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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=windows-1250" http-equiv="content-type" />
<link rel="shortcut icon" href="favicon.ico" />
<title>
SRD - Epic Magic Armor and Weapons
</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="http://www.google-analytics.com/urchin.js" type="text/javascript">
</script>
<script type="text/javascript">
_uacct = "UA-239947-2";
urchinTracker();
</script>
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td style="width: 170px; text-align: right">
<img alt="d20 Logo" src="d20.jpg" />
</td>
<td style="width: 30px"></td>
<td colspan="3" id="title">
System Reference Document v3.5
</td>
<td rowspan="3" style="background-color: #8B2323; width: 15px"></td>
</tr>
<tr>
<td colspan="3" style="height: 15px"></td>
<td rowspan="2" style="width: 15px"></td>
</tr>
<tr valign="top">
<td>
<!-- left-hand navigation / menu -->
<table width="170px">
<tr><td style="width: 100%; background-color: #8b2323">
<div class="menu2">
<ul>
<li><a href="home.html">SRD Home</a>
<ul>
<li><a href="tips.html">Tips and Stuff</a></li>
<li><a href="siteMap.html">Site Map</a></li>
</ul>
</li>
<li><a href="legal.html">Legal Information</a></li>
<li><a href="tools.html">Tools</a>
<ul>
<li><a href="toolsScreen.html">DM Screen</a></li>
<li><a href="#" onclick="
var w = window.open('anchorSearch.html', 'anchor_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Site Search</a></li>
<li><a href="#" onclick="
var w = window.open('spellSearch.html', 'spell_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Spell Search</a></li>
<li><a href="#" onclick="
var w = window.open('powerSearch.html', 'power_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Power Search</a></li>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="toolsSpellIndex.html">Spell Index</a></li>
<li><a href="toolsPowerIndex.html">Power Index</a></li>
<li><a href="toolsMonsterIndex.html">Monster Index</a></li>
<li><a href="toolsMagicItemIndex.html">Wondrous Item Index</a></li>
<li><a href="#" onclick="
var w = window.open('toolsDiceSage.html', 'dicesage', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=300px,height=500px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
DiceSage</a></li>
</ul>
</li>
<li><a href="basics.html">Basics & Ability Scores</a></li>
<li><a href="description.html">Alignment & Description</a></li>
<li><a href="races.html">Races</a></li>
<li><a href="classes.html">Character Classes</a>
<ul>
<li><a href="barbarian.html">Barbarian</a></li>
<li><a href="bard.html">Bard</a></li>
<li><a href="cleric.html">Cleric</a></li>
<li><a href="druid.html">Druid</a></li>
<li><a href="fighter.html">Fighter</a></li>
<li><a href="monk.html">Monk</a></li>
<li><a href="paladin.html">Paladin</a></li>
<li><a href="ranger.html">Ranger</a></li>
<li><a href="rogue.html">Rogue</a></li>
<li><a href="sorcerer.html">Sorcerer</a></li>
<li><a href="wizard.html">Wizard</a></li>
</ul>
</li>
<li><a href="skills.html">Skills</a>
<ul>
<li><a href="skillsAll.html">In Alphabetical Order</a></li>
<li><a href="skillsStr.html">Strength-Based</a></li>
<li><a href="skillsDex.html">Dexterity-Based</a></li>
<li><a href="skillsCon.html">Constitution-Based</a></li>
<li><a href="skillsInt.html">Intelligence-Based</a></li>
<li><a href="skillsWis.html">Wisdom-Based</a></li>
<li><a href="skillsCha.html">Charisma-Based</a></li>
<li><a href="skillsTro.html">Trained Only</a></li>
<li><a href="skillsAcp.html">With Armor Check Penalty</a></li>
</ul>
</li>
<li><a href="feats.html">Feats</a>
<ul>
<li><a href="featsAll.html">In Alphabetical Order</a></li>
<li><a href="featsGen.html">General</a></li>
<li><a href="featsFtb.html">Fighter Bonus</a></li>
<li><a href="featsItc.html">Item Creation</a></li>
<li><a href="featsMtm.html">Metamagic</a></li>
<li><a href="featsList.html">Compiled</a></li>
</ul>
</li>
<li><a href="equipment.html">Equipment</a>
<ul>
<li><a href="weapons.html">Weapons</a></li>
<li><a href="armor.html">Armor</a></li>
<li><a href="goodsAndServices.html">Goods & Services</a></li>
</ul>
</li>
<li><a href="specialMaterials.html">Special Materials</a></li>
<li><a href="combat.html">Combat</a>
<ul>
<li><a href="initiativeAndAoO.html">Initiative & Attacks of Opportunity</a></li>
<li><a href="actionsInCombat.html">Actions In Combat</a></li>
<li><a href="injuryAndDeath.html">Injury & Death</a></li>
<li><a href="movement.html">Movement, Position, & Distance</a></li>
<li><a href="combatModifiers.html">Combat Modifiers</a></li>
<li><a href="specialAttacks.html">Special Attacks</a></li>
<li><a href="initiativeActions.html">Special Initiative Actions</a></li>
</ul>
</li>
<li><a href="abilitiesAndConditions.html">Special Abilities & Conditions</a></li>
<li><a href="npcClasses.html">NPC Classes</a></li>
<li><a href="prestigeClasses.html">Prestige Classes</a>
<ul>
<li><a href="arcaneArcher.html">Arcane Archer</a></li>
<li><a href="arcaneTrickster.html">Arcane Trickster</a></li>
<li><a href="archmage.html">Archmage</a></li>
<li><a href="assassin.html">Assassin</a></li>
<li><a href="blackguard.html">Blackguard</a></li>
<li><a href="dragonDisciple.html">Dragon Disciple</a></li>
<li><a href="duelist.html">Duelist</a></li>
<li><a href="dwarvenDefender.html">Dwarven Defender</a></li>
<li><a href="eldritchKnight.html">Eldritch Knight</a></li>
<li><a href="hierophant.html">Hierophant</a></li>
<li><a href="horizonWalker.html">Horizon Walker</a></li>
<li><a href="loremaster.html">Loremaster</a></li>
<li><a href="mysticTheurge.html">Mystic Theurge</a></li>
<li><a href="shadowdancer.html">Shadowdancer</a></li>
<li><a href="thaumaturgist.html">Thaumaturgist</a></li>
</ul>
</li>
<li><a href="epicLevels.html">Epic Levels</a></li>
<li><a href="epicClasses.html"><div style="margin-left: 10px">Epic Classes</div></a></li>
<li><a href="epicSkills.html"><div style="margin-left: 10px">Epic Skills</div></a></li>
<li><a href="epicFeats.html"><div style="margin-left: 10px">Epic Feats</div></a></li>
<li><a href="epicPrestigeClasses.html"><div style="margin-left: 10px">Epic Prestige Classes</div></a>
<ul>
<li><a href="agentRetriever.html">Agent Retriever</a></li>
<li><a href="cosmicDescryer.html">Cosmic Descryer</a></li>
<li><a href="divineEmissary.html">Divine Emissary</a></li>
<li><a href="epicInfiltrator.html">Epic Infiltrator</a></li>
<li><a href="guardianParamount.html">Guardian Paramount</a></li>
<li><a href="highProselytizer.html">High Proselytizer</a></li>
<li><a href="legendaryDreadnought.html">Legendary Dreadnought</a></li>
<li><a href="perfectWight.html">Perfect Wight</a></li>
<li><a href="unionSentinel.html">Union Sentinel</a></li>
</ul>
</li>
<li><a href="epicSpells.html"><div style="margin-left: 10px">Epic Spells</div></a>
<ul>
<li><a href="epicSpellDevelopment.html">Developing</a></li>
</ul>
</li>
<li class="selected"><a href="epicMagicItems.html"><div style="margin-left: 10px">Epic Magic Items</div></a></li>
<li><a href="epicMagicItemsOther.html"><div style="margin-left: 20px">Other Items</div></a></li>
<li><a href="epicArtifacts.html"><div style="margin-left: 20px">Intelligent Items and Artifacts</div></a></li>
<li><a href="epicMonsters.html"><div style="margin-left: 10px">Epic Monsters</div></a>
<ul>
<li><a href="epicNonAbominations.html">Non-Abominations</a></li>
</ul>
</li>
<li><a href="epicObstacles.html"><div style="margin-left: 10px">Epic Obstacles</div></a></li>
<li><a href="magicOverview.html">Magic Overview</a>
<ul>
<li><a href="magicSchools.html">Schools of Magic</a></li>
<li><a href="arcaneSpells.html">Arcane Magic</a></li>
<li><a href="divineSpells.html">Divine Magic</a></li>
<li><a href="specialAbilities.html">Special Abilities</a></li>
</ul>
</li>
<li><a href="spellList.html">Spell List</a>
<ul>
<li><a href="#" onclick="var w = window.open('spellSearch.html', 'spell_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false">Spell Search</a></li>
<li><a href="bardSpells.html">Bard Spells</a></li>
<li><a href="clericSpells.html">Cleric Spells</a></li>
<li><a href="clericDomains.html">Cleric Domains</a></li>
<li><a href="druidSpells.html">Druid Spells</a></li>
<li><a href="paladinSpells.html">Paladin Spells</a></li>
<li><a href="rangerSpells.html">Ranger Spells</a></li>
<li><a href="wizardSpells.html">Sorcerer/Wizard Spells</a></li>
<li><a href="spellsAtoZ.html">Spells A to Z</a>
<ul>
<li><a href="spellsAtoB.html">Acid Arrow — Burning Hands</a></li>
<li><a href="spellsC.html">Call Lightning — Curse Water</a></li>
<li><a href="spellsDtoE.html">Dancing Lights — Eyebite</a></li>
<li><a href="spellsFtoG.html">Fabricate — Gust of Wind</a></li>
<li><a href="spellsHtoL.html">Hallow — Lullaby</a></li>
<li><a href="spellsMtoO.html">Mage Armor — Owl's Wisdom</a></li>
<li><a href="spellsPtoR.html">Passwall — Rusting Grasp</a></li>
<li><a href="spellsS.html">Sanctuary — Sympathy</a></li>
<li><a href="spellsTtoZ.html">Telekinesis — Zone of Truth</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="magicItems.html">Magic Items</a>
<ul>
<li><a href="magicItemsCreation.html">Creating Magic Items</a></li>
<li><a href="magicItemsAW.html#armor">Armor</a></li>
<li><a href="magicItemsPRR.html#potions">Potions</a></li>
<li><a href="magicItemsPRR.html#rings">Rings</a></li>
<li><a href="magicItemsPRR.html#rods">Rods</a></li>
<li><a href="magicItemsSSW.html#scrolls">Scrolls</a></li>
<li><a href="magicItemsSSW.html#staffs">Staffs</a></li>
<li><a href="magicItemsSSW.html#wands">Wands</a></li>
<li><a href="magicItemsAW.html#weapons">Weapons</a></li>
<li><a href="magicItemsWI.html">Wondrous Items</a></li>
<li><a href="magicItemsICA.html">Intelligent, Cursed, & Artifacts</a></li>
</ul>
</li>
<li><a href="monsters.html">Monsters</a>
<ul>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="monstersAtoZ.html">Monsters A to Z</a>
<ul>
<li><a href="monstersA.html">Aboleth — Azer</a></li>
<li><a href="monstersBtoC.html">Barghest — Couatl</a></li>
<li><a href="monstersDtoDe.html">Dark Mantle — Devourer</a></li>
<li><a href="monstersDitoDo.html">Digester — Doppleganger</a></li>
<li><a href="monstersDrtoDw.html">Dragon — Dwarf</a></li>
<li><a href="monstersEtoF.html">Eagle — Fungus</a></li>
<li><a href="monstersG.html">Gargoyle — Grimlock</a></li>
<li><a href="monstersHtoI.html">Hag — Invisible Stalker</a></li>
<li><a href="monstersKtoL.html">Kobold — Lycanthrope</a></li>
<li><a href="monstersMtoN.html">Magmin — Nymph</a></li>
<li><a href="monstersOtoR.html">Ogre — Rust Monster</a></li>
<li><a href="monstersS.html">Sahuagin — Swarm</a></li>
<li><a href="monstersTtoZ.html">Tarrasque — Zombie</a></li>
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<!-- main contents -->
<a id="epic-magic-items"></a><h2>Epic Magic Items</h2>
While not truly an artifact, the epic magic item is a creation of such
power that it surpasses other magic items. Epic magic items are objects
of great power and value. The following are typical characteristics of
an epic magic item. In general, an item with even one of these
characteristics is an epic magic item. <br />
<br />
<ul>
<li>Grants a bonus on attacks or damage greater than +5.</li>
<li>Grants an enhancement bonus to armor higher than +5.</li>
<li>Has a special ability with a market price modifier greater
than +5.</li>
<li>Grants an armor bonus of greater than +10 (not including
magic armor’s enhancement bonus).</li>
<li>Grants a natural armor, deflection, or resistance bonus
greater than +5.</li>
<li>Grants an enhancement bonus to an ability score greater
than +6.</li>
<li>Grants an enhancement bonus on a skill check greater than
+30.</li>
<li>Mimics a spell of an effective level higher than 9th.</li>
<li>Has a caster level above 20th.</li>
<li>Has a market price above 200,000 gp, not including material
costs for
armor or weapons, material component- or experience point-based costs,
or additional value for intelligent items.</li>
</ul>
<p>An epic magic item that grants a bonus beyond those allowed
for normal magic items has a higher market price than indicated by the
formulas for non-epic items. </p>
<p>Epic magic items are not artifacts. They are not unique,
though they are certainly very rare, and anyone with the proper item
creation feats can build them. Even an epic magic item can never grant
a dodge bonus, and the maximum inherent bonus that can be applied to an
ability score is +5. An epic magic item cannot be created that uses or
mimics an epic spell. A major artifact might be able to mimic such a
spell, however. </p>
<a id="creating-epic-magic-items"></a><h6>CREATING EPIC MAGIC ITEMS </h6>
The process of creating an epic magic item is very similar to creating
a nonepic magic item. However, certain important differences exist. <br />
<a id="caster-level"></a><h6>CASTER LEVEL </h6>
Spells with an effective level of 10th or higher are possible at epic
levels. Because these spell slots aren’t automatically gained at
a
particular level like 0- to 9th-level spells are, they don’t have
a
minimum caster level. For this reason, the minimum caster level for any
spell of 10th level or higher is set at 11 + spell level. <br />
<a id="prerequisites"></a><h6>PREREQUISITES </h6>
In addition to the materials and tools required for nonepic magic
items, any epic magic item requires at least two item creation feats:
the epic and nonepic version.<br />
<a id="market-price"></a><h6>MARKET PRICE </h6>
Use the guidelines for nonepic magic items to determine the market
price of an epic magic item, with one addition: If the item gives a
bonus beyond the limit allowed in for normal, nonepic magic items,
multiply the portion of the market price derived from that
characteristic by 10. Some epic characteristics, such as caster level,
don’t trigger this multiplier. <br />
<a id="experience-point-cost"></a><h6>EXPERIENCE POINT COST </h6>
The experience point cost to create an epic magic item is determined
differently than for a normal magic item. For all epic magic items
other than scrolls, divide the market price by 100, then add 10,000 XP
to the result. The final number is the experience point cost to create
the item. <br />
For epic scrolls, divide the market price by 25 (as normal for creating
a nonepic scroll), then add 1,000 XP to the result. The final number is
the experience point cost to create the epic scroll. <br />
<a id="magic-item-descriptions"></a><h6>MAGIC ITEM DESCRIPTIONS </h6>
In the following sections, each general type of magic item, such as
armor or scrolls, has an overall description, followed by descriptions
of specific items, if any. Each magic item description and table
follows the same format used for nonepic magic items. Specific
exceptions are noted as necessary.
<a id="epic-magic-armor"></a><h3>ARMOR<br />
</h3>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td class="line"> </td>
</tr>
</tbody>
</table>
Except when otherwise stated, epic magic armor and shields follow the
rules for nonepic magic armor and shields.<br />
<p>There is no limit to the enhancement bonus of epic magic armor
or shields, to the market price modifier of epic magic armor or shield
special abilities, or to the total enhancement bonus and market price
modifier of epic magic armor or shields. </p>
<a id="epic-armor-and-shield-base-price"></a><h5>EPIC ARMOR AND SHIELD BASE PRICE </h5>
To find the base price of an epic suit of magic armor or an epic magic
shield, roll on Table: Armor and Shields. Note that the +6 to +10 rows
apply only to armor and shields that provide an enhancement bonus of +6
to +10 or armor and shields with a single special ability whose market
price modifier is +6 to +10. Magic armor and shields with a total
effective bonus of +6 to +10 but that have an enhancement bonus of +5
or less and special abilities whose individual market price modifiers
are +5 or less use the table for nonepic magic armor to determine price.<br />
<br />
<a id="table-armor-and-shields"></a><table style="width: 100%;" border="0" cellpadding="1"
cellspacing="0">
<tbody>
<tr>
<td style="width: 47%; vertical-align: top;"><span
style="font-weight: bold;"><b>Table: Armor and Shields</b><br />
</span>
<table border="0" cellpadding="1" cellspacing="0"
style="width: 500px">
<tbody>
<tr>
<th style="width: 15%">d%<br />
</th>
<th style="width: 35%">Enhancement Bonus<br />
</th>
<th style="width: 20%">Base Price</th>
</tr>
<tr class="odd-row">
<td>01<br />
</td>
<td>+1 shield<sup>1</sup></td>
<td>1,000 gp</td>
</tr>
<tr>
<td>02<br />
</td>
<td>+1 armor<sup>2</sup></td>
<td>1,000 gp</td>
</tr>
<tr class="odd-row">
<td>03<br />
</td>
<td>+2 shield<sup>1</sup></td>
<td>4,000 gp</td>
</tr>
<tr>
<td>04<br />
</td>
<td>+2 armor<sup>2</sup></td>
<td>4,000 gp</td>
</tr>
<tr class="odd-row">
<td>05-06<br />
</td>
<td>+3 shield<sup>1</sup></td>
<td>9,000 gp</td>
</tr>
<tr>
<td>07-08<br />
</td>
<td>+3 armor<sup>2</sup></td>
<td>9,000 gp</td>
</tr>
<tr class="odd-row">
<td>09-12<br />
</td>
<td>+4 shield<sup>1</sup></td>
<td>16,000 gp</td>
</tr>
<tr>
<td>13-16<br />
</td>
<td>+4 armor<sup>2</sup></td>
<td>16,000 gp</td>
</tr>
<tr class="odd-row">
<td>17-21<br />
</td>
<td>+5 shield<sup>1</sup></td>
<td>25,000 gp</td>
</tr>
<tr>
<td>22-26<br />
</td>
<td>+5 armor<sup>2</sup></td>
<td>25,000 gp</td>
</tr>
<tr class="odd-row">
<td>27-30<br />
</td>
<td>+6 armor</td>
<td>360,000 gp<br />
</td>
</tr>
<tr>
<td>31-34<br />
</td>
<td>+6 shield<br />
</td>
<td>360,000 gp<br />
</td>
</tr>
<tr class="odd-row">
<td>35-38<br />
</td>
<td>+7 armor<br />
</td>
<td>490,000 gp<br />
</td>
</tr>
<tr>
<td>39-42<br />
</td>
<td>+7 shield<br />
</td>
<td>490,000 gp<br />
</td>
</tr>
<tr class="odd-row">
<td>43-45<br />
</td>
<td>+8 armor<br />
</td>
<td>640,000 gp<br />
</td>
</tr>
<tr>
<td>46-48<br />
</td>
<td>+8 shield<br />
</td>
<td>640,000 gp<br />
</td>
</tr>
<tr class="odd-row">
<td>49-50<br />
</td>
<td>+9 armor<br />
</td>
<td>810,000 gp<br />
</td>
</tr>
<tr>
<td class="last-row">51-52<br />
</td>
<td class="last-row">+9 shield<br />
</td>
<td class="last-row">810,000 gp<br />
</td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">53-54<br />
</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">+10
shield <br />
</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">1,000,000
gp<br />
</td>
</tr>
<tr>
<td style="vertical-align: top;">55-56<br />
</td>
<td style="vertical-align: top;">+10 armor<br />
</td>
<td style="vertical-align: top;">1,000,000 gp<br />
</td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">57-62</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);"
rowspan="1" colspan="2">Specific armor or shield<sup>3</sup> <br />
</td>
</tr>
<tr>
<td style="vertical-align: top;">63-75</td>
<td style="vertical-align: top;" rowspan="1"
colspan="2">Armor with special ability and roll again<sup>4</sup>
</td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">76-98</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);"
rowspan="1" colspan="2">Shield with special ability and roll again<sup>4</sup>
<br />
</td>
</tr>
<tr>
<td style="vertical-align: top;">99</td>
<td style="vertical-align: top;" rowspan="1"
colspan="2">Epic shield<sup>5</sup></td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">100<br />
</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);"
rowspan="1" colspan="2">Epic armor<sup>5</sup></td>
</tr>
<tr>
<td colspan="3">1<span style="font-style: italic;">
Roll also on nonepic magic item Table: Shield Special Abilities.
</span><br />
2<span style="font-style: italic;"> Roll also on
nonepic magic item Table: Armor Special Abilities. </span><br />
3<span style="font-style: italic;"> Roll on Table:
Specific Epic Magic Armor and Shields. </span><br />
4<span style="font-style: italic;"> Roll on Table:
Armor Special Abilities or Table: Shield Special Abilities.
</span><br />
5<span style="font-style: italic;"> Roll on Table:
Epic Armor and Shields. </span><br />
</td>
</tr>
</tbody>
</table>
<br />
<a id="table-random-shield-type"></a><span style="font-weight: bold;">Table: Random Shield Type<br />
</span>
<table border="0" cellpadding="1" cellspacing="0"
style="width: 500px">
<tbody>
<tr>
<th style="width: 20%">d%</th>
<th style="width: 50%">Shield</th>
<th style="width: 30%">Shield Cost<sup>1</sup></th>
</tr>
<tr class="odd-row">
<td>01–10</td>
<td>Buckler</td>
<td>+165 gp</td>
</tr>
<tr>
<td>11–15</td>
<td>Shield, light, wooden<sup>2</sup></td>
<td>+153 gp</td>
</tr>
<tr class="odd-row">
<td>16–20</td>
<td>Shield, light, steel<sup>3</sup></td>
<td>+159 gp</td>
</tr>
<tr>
<td>21–30</td>
<td>Shield, heavy, wooden<sup>2</sup></td>
<td>+157 gp</td>
</tr>
<tr class="odd-row">
<td>31–95</td>
<td>Shield, heavy, steel<sup>3</sup></td>
<td>+170 gp</td>
</tr>
<tr>
<td class="last-row">96–100</td>
<td class="last-row">Shield, tower<sup>2</sup></td>
<td class="last-row">+180 gp</td>
</tr>
<tr>
<td colspan="3"><i>All magic shields are masterwork
shields (with an armor check penalty 1 lower than normal).
<br />
</i>1<i> Add to enhancement bonus on Table: Epic
Armor and Shields to
determine total market price. <br />
</i>2<i> Roll d% to determine material: 01-70 wood;
71-99 dark-wood; 100
other. Adjust price accordingly. <br />
</i>3<i> Roll d% to determine material: 01-70 steel;
71-90 mithral; 91-99
adamantine; 100 other. Adjust price accordingly.<br />
</i></td>
</tr>
</tbody>
</table>
<br />
<a id="table-shield-special-abilities"></a><span style="font-weight: bold;">Table: Shield Special
Abilities</span><br />
<table style="width: 500px;" border="0" cellpadding="1"
cellspacing="0">
<tbody>
<tr>
<th style="width: 12%">d% </th>
<th style="width: 44%">Special Ability </th>
<th style="width: 10%;">Market Price Modifier<sup>1</sup>
</th>
</tr>
<tr class="odd-row">
<td>01-06 </td>
<td>Great invulnerability (10/magic)<br />
</td>
<td style="width: 10%;">+4 bonus </td>
</tr>
<tr>
<td>07-12 </td>
<td>Great invulnerability (15/magic) </td>
<td style="width: 10%;">+5 bonus </td>
</tr>
<tr class="odd-row">
<td>13-19 </td>
<td> Acid warding</td>
<td style="width: 10%;">+6 bonus </td>
</tr>
<tr>
<td>20-26 </td>
<td> Cold warding</td>
<td style="width: 10%;">+6 bonus </td>
</tr>
<tr class="odd-row">
<td>27-33 </td>
<td> Fire warding</td>
<td style="width: 10%;">+6 bonus </td>
</tr>
<tr>
<td>34-37 </td>
<td> Great invulnerability (5/epic)</td>
<td style="width: 10%;">+6 bonus </td>
</tr>
<tr class="odd-row">
<td>38-43 </td>
<td> Great spell resistance (SR 21)</td>
<td style="width: 10%;">+6 bonus </td>
</tr>
<tr>
<td>44-46 </td>
<td> Infinite arrow deflection<br />
</td>
<td style="width: 10%;">+6 bonus </td>
</tr>
<tr class="odd-row">
<td>47-53 </td>
<td> Lightning warding</td>
<td style="width: 10%;"> +6 bonus</td>
</tr>
<tr>
<td>54-60 </td>
<td> Sonic warding</td>
<td style="width: 10%;">+6 bonus </td>
</tr>
<tr class="odd-row">
<td>61-63 </td>
<td> Great invulnerability (10/epic)</td>
<td style="width: 10%;"> +7 bonus</td>
</tr>
<tr>
<td>64-68 </td>
<td>Great spell resistance (SR 23) </td>
<td style="width: 10%;">+7 bonus </td>
</tr>
<tr class="odd-row">
<td>69-71 </td>
<td> Exceptional arrow deflection</td>
<td style="width: 10%;">+8 bonus </td>
</tr>
<tr>
<td>72-75 </td>
<td> Great spell resistance (SR 25)</td>
<td style="width: 10%;">+8 bonus </td>
</tr>
<tr>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">76-78</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">Great
spell resistance (SR 27)</td>
<td
style="vertical-align: top; background-color: rgb(242, 228, 188);">+9
bonus<br />
</td>
</tr>
<tr>
<td style="vertical-align: top;">79</td>
<td style="vertical-align: top;">Great reflection</td>
<td style="vertical-align: top;">+10 bonus<br />
</td>
</tr>
<tr class="odd-row">
<td> 80-87<br />
</td>
<td rowspan="1" colspan="2">Roll on nonepic magic
item Table: Shield Special Abilities, then roll again on this table. <br />
</td>
</tr>
<tr>
<td> 88-95<br />
</td>
<td rowspan="1" colspan="2">Roll twice on nonepic
magic item Table: Shield Special Abilities. <br />
</td>
</tr>
<tr class="odd-row">
<td>96-100 </td>
<td rowspan="1" colspan="2">Roll twice again<sup>2</sup>
<br />
</td>
</tr>
<tr>
<td rowspan="1" colspan="3">1<span
style="font-style: italic;"> Add to enhancement bonus on Table: Epic
Armor and Shields to determine total market price. <br />
</span>2<span style="font-style: italic;"> If you
roll a special ability twice, only one counts. If you roll two versions
of the same special ability, use the better.</span><br />
</td>
</tr>
</tbody>
</table></td>
<td style="width: 6%;"> <br />
</td>
<td style="vertical-align: top; width: 47px;"><span
style="font-weight: bold;"><a id="table-epic-armors-and-shields"></a>Table: Epic Armors and Shields</span><br />
<table border="0" cellpadding="1" cellspacing="0"
style="width: 500px">
<tbody>
<tr>
<th style="width: 15%">d%<br />
</th>
<th style="width: 35%">Enhancement Bonus<br />
</th>
<th style="width: 20%">Base Price</th>
</tr>
<tr class="odd-row">
<td>01-21</td>
<td>+11</td>
<td>+1,210,000 gp</td>
</tr>
<tr>
<td>22-39</td>
<td>+12<br />
</td>
<td>+1,440,000 gp</td>
</tr>
<tr class="odd-row">
<td>40-54</td>
<td>+13<br />
</td>
<td>+1,690,000 gp</td>
</tr>
<tr>
<td>55-66</td>
<td>+14<br />
</td>
<td>+1,960,000 gp</td>
</tr>
<tr class="odd-row">
<td>67-76</td>
<td>+15<br />
</td>
<td>+2,250,000 gp</td>
</tr>
<tr>
<td>77-84</td>
<td>+16<br />
</td>
<td>+2,560,000 gp</td>
</tr>
<tr class="odd-row">
<td>85-90</td>
<td>+17<br />
</td>
<td>+2,890,000 gp</td>
</tr>
<tr>
<td>91-94</td>
<td>+18<br />
</td>
<td>+3,240,000 gp</td>
</tr>
<tr class="odd-row">
<td>95-97</td>
<td>+19<br />
</td>
<td>+3,610,000 gp</td>
</tr>
<tr>
<td>98-99</td>
<td>+20<br />
</td>
<td>+4,000,000 gp</td>
</tr>
<tr class="odd-row">
<td>100</td>
<td>Roll again and add +10 to bonus<sup>1</sup></td>
<td><sup>2</sup></td>
</tr>
<tr>
<td rowspan="1" colspan="3">1<span
style="font-style: italic;"> This is cumulative if rolled multiple
times. </span><br />
2<span style="font-style: italic;"> For enhancement
bonuses higher than +20, the market price modifier is equal to the
square of the bonus x10,000 gp.</span><br />
</td>
</tr>
</tbody>
</table>
<br />
<a id="table-random-armor-type"></a><span style="font-weight: bold;">Table: Random Armor Type</span><br />
<table border="0" cellpadding="1" cellspacing="0"
style="width: 500px">