-Based</a></li>
<li><a href="skillsInt.html">Intelligence-Based</a></li>
<li><a href="skillsWis.html">Wisdom-Based</a></li>
<li><a href="skillsCha.html">Charisma-Based</a></li>
<li><a href="skillsTro.html">Trained Only</a></li>
<li><a href="skillsAcp.html">With Armor Check Penalty</a></li>
</ul>
</li>
<li><a href="feats.html">Feats</a>
<ul>
<li><a href="featsAll.html">In Alphabetical Order</a></li>
<li><a href="featsGen.html">General</a></li>
<li><a href="featsFtb.html">Fighter Bonus</a></li>
<li><a href="featsItc.html">Item Creation</a></li>
<li><a href="featsMtm.html">Metamagic</a></li>
<li><a href="featsList.html">Compiled</a></li>
</ul>
</li>
<li><a href="equipment.html">Equipment</a>
<ul>
<li><a href="weapons.html">Weapons</a></li>
<li><a href="armor.html">Armor</a></li>
<li><a href="goodsAndServices.html">Goods & Services</a></li>
</ul>
</li>
<li><a href="specialMaterials.html">Special Materials</a></li>
<li><a href="combat.html">Combat</a>
<ul>
<li><a href="initiativeAndAoO.html">Initiative & Attacks of Opportunity</a></li>
<li><a href="actionsInCombat.html">Actions In Combat</a></li>
<li><a href="injuryAndDeath.html">Injury & Death</a></li>
<li><a href="movement.html">Movement, Position, & Distance</a></li>
<li><a href="combatModifiers.html">Combat Modifiers</a></li>
<li><a href="specialAttacks.html">Special Attacks</a></li>
<li><a href="initiativeActions.html">Special Initiative Actions</a></li>
</ul>
</li>
<li><a href="abilitiesAndConditions.html">Special Abilities & Conditions</a></li>
<li><a href="npcClasses.html">NPC Classes</a></li>
<li><a href="prestigeClasses.html">Prestige Classes</a>
<ul>
<li><a href="arcaneArcher.html">Arcane Archer</a></li>
<li><a href="arcaneTrickster.html">Arcane Trickster</a></li>
<li><a href="archmage.html">Archmage</a></li>
<li><a href="assassin.html">Assassin</a></li>
<li><a href="blackguard.html">Blackguard</a></li>
<li><a href="dragonDisciple.html">Dragon Disciple</a></li>
<li><a href="duelist.html">Duelist</a></li>
<li><a href="dwarvenDefender.html">Dwarven Defender</a></li>
<li><a href="eldritchKnight.html">Eldritch Knight</a></li>
<li><a href="hierophant.html">Hierophant</a></li>
<li><a href="horizonWalker.html">Horizon Walker</a></li>
<li><a href="loremaster.html">Loremaster</a></li>
<li><a href="mysticTheurge.html">Mystic Theurge</a></li>
<li><a href="shadowdancer.html">Shadowdancer</a></li>
<li><a href="thaumaturgist.html">Thaumaturgist</a></li>
</ul>
</li>
<li><a href="epicLevels.html">Epic Levels</a></li>
<li><a href="epicClasses.html"><div style="margin-left: 10px">Epic Classes</div></a></li>
<li><a href="epicSkills.html"><div style="margin-left: 10px">Epic Skills</div></a></li>
<li><a href="epicFeats.html"><div style="margin-left: 10px">Epic Feats</div></a></li>
<li><a href="epicPrestigeClasses.html"><div style="margin-left: 10px">Epic Prestige Classes</div></a>
<ul>
<li><a href="agentRetriever.html">Agent Retriever</a></li>
<li><a href="cosmicDescryer.html">Cosmic Descryer</a></li>
<li><a href="divineEmissary.html">Divine Emissary</a></li>
<li><a href="epicInfiltrator.html">Epic Infiltrator</a></li>
<li><a href="guardianParamount.html">Guardian Paramount</a></li>
<li><a href="highProselytizer.html">High Proselytizer</a></li>
<li><a href="legendaryDreadnought.html">Legendary Dreadnought</a></li>
<li><a href="perfectWight.html">Perfect Wight</a></li>
<li><a href="unionSentinel.html">Union Sentinel</a></li>
</ul>
</li>
<li><a href="epicSpells.html"><div style="margin-left: 10px">Epic Spells</div></a></li>
<li class="selected"><a href="epicSpellDevelopment.html"><div style="margin-left: 20px">Developing</div></a></li>
<li><a href="epicMagicItems.html"><div style="margin-left: 10px">Epic Magic Items</div></a>
<ul>
<li><a href="epicMagicItemsOther.html">Other Items</a></li>
<li><a href="epicArtifacts.html">Intelligent Items and Artifacts</a></li>
</ul>
</li>
<li><a href="epicMonsters.html"><div style="margin-left: 10px">Epic Monsters</div></a>
<ul>
<li><a href="epicNonAbominations.html">Non-Abominations</a></li>
</ul>
</li>
<li><a href="epicObstacles.html"><div style="margin-left: 10px">Epic Obstacles</div></a></li>
<li><a href="magicOverview.html">Magic Overview</a>
<ul>
<li><a href="magicSchools.html">Schools of Magic</a></li>
<li><a href="arcaneSpells.html">Arcane Magic</a></li>
<li><a href="divineSpells.html">Divine Magic</a></li>
<li><a href="specialAbilities.html">Special Abilities</a></li>
</ul>
</li>
<li><a href="spellList.html">Spell List</a>
<ul>
<li><a href="#" onclick="var w = window.open('spellSearch.html', 'spell_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false">Spell Search</a></li>
<li><a href="bardSpells.html">Bard Spells</a></li>
<li><a href="clericSpells.html">Cleric Spells</a></li>
<li><a href="clericDomains.html">Cleric Domains</a></li>
<li><a href="druidSpells.html">Druid Spells</a></li>
<li><a href="paladinSpells.html">Paladin Spells</a></li>
<li><a href="rangerSpells.html">Ranger Spells</a></li>
<li><a href="wizardSpells.html">Sorcerer/Wizard Spells</a></li>
<li><a href="spellsAtoZ.html">Spells A to Z</a>
<ul>
<li><a href="spellsAtoB.html">Acid Arrow — Burning Hands</a></li>
<li><a href="spellsC.html">Call Lightning — Curse Water</a></li>
<li><a href="spellsDtoE.html">Dancing Lights — Eyebite</a></li>
<li><a href="spellsFtoG.html">Fabricate — Gust of Wind</a></li>
<li><a href="spellsHtoL.html">Hallow — Lullaby</a></li>
<li><a href="spellsMtoO.html">Mage Armor — Owl's Wisdom</a></li>
<li><a href="spellsPtoR.html">Passwall — Rusting Grasp</a></li>
<li><a href="spellsS.html">Sanctuary — Sympathy</a></li>
<li><a href="spellsTtoZ.html">Telekinesis — Zone of Truth</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="magicItems.html">Magic Items</a>
<ul>
<li><a href="magicItemsCreation.html">Creating Magic Items</a></li>
<li><a href="magicItemsAW.html#armor">Armor</a></li>
<li><a href="magicItemsPRR.html#potions">Potions</a></li>
<li><a href="magicItemsPRR.html#rings">Rings</a></li>
<li><a href="magicItemsPRR.html#rods">Rods</a></li>
<li><a href="magicItemsSSW.html#scrolls">Scrolls</a></li>
<li><a href="magicItemsSSW.html#staffs">Staffs</a></li>
<li><a href="magicItemsSSW.html#wands">Wands</a></li>
<li><a href="magicItemsAW.html#weapons">Weapons</a></li>
<li><a href="magicItemsWI.html">Wondrous Items</a></li>
<li><a href="magicItemsICA.html">Intelligent, Cursed, & Artifacts</a></li>
</ul>
</li>
<li><a href="monsters.html">Monsters</a>
<ul>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="monstersAtoZ.html">Monsters A to Z</a>
<ul>
<li><a href="monstersA.html">Aboleth — Azer</a></li>
<li><a href="monstersBtoC.html">Barghest — Couatl</a></li>
<li><a href="monstersDtoDe.html">Dark Mantle — Devourer</a></li>
<li><a href="monstersDitoDo.html">Digester — Doppleganger</a></li>
<li><a href="monstersDrtoDw.html">Dragon — Dwarf</a></li>
<li><a href="monstersEtoF.html">Eagle — Fungus</a></li>
<li><a href="monstersG.html">Gargoyle — Grimlock</a></li>
<li><a href="monstersHtoI.html">Hag — Invisible Stalker</a></li>
<li><a href="monstersKtoL.html">Kobold — Lycanthrope</a></li>
<li><a href="monstersMtoN.html">Magmin — Nymph</a></li>
<li><a href="monstersOtoR.html">Ogre — Rust Monster</a></li>
<li><a href="monstersS.html">Sahuagin — Swarm</a></li>
<li><a href="monstersTtoZ.html">Tarrasque — Zombie</a></li>
</ul>
</li>
<li><a href="monstersAnimal.html">Animals</a></li>
<li><a href="monstersVermin.html">Vermin</a></li>
<li><a href="monsterTypes.html">Types, Subtypes, & Special Abilities</a></li>
<li><a href="improvingMonsters.html">Improving Monsters</a></li>
<li><a href="monsterFeats.html">Monster Feats</a></li>
<li><a href="monstersAsRaces.html">Monsters as Races</a></li>
</ul>
</li>
<li><a href="carryingAndExploration.html">Carrying, Movement, and Exploration</a></li>
<li><a href="treasure.html">Treasure</a></li>
<li><a href="wildernessAndEnvironment.html">Wilderness, Weather, and Environment</a></li>
<li><a href="traps.html">Traps</a></li>
<li><a href="planes.html">Planes</a></li>
<li><a href="psionic.html">Psionic</a>
<ul>
<li><a href="psionicRaces.html">Races</a></li>
<li><a href="psionicClasses.html">Classes</a>
<ul>
<li><a href="psionicPsion.html">Psion</a></li>
<li><a href="psionicPsychicWarrior.html">Psychic Warrior</a></li>
<li><a href="psionicSoulknife.html">Soulknife</a></li>
<li><a href="psionicWilder.html">Wilder</a></li>
</ul>
</li>
<li><a href="psionicSkills.html">Skills</a></li>
<li><a href="psionicFeats.html">Feats</a></li>
<li><a href="psionicPrestigeClasses.html">Prestige Classes</a>
<ul>
<li><a href="psionicCerebremancer.html">Cerebremancer</a></li>
<li><a href="psionicElocater.html">Elocater</a></li>
<li><a href="psionicFist.html">Psionic Fist</a></li>
<li><a href="psionicSlayer.html">Slayer</a></li>
<li><a href="psionicMetamind.html">Metamind</a></li>
<li><a href="psionicPsionUncarnate.html">Psion Uncarnate</a></li>
<li><a href="psionicPyrokineticist.html">Pyrokineticist</a></li>
<li><a href="psionicThrallherd.html">Thrallherd</a></li>
<li><a href="psionicWarMind.html">War Mind</a></li>
</ul>
</li>
<li><a href="psionicPowers.html">Powers</a>
<ul>
<li><a href="#" onclick="
var w = window.open('powerSearch.html', 'power_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false">Power Search</a></li>
<li><a href="psionicDescriptions.html">Descriptions Format</a></li>
<li><a href="psionicPsionList.html">Psion/Wilder List</a></li>
<li><a href="psionicDisciplineList.html">Discipline List</a></li>
<li><a href="psionicWarriorList.html">Psychic Warrior List</a></li>
<li><a href="psionicPowersAtoC.html">Adapt Body — Crystallize</a></li>
<li><a href="psionicPowersDtoF.html">Danger Sense — Fusion</a></li>
<li><a href="psionicPowersGtoP.html">Genesis — Psychofeedback</a></li>
<li><a href="psionicPowersQtoW.html">Quintessence — Weapon of Energy</a></li>
</ul>
</li>
<li><a href="psionicItems.html">Psionic Items</a>
<ul>
<li><a href="psionicItemsAW.html">Armor & Weapons</a></li>
<li><a href="psionicItemsCCDT.html">Cognizance Crystals, Dorjes & Tatoos</a></li>
<li><a href="psionicItemsPSP.html">Power Stones & Psicrowns</a></li>
<li><a href="psionicItemsU.html">Universal Items</a></li>
<li><a href="psionicItemsCA.html">Cursed & Aritfacts</a></li>
</ul>
</li>
<li><a href="psionicMonsters.html">Monsters</a></li>
</ul>
</li>
<li><a href="divine.html">Divine</a>
<ul>
<li><a href="salientAbilities.html">Salient Divine Abilities</a></li>
<li><a href="divineFeats.html">Feats</a></li>
<li><a href="divineDomains.html">Domains</a></li>
<li><a href="divineNewSpells.html">Spells</a></li>
<li><a href="divineMinions.html">Minions</a></li>
</ul>
</li>
<li><a href="unearthedArcana.html">Unearthed Arcana</a>
<ul>
<li><a href="unearthedCharacter.html">Character</a>
<ul>
<li><a href="unearthedContacts.html">Contacts</a></li>
<li><a href="unearthedReputation.html">Reputation</a></li>
<li><a href="unearthedHonor.html">Honor</a></li>
<li><a href="unearthedTaint.html">Taint</a></li>
<li><a href="unearthedSanity.html">Sanity</a></li>
</ul>
</li>
<li><a href="unearthedRaces.html">Racial Variants</a>
<ul>
<li><a href="unearthedEnvironmentalVariants.html">Environmental Variants</a></li>
<li><a href="unearthedElementalVariants.html">Elemental Variants</a></li>
</ul>
</li>
<li><a href="unearthedBloodlines.html">Bloodlines</a></li>
<li><a href="unearthedClasses.html">Class Variants</a>
<ul>
<li><a href="unearthedCoreClass.html">Core Class Variants</a></li>
<li><a href="unearthedSpecialist.html">Specialist Wizard Variants</a></li>
<li><a href="unearthedGestalt.html">Gestalt Characters</a></li>
</ul>
</li>
<li><a href="unearthedNewClasses.html">New Classes</a>
<ul>
<li><a href="unearthedPrestige.html">Prestigious Classes</a></li>
<li><a href="unearthedParagon.html">Racial Paragon Classes</a></li>
</ul>
</li>
<li><a href="unearthedSkills.html">Skills Variants</a>
<ul>
<li><a href="unearthedAlternativeSkills.html">Alternative Skill Systems</a></li>
<li><a href="unearthedCraftPoints.html">Craft Points</a></li>
</ul>
</li>
<li><a href="unearthedFeats.html">Feats Variants</a>
<ul>
<li><a href="unearthedTraits.html">Traits</a></li>
<li><a href="unearthedFlaws.html">Flaws</a></li>
<li><a href="unearthedSpelltouchedFeats.html">Spelltouched Feats</a></li>
<li><a href="unearthedTests.html">Test-Based Prerequisites</a></li>
</ul>
</li>
<li><a href="unearthedCombat.html">Combat Variants</a>
<ul>
<li><a href="unearthedFacing.html">Facing and Hex Grids</a></li>
<li><a href="unearthedDefence.html">Defence and Armor</a></li>
<li><a href="unearthedInjury.html">Injury and Death</a></li>
<li><a href="unearthedRolls.html">Rolls and Modifiers</a></li>
</ul>
</li>
<li><a href="unearthedMagic.html">Magic</a>
<ul>
<li><a href="unearthedRecharge.html">Recharge Magic</a></li>
<li><a href="unearthedSpellPoints.html">Spell Points</a></li>
<li><a href="unearthedMetamagic.html">Metamagic Variants</a></li>
<li><a href="unearthedSummon.html">Summon Monster Variants</a></li>
<li><a href="unearthedIncantations.html">Incantations</a></li>
<li><a href="unearthedItems.html">Magic Items</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</td><td></td></tr></table>
</td>
<td style="width: 30px"></td>
<td>
<!-- main contents -->
<a id="epic-spells"></a><h2>Epic Spells</h2>
<a id="developing-epic-spells"></a><h3>DEVELOPING EPIC SPELLS<br />
</h3>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td class="line"> </td>
</tr>
</tbody>
</table>
An epic spell is developed from smaller pieces called seeds and
connecting pieces called factors. Every epic seed has a base Spellcraft
DC, and every factor has a Spell-craft DC adjustment. When a desired
spell is developed, the spellcaster spends resources and time to
assemble the pieces that make up the epic spell. The base Spellcraft
DCs of each seed are added together; then the DC adjustments of the
factors are added to that total. The sum equals the final Spellcraft DC
for the epic spell. <br />
<p>The final Spellcraft DC is the most significant gauge of the
epic spell’s power. A spellcaster attempts to cast an epic spell
by
making a Spellcraft check against the epic spell’s Spellcraft DC.
Thus,
a spellcaster knows immediately, based on his or her own Spellcraft
bonus, what epic spells are within his or her capability to cast, which
are risky, and which are beyond him or her. Epic casters don’t
commit
time and money to develop epic spells until they are powerful enough to
cast them. </p>
<p>An epic spell developed by an arcane spellcaster is arcane,
and an epic spell developed by a divine spellcaster is divine. A
character who can cast both divine and arcane epic spells chooses
whether a particular spell he or she develops will be arcane or divine.
If that same caster uses the heal or life seed in an epic spell, that
spell is always considered divine. All the epic spells described here
can be developed independently by a character who spends the necessary
time, money, and experience points. Alternatively, a character can use
those spells as a starting point when creating customized versions of
the spells. </p>
<a id="table-epic-spell-seeds"></a><table border="0" cellpadding="1" cellspacing="0" style="width: 450px">
<tbody>
<tr valign="bottom">
<th>Seed<br />
</th>
<th>Base Spellcraft DC<br />
</th>
<td style="vertical-align: top;"><span
style="font-weight: bold;">Seed</span><br />
</td>
<td style="vertical-align: top;"><span
style="font-weight: bold;">Base Spellcraft DC</span><br />
</td>
</tr>
<tr class="odd-row">
<td>Afflict<br />
</td>
<td>14</td>
<td style="vertical-align: top;">Energy</td>
<td style="vertical-align: top;">19</td>
</tr>
<tr>
<td>Animate</td>
<td>25</td>
<td style="vertical-align: top;">Foresee</td>
<td style="vertical-align: top;">17<br />
</td>
</tr>
<tr class="odd-row">
<td>Animate dead</td>
<td>23</td>
<td style="vertical-align: top;">Fortify</td>
<td style="vertical-align: top;">17<br />
</td>
</tr>
<tr>
<td>Armor</td>
<td>14</td>
<td style="vertical-align: top;">Heal*</td>
<td style="vertical-align: top;">25<br />
</td>
</tr>
<tr class="odd-row">
<td>Banish</td>
<td>27</td>
<td style="vertical-align: top;">Life*</td>
<td style="vertical-align: top;">27<br />
</td>
</tr>
<tr>
<td>Compel</td>
<td>19</td>
<td style="vertical-align: top;">Reflect</td>
<td style="vertical-align: top;">27<br />
</td>
</tr>
<tr class="odd-row">
<td>Conceal</td>
<td>17</td>
<td style="vertical-align: top;">Reveal</td>
<td style="vertical-align: top;">19<br />
</td>
</tr>
<tr>
<td>Conjure</td>
<td>21</td>
<td style="vertical-align: top;">Slay</td>
<td style="vertical-align: top;">25<br />
</td>
</tr>
<tr class="odd-row">
<td>Contact</td>
<td>23</td>
<td style="vertical-align: top;">Summon</td>
<td style="vertical-align: top;">14<br />
</td>
</tr>
<tr>
<td class="last-row">Delude</td>
<td class="last-row">14</td>
<td style="vertical-align: top;">Transform</td>
<td style="vertical-align: top;">21</td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">Destroy</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">29</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">Transport</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">27<br />
</td>
</tr>
<tr>
<td style="vertical-align: top;">Dispel</td>
<td style="vertical-align: top;">19</td>
<td style="vertical-align: top;">Ward</td>
<td style="vertical-align: top;">14<br />
</td>
</tr>
<tr>
<td style="vertical-align: top;" rowspan="1" colspan="4"><span
style="font-style: italic;">*Spellcasters without at least 24 ranks in
Knowledge (religion) or Knowledge (nature) may not use heal or life
spell seeds.</span><br />
</td>
</tr>
</tbody>
</table>
<a id="resource-cost"></a><p><span style="font-weight: bold;">Resource Cost:</span> The
development of an epic spell uses up raw materials costing a number of
gold pieces equal to 9,000 xthe final Spellcraft DC of the epic spell
being developed. </p>
<a id="development-time"></a><p><span style="font-weight: bold;">Development Time:</span>
Developing an epic spell takes one day for each 50,000 gp in resources
required to develop the spell, rounded up to whole days. </p>
<a id="xp-cost"></a><p><span style="font-weight: bold;">XP Cost:</span> To develop an
epic spell, a character must spend 1/25 of its resource price in
experience points. </p>
<a id="addin-seed-dcs"></a><p><span style="font-weight: bold;">Adding Seed DCs:</span> When
two or more epic seeds are combined in an epic spell, their base
Spellcraft DCs are added together. Both contribute toward the
spell’s
final Spellcraft DC. </p>
<a id="determining-school"></a><p><span style="font-weight: bold;">Determining School:</span>
When combining two or more seeds to develop an epic spell, the school
of the finished spell is decided by the caster from among the seeds
that make up the epic spell. </p>
<a id="combining-descriptors"></a><p><span style="font-weight: bold;">Combining Descriptors:</span>
When two or more epic seeds are combined in an epic spell, all the
descriptors from each seed apply to the finished spell. </p>
<a id="combining-components-and-casting-times"></a><p><span style="font-weight: bold;">Combining Components and
Casting Times:</span> Almost every epic spell has verbal and somatic
components and a 1-minute casting time, regardless of the number of
epic seeds combined. The only exceptions are epic spells with the heal
and life seeds, which have divine focus components. </p>
<a id="combining-range-targets-area-and-effect"></a><p><span style="font-weight: bold;">Combining Range, Targets,
Area, and Effect:</span> One seed might have a range of 12,000 feet,
another seed might have a range of 400 feet, and a third seed might not
have a range at all. Likewise, some seeds have targets, while others
have an effect or an area. To determine which seed takes precedence in
the finished epic spell, the character must decide which seed is the
base seed. The seed most important to the spell’s overall purpose
is
the base seed, and it determines the casting time, range, target, and
so on. The other seeds apply only their specific effects to the
finished spell. It is occasionally difficult to determine a base seed
by examining the spell’s effects. If no one seed is most
important,
simply pick one seed for the purposes of making this determination. </p>
<a id="combining-durations"></a><p><span style="font-weight: bold;">Combining Durations:</span>
When combining two or more seeds to develop an epic spell, the seed
with the shortest duration determines the duration of the finished epic
spell. If any seed of an epic spell is dismissible by the caster, the
epic spell is dismissible. </p>
<a id="saving-throws"></a><p><span style="font-weight: bold;">Saving Throws:</span> Even if
more than one seed has an associated saving throw, the final spell will
have only a single saving throw. If two or more seeds have the same
kind of saving throw (Fortitude, Reflex, or Will), then obviously that
will be used for the spell’s saving throw. If the seeds have
different
kinds of saving throws, simply choose the saving throw that seems most
appropriate for the final spell. </p>
<a id="spell-resistance"></a><p><span style="font-weight: bold;">Spell Resistance:</span> When
combining two or more seeds to develop an epic spell, if even one seed
is subject to spell resistance, the finished epic spell is subject to
it as well. </p>
<a id="factors"></a><p><span style="font-weight: bold;">Factors:</span> Factors are
not part of epic seeds, but they are the tools used to modify specific
parameters of any given seed. Applying factors to the seeds of an epic
spell can increase or decrease the final Spellcraft DC, increase the
duration, change the area of a spell, and affect many other aspects of
the spell. </p>
<p>There are three kinds of factors: </p>
<ol>
<li>Those that can affect a number of seeds. </li>
<li>Those that can only be used with specific seeds. </li>
<li>Those that reduce the Spellcraft DC rather than increasing
it. These are referred to as mitigating factors. To calculate the final
Spellcraft DC of an epic spell correctly, it’s important to
determine
the mitigating factors last, after all the factors that increase the DC
have been accounted for. </li>
</ol>
<a id="development-is-an-art"></a><p><span style="font-weight: bold;">Development Is an Art:</span>
Many times developing a completely new epic spell requires some
guesswork and rule stretching. As with making and pricing magic items,
a sort of balancing act is required. Often the description of a seed
will need to be stretched for a particular spell. If necessary, assess
an “ad hoc” Spellcraft DC adjustment for any effect that
cannot be
extrapolated from the seeds and factors presented here-the example
spells use ad hoc factors frequently. In all cases, the GM determines
the actual Spellcraft DC of the new spell</p>
<a id="approval"></a><p><span style="font-weight: bold;">Approval:</span> This is the
final step, and it’s critically important. The epic spell
development
work and reasoning must be shown to the GM and receive his or her
approval. If the GM doesn’t approve, then the epic spell cannot
be
developed. However, the GM should explain why the epic spell
wasn’t
approved and possibly offer suggestions on how to create an epic spell
that will be acceptable.<br />
</p>
<a id="epic-psionic-seeds"></a><h6>Epic Psionic Seeds </h6>
Psionic characters can acquire epic powers. Generally, all the
epic
spell rules work for epic powers as well, except as noted below for
displays.
<p>Psionic characters take the Epic Manifestation feat, which
works
just like the Epic Spellcasting feat. The prerequisites for this feat
are 24 ranks of Psicraft, 24 ranks of Knowledge (psionics), and the
ability to manifest 9th-level psionic powers. </p>
<p>Just as spellcasters use no spell slots to cast epic spells,
psionic
characters use no power points to manifest epic powers. Instead, they
freely manifest their known epic powers a number of times per day equal
to their Knowledge (psionics) skill divided by 10 (round down).</p>
<a id="table-psionic-seeds"></a><span style="font-weight: bold;">Table: Psionic Seeds </span><br />
<table border="0" cellpadding="1" cellspacing="0" style="width: 450px">
<tbody>
<tr valign="bottom">
<th><br />
</th>
<th>Base Psicraft DC<br />
</th>
<td style="vertical-align: top;"><br />
</td>
<td style="vertical-align: top;"><span
style="font-weight: bold;">Base Psicraft DC</span><br />
</td>
</tr>
<tr class="odd-row">
<td><span style="font-style: italic;">Psychometabolism</span><br />
</td>
<td>17<br />
</td>
<td style="vertical-align: top; font-style: italic;">Telepathy</td>
<td style="vertical-align: top;"><br />
</td>
</tr>
<tr>
<td>Fortify</td>
<td>25<br />
</td>
<td style="vertical-align: top;">Compel</td>
<td style="vertical-align: top;">19<br />
</td>
</tr>
<tr class="odd-row">
<td>Slay</td>
<td>21<br />
</td>
<td style="vertical-align: top;">Contact</td>
<td style="vertical-align: top;">23<br />
</td>
</tr>
<tr>
<td>Transform</td>
<td>50<br />
</td>
<td style="vertical-align: top;">Delude</td>
<td style="vertical-align: top;">14<br />
</td>
</tr>
<tr class="odd-row">
<td>Heal<br />
</td>
<td><br />
</td>
<td style="vertical-align: top;"><span
style="font-style: italic;">Psychokinesis </span><br />
</td>
<td style="vertical-align: top;"><br />
</td>
</tr>
<tr>
<td><span style="font-style: italic;">Psychoportation</span><br />
</td>
<td><br />
</td>
<td style="vertical-align: top;">Dispel</td>
<td style="vertical-align: top;">19<br />
</td>
</tr>
<tr class="odd-row">
<td>Banish</td>
<td>27<br />
</td>
<td style="vertical-align: top;">Energy</td>
<td style="vertical-align: top;">19<br />
</td>
</tr>
<tr>
<td>Summon</td>
<td>14<br />
</td>
<td style="vertical-align: top;">Reflect <br />
</td>
<td style="vertical-align: top;">27<br />
</td>
</tr>
<tr class="odd-row">
<td>Transport</td>
<td>27<br />
</td>
<td style="vertical-align: top;">Destroy <br />
</td>
<td style="vertical-align: top;">29<br />
</td>
</tr>
<tr>
<td class="last-row" style="font-style: italic;">Clairsentience</td>
<td class="last-row"><br />
</td>
<td style="vertical-align: top;">Ward</td>
<td style="vertical-align: top;">14<br />
</td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">Afflict<br />
</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">14<br />
</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188); font-style: italic;">Metacreativity</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);"><br />
</td>
</tr>
<tr>
<td style="vertical-align: top;">Foresee</td>
<td style="vertical-align: top;">17<br />
</td>
<td style="vertical-align: top;">Armor</td>
<td style="vertical-align: top;">14<br />
</td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">Reveal</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">19<br />
</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">Conjure</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">21<br />
</td>
</tr>
<tr>
<td style="vertical-align: top;">Conceal</td>
<td style="vertical-align: top;">17<br />
</td>
<td style="vertical-align: top;">Animate dead</td>
<td style="vertical-align: top;">23<br />
</td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);"><br />
</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);"><br />
</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">Animate</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">25<br />
</td>
</tr>
<tr>
<td style="vertical-align: top;"><br />
</td>
<td style="vertical-align: top;"><br />
</td>
<td style="vertical-align: top;">Life</td>
<td style="vertical-align: top;">55<br />
</td>
</tr>
</tbody>
</table>
<br />
<table style="width: 100%;" border="0" cellpadding="1"
cellspacing="0">
<tbody>
<tr>
<th style="width: 47%;"><a id="table-epic-spell-factors"></a><span style="font-weight: bold;">Table:
Epic Spell Factors<br />
</span>
<table style="width: 100%;" border="0" cellpadding="1"
cellspacing="0">
<tbody>
<tr>
<th style="width: 80%;"><br />
</th>
<th style="width: 10%;">Spellcraft DC Modifier<br />
</th>
</tr>
<tr class="odd-row">
<td style="width: 80%;"><span
style="font-weight: bold;">Casting Time</span><br />
</td>
<td style="width: 10%;"><br />
</td>
</tr>
<tr>
<td style="width: 80%;">Reduce casting time by 1
round (minimum 1 round)</td>
<td style="width: 10%;">+1<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;">1-action casting time<br />
</td>
<td style="width: 10%;">+20<br />
</td>
</tr>
<tr>
<td style="width: 80%;">Quickened spell (limit one
quickened action/round)</td>
<td style="width: 10%;">+28<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;">Contingent on specific trigger<sup>1</sup></td>
<td style="width: 10%;">+25<br />
</td>
</tr>
<tr>
<td style="width: 80%;">Components No verbal component</td>
<td style="width: 10%;">+2<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;">No somatic component</td>
<td style="width: 10%;">+2<br />
</td>
</tr>
<tr>
<td style="width: 80%;"><span
style="font-weight: bold;">Duration</span><sup>2</sup><br />
</td>
<td style="width: 10%;"><br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;">Increase duration by 100% <br />
</td>
<td style="width: 10%;">+2<br />
</td>
</tr>
<tr>
<td style="width: 80%;">Permanent duration (apply
this factor after all other epic spell factors but before mitigating
factors)</td>
<td style="width: 10%;">x5<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;">Dismissible by caster (if not
already)</td>
<td style="width: 10%;">+2<br />
</td>
</tr>
<tr>
<td style="width: 80%;">Range Increase range by 100%</td>
<td style="width: 10%;">+2<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;"><span
style="font-weight: bold;">Target</span><sup>3</sup><br />
</td>
<td style="width: 10%;"><br />
</td>
</tr>
<tr>
<td style="width: 80%;">Add extra target within 300
ft.</td>
<td style="width: 10%;">+10<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;">Change from target to area
(pick area option below)</td>
<td style="width: 10%;">+10<br />
</td>
</tr>
<tr>
<td style="width: 80%;">Change from personal to Area
(pick Area option below)</td>
<td style="width: 10%;">+15<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;">Change from target to touch
or ray (300-ft. range)</td>
<td style="width: 10%;">+4<br />
</td>
</tr>
<tr>
<td style="width: 80%;">Change from touch or ranged
touch attack to target</td>
<td style="width: 10%;">+4<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;"><span
style="font-weight: bold;">Area</span><sup>4</sup><br />
</td>
<td style="width: 10%;"><br />
</td>
</tr>
<tr>
<td style="width: 80%;">Change area to bolt (5 ft.
x300 ft. or 10 ft. x150 ft.)</td>
<td style="width: 10%;">+2<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;">Change area to cylinder
(10-ft. radius, 30 ft. high)</td>
<td style="width: 10%;">+2<br />
</td>
</tr>
<tr>
<td style="width: 80%;">Change area to 40-ft. cone</td>
<td style="width: 10%;">+2<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;">Change area to four 10-ft.
cubes</td>
<td style="width: 10%;">+2<br />
</td>
</tr>
<tr>
<td style="width: 80%;">Change area to 20-ft. radius</td>
<td style="width: 10%;">+2<br />
</td>
</tr>
<tr class="odd-row">
<td style="width: 80%;">Change area to target</td>
<td style="width: 10%;">+4<br />
</td>
</tr>
<tr>
<td style="width: 80%;">Change area to touch or ray
(close range)</td>