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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=windows-1250" http-equiv="content-type" />
<link rel="shortcut icon" href="favicon.ico" />
<title>
SRD - Equipment Armor
</title>
<link rel="stylesheet" type="text/css" href="style.css" />
<script src="http://www.google-analytics.com/urchin.js" type="text/javascript">
</script>
<script type="text/javascript">
_uacct = "UA-239947-2";
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</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td style="width: 170px; text-align: right">
<img alt="d20 Logo" src="d20.jpg" />
</td>
<td style="width: 30px"></td>
<td colspan="3" id="title">
System Reference Document v3.5
</td>
<td rowspan="3" style="background-color: #8B2323; width: 15px"></td>
</tr>
<tr>
<td colspan="3" style="height: 15px"></td>
<td rowspan="2" style="width: 15px"></td>
</tr>
<tr valign="top">
<td>
<!-- left-hand navigation / menu -->
<table width="170px">
<tr><td style="width: 100%; background-color: #8b2323">
<div class="menu2">
<ul>
<li><a href="home.html">SRD Home</a>
<ul>
<li><a href="tips.html">Tips and Stuff</a></li>
<li><a href="siteMap.html">Site Map</a></li>
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<li><a href="legal.html">Legal Information</a></li>
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Monster Search</a></li>
<li><a href="toolsSpellIndex.html">Spell Index</a></li>
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</ul>
</li>
<li><a href="basics.html">Basics & Ability Scores</a></li>
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<li><a href="races.html">Races</a></li>
<li><a href="classes.html">Character Classes</a>
<ul>
<li><a href="barbarian.html">Barbarian</a></li>
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<li><a href="sorcerer.html">Sorcerer</a></li>
<li><a href="wizard.html">Wizard</a></li>
</ul>
</li>
<li><a href="skills.html">Skills</a>
<ul>
<li><a href="skillsAll.html">In Alphabetical Order</a></li>
<li><a href="skillsStr.html">Strength-Based</a></li>
<li><a href="skillsDex.html">Dexterity-Based</a></li>
<li><a href="skillsCon.html">Constitution-Based</a></li>
<li><a href="skillsInt.html">Intelligence-Based</a></li>
<li><a href="skillsWis.html">Wisdom-Based</a></li>
<li><a href="skillsCha.html">Charisma-Based</a></li>
<li><a href="skillsTro.html">Trained Only</a></li>
<li><a href="skillsAcp.html">With Armor Check Penalty</a></li>
</ul>
</li>
<li><a href="feats.html">Feats</a>
<ul>
<li><a href="featsAll.html">In Alphabetical Order</a></li>
<li><a href="featsGen.html">General</a></li>
<li><a href="featsFtb.html">Fighter Bonus</a></li>
<li><a href="featsItc.html">Item Creation</a></li>
<li><a href="featsMtm.html">Metamagic</a></li>
<li><a href="featsList.html">Compiled</a></li>
</ul>
</li>
<li><a href="equipment.html">Equipment</a></li>
<li><a href="weapons.html"><div style="margin-left: 10px">Weapons</div></a></li>
<li class="selected"><a href="armor.html"><div style="margin-left: 10px">Armor</div></a></li>
<li><a href="goodsAndServices.html"><div style="margin-left: 10px">Goods & Services</div></a></li>
<li><a href="specialMaterials.html">Special Materials</a></li>
<li><a href="combat.html">Combat</a>
<ul>
<li><a href="initiativeAndAoO.html">Initiative & Attacks of Opportunity</a></li>
<li><a href="actionsInCombat.html">Actions In Combat</a></li>
<li><a href="injuryAndDeath.html">Injury & Death</a></li>
<li><a href="movement.html">Movement, Position, & Distance</a></li>
<li><a href="combatModifiers.html">Combat Modifiers</a></li>
<li><a href="specialAttacks.html">Special Attacks</a></li>
<li><a href="initiativeActions.html">Special Initiative Actions</a></li>
</ul>
</li>
<li><a href="abilitiesAndConditions.html">Special Abilities & Conditions</a></li>
<li><a href="npcClasses.html">NPC Classes</a></li>
<li><a href="prestigeClasses.html">Prestige Classes</a>
<ul>
<li><a href="arcaneArcher.html">Arcane Archer</a></li>
<li><a href="arcaneTrickster.html">Arcane Trickster</a></li>
<li><a href="archmage.html">Archmage</a></li>
<li><a href="assassin.html">Assassin</a></li>
<li><a href="blackguard.html">Blackguard</a></li>
<li><a href="dragonDisciple.html">Dragon Disciple</a></li>
<li><a href="duelist.html">Duelist</a></li>
<li><a href="dwarvenDefender.html">Dwarven Defender</a></li>
<li><a href="eldritchKnight.html">Eldritch Knight</a></li>
<li><a href="hierophant.html">Hierophant</a></li>
<li><a href="horizonWalker.html">Horizon Walker</a></li>
<li><a href="loremaster.html">Loremaster</a></li>
<li><a href="mysticTheurge.html">Mystic Theurge</a></li>
<li><a href="shadowdancer.html">Shadowdancer</a></li>
<li><a href="thaumaturgist.html">Thaumaturgist</a></li>
</ul>
</li>
<li><a href="epicLevels.html">Epic Levels</a>
<ul>
<li><a href="epicClasses.html">Epic Classes</a></li>
<li><a href="epicSkills.html">Epic Skills</a></li>
<li><a href="epicFeats.html">Epic Feats</a></li>
<li><a href="epicPrestigeClasses.html">Epic Prestige Classes</a>
<ul>
<li><a href="agentRetriever.html">Agent Retriever</a></li>
<li><a href="cosmicDescryer.html">Cosmic Descryer</a></li>
<li><a href="divineEmissary.html">Divine Emissary</a></li>
<li><a href="epicInfiltrator.html">Epic Infiltrator</a></li>
<li><a href="guardianParamount.html">Guardian Paramount</a></li>
<li><a href="highProselytizer.html">High Proselytizer</a></li>
<li><a href="legendaryDreadnought.html">Legendary Dreadnought</a></li>
<li><a href="perfectWight.html">Perfect Wight</a></li>
<li><a href="unionSentinel.html">Union Sentinel</a></li>
</ul>
</li>
<li><a href="epicSpells.html">Epic Spells</a>
<ul>
<li><a href="epicSpellDevelopment.html">Developing</a></li>
</ul>
</li>
<li><a href="epicMagicItems.html">Epic Magic Items</a>
<ul>
<li><a href="epicMagicItemsOther.html">Other Items</a></li>
<li><a href="epicArtifacts.html">Intelligent Items and Artifacts</a></li>
</ul>
</li>
<li><a href="epicMonsters.html">Epic Monsters</a>
<ul>
<li><a href="epicNonAbominations.html">Non-Abominations</a></li>
</ul>
</li>
<li><a href="epicObstacles.html">Epic Obstacles</a></li>
</ul>
</li>
<li><a href="magicOverview.html">Magic Overview</a>
<ul>
<li><a href="magicSchools.html">Schools of Magic</a></li>
<li><a href="arcaneSpells.html">Arcane Magic</a></li>
<li><a href="divineSpells.html">Divine Magic</a></li>
<li><a href="specialAbilities.html">Special Abilities</a></li>
</ul>
</li>
<li><a href="spellList.html">Spell List</a>
<ul>
<li><a href="#" onclick="var w = window.open('spellSearch.html', 'spell_search',
'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10');
w.focus(); return false">Spell Search</a></li>
<li><a href="bardSpells.html">Bard Spells</a></li>
<li><a href="clericSpells.html">Cleric Spells</a></li>
<li><a href="clericDomains.html">Cleric Domains</a></li>
<li><a href="druidSpells.html">Druid Spells</a></li>
<li><a href="paladinSpells.html">Paladin Spells</a></li>
<li><a href="rangerSpells.html">Ranger Spells</a></li>
<li><a href="wizardSpells.html">Sorcerer/Wizard Spells</a></li>
<li><a href="spellsAtoZ.html">Spells A to Z</a>
<ul>
<li><a href="spellsAtoB.html">Acid Arrow — Burning Hands</a></li>
<li><a href="spellsC.html">Call Lightning — Curse Water</a></li>
<li><a href="spellsDtoE.html">Dancing Lights — Eyebite</a></li>
<li><a href="spellsFtoG.html">Fabricate — Gust of Wind</a></li>
<li><a href="spellsHtoL.html">Hallow — Lullaby</a></li>
<li><a href="spellsMtoO.html">Mage Armor — Owl's Wisdom</a></li>
<li><a href="spellsPtoR.html">Passwall — Rusting Grasp</a></li>
<li><a href="spellsS.html">Sanctuary — Sympathy</a></li>
<li><a href="spellsTtoZ.html">Telekinesis — Zone of Truth</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="magicItems.html">Magic Items</a>
<ul>
<li><a href="magicItemsCreation.html">Creating Magic Items</a></li>
<li><a href="magicItemsAW.html#armor">Armor</a></li>
<li><a href="magicItemsPRR.html#potions">Potions</a></li>
<li><a href="magicItemsPRR.html#rings">Rings</a></li>
<li><a href="magicItemsPRR.html#rods">Rods</a></li>
<li><a href="magicItemsSSW.html#scrolls">Scrolls</a></li>
<li><a href="magicItemsSSW.html#staffs">Staffs</a></li>
<li><a href="magicItemsSSW.html#wands">Wands</a></li>
<li><a href="magicItemsAW.html#weapons">Weapons</a></li>
<li><a href="magicItemsWI.html">Wondrous Items</a></li>
<li><a href="magicItemsICA.html">Intelligent, Cursed, & Artifacts</a></li>
</ul>
</li>
<li><a href="monsters.html">Monsters</a>
<ul>
<li><a href="#" onclick="
var w = window.open('monsterSearch.html', 'monster_search', 'scrollbars=yes,resizable=yes,toolbar=no,status=no,location=no,directories=no,width=900px,height=600px,screenX=10,screenY=20,top=20,left=10'); w.focus(); return false">
Monster Search</a></li>
<li><a href="monstersAtoZ.html">Monsters A to Z</a>
<ul>
<li><a href="monstersA.html">Aboleth — Azer</a></li>
<li><a href="monstersBtoC.html">Barghest — Couatl</a></li>
<li><a href="monstersDtoDe.html">Dark Mantle — Devourer</a></li>
<li><a href="monstersDitoDo.html">Digester — Doppleganger</a></li>
<li><a href="monstersDrtoDw.html">Dragon — Dwarf</a></li>
<li><a href="monstersEtoF.html">Eagle — Fungus</a></li>
<li><a href="monstersG.html">Gargoyle — Grimlock</a></li>
<li><a href="monstersHtoI.html">Hag — Invisible Stalker</a></li>
<li><a href="monstersKtoL.html">Kobold — Lycanthrope</a></li>
<li><a href="monstersMtoN.html">Magmin — Nymph</a></li>
<li><a href="monstersOtoR.html">Ogre — Rust Monster</a></li>
<li><a href="monstersS.html">Sahuagin — Swarm</a></li>
<li><a href="monstersTtoZ.html">Tarrasque — Zombie</a></li>
</ul>
</li>
<li><a href="monstersAnimal.html">Animals</a></li>
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</td><td></td></tr></table>
</td>
<td style="width: 30px"></td>
<td>
<!-- main contents -->
<a id="equipment"></a>
<h2>
Equipment
</h2><a id="armor"></a>
<h3>
ARMOR
</h3>
<table border="0" cellpadding="0" cellspacing="0" style="width: 100%">
<tbody>
<tr>
<td class="line"></td>
</tr>
</tbody>
</table><a id="armor-qualities"></a>
<h5>
ARMOR QUALITIES
</h5>
<p class="initial">
To wear heavier armor effectively, a character can select the
Armor Proficiency feats, but most classes are automatically
proficient with the armors that work best for them.
</p>
<p>
Armor and shields can take damage from some types of attacks.
</p>
<p>
Here is the format for armor entries (given as column headings on
Table: Armor and Shields, below).
</p><a id="armor-cost"></a>
<p>
<b>Cost</b>: The cost of the armor for Small or Medium humanoid
creatures. See Armor for Unusual Creatures, below, for armor
prices for other creatures.
</p><a id="armor-shield-bonus"></a>
<p>
<b>Armor/Shield Bonus</b>: Each armor grants an armor bonus to AC,
while shields grant a shield bonus to AC. The armor bonus from a
suit of armor doesn’t stack with other effects or items that grant
an armor bonus. Similarly, the shield bonus from a shield doesn’t
stack with other effects that grant a shield bonus.
</p><a id="maximum-dex-bonus"></a>
<p>
<b>Maximum Dex Bonus</b>: This number is the maximum Dexterity
bonus to AC that this type of armor allows. Heavier armors limit
mobility, reducing the wearer’s ability to dodge blows. This
restriction doesn’t affect any other Dexterity-related abilities.
</p>
<p>
Even if a character’s Dexterity bonus to AC drops to 0 because of
armor, this situation does not count as losing a Dexterity bonus
to AC.
</p>
<p>
Your characters encumbrance (the amount of gear he or she
carries) may also restrict the maximum Dexterity bonus that can be
applied to his or her Armor Class.
</p><a id="maximum-dex-bonus-and-shields"></a>
<p>
<i>Shields</i>: Shields do not affect a character’s maximum
Dexterity bonus.
</p><a id="armor-check-penalty"></a>
<p>
<b>Armor Check Penalty</b>: Any armor heavier than leather hurts a
character’s ability to use some skills. An armor check penalty
number is the penalty that applies to Balance, Climb, Escape
Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble
checks by a character wearing a certain kind of armor. Double the
normal armor check penalty is applied to Swim checks. A
character’s encumbrance (the amount of gear carried, including
armor) may also apply an armor check penalty.
</p><a id="armor-check-penalty-and-shields"></a>
<p>
<i>Shields</i>: If a character is wearing armor and using a
shield, both armor check penalties apply.
</p><a id="nonproficient-with-armor-worn"></a>
<p>
<i>Nonproficient with Armor Worn</i>: A character who wears armor
and/or uses a shield with which he or she is not proficient takes
the armor’s (and/or shield’s) armor check penalty on attack rolls
and on all Strength-based and Dexterity-based ability and skill
checks. The penalty for nonproficiency with armor stacks with the
penalty for nonproficiency with shields.
</p><a id="sleeping-in-armor"></a>
<p>
<i>Sleeping in Armor</i>: A character who sleeps in medium or
heavy armor is automatically fatigued the next day. He or she
takes a –2 penalty on Strength and Dexterity and can’t charge or
run. Sleeping in light armor does not cause fatigue.
</p><a id="arcane-spell-failure"></a>
<p>
<b>Arcane Spell Failure</b>: Armor interferes with the gestures
that a spellcaster must make to cast an arcane spell that has a
somatic component. Arcane spellcasters face the possibility of
arcane spell failure if they’re wearing armor. Bards can wear
light armor without incurring any arcane spell failure chance for
their bard spells.
</p><a id="casting-an-arcane-spell-in-armor"></a>
<p>
<i>Casting an Arcane Spell in Armor</i>: A character who casts an
arcane spell while wearing armor must usually make an arcane spell
failure roll. The number in the Arcane Spell Failure Chance column
on Table: Armor and Shields is the chance that the spell fails and
is ruined. If the spell lacks a somatic component, however, it can
be cast with no chance of arcane spell failure.
</p><a id="casting-an-arcane-spell-and-shields"></a>
<p>
<i>Shields</i>: If a character is wearing armor and using a
shield, add the two numbers together to get a single arcane spell
failure chance.
</p><a id="armor-and-speed"></a>
<p>
<b>Speed</b>: Medium or heavy armor slows the wearer down. The
number on Table: Armor and Shields is the character’s speed while
wearing the armor. Humans, elves, half-elves, and half-orcs have
an unencumbered speed of 30 feet. They use the first column.
Dwarves, gnomes, and halflings have an unencumbered speed of 20
feet. They use the second column. Remember, however, that a dwarf’s
land speed remains 20 feet even in medium or heavy armor or
when carrying a medium or heavy load.
</p><a id="shields-and-speed"></a>
<p>
<i>Shields</i>: Shields do not affect a character’s speed.
</p><a id="armor-weight"></a>
<p>
<b>Weight</b>: This column gives the weight of the armor sized for
a Medium wearer. Armor fitted for Small characters weighs half as
much, and armor for Large characters weighs twice as much.
</p><a id="table-armor-and-shields"></a>
<p>
<b>Table: Armor and Shields</b>
</p>
<table border="0" cellpadding="1" cellspacing="0" style="width: 100%">
<tbody>
<tr valign="bottom">
<th rowspan="2">
Armor
</th>
<th rowspan="2">
Cost
</th>
<th rowspan="2">
Armor/Shield<br />
Bonus
</th>
<th rowspan="2">
Maximum<br />
Dex Bonus
</th>
<th rowspan="2">
Armor<br />
Check Penalty
</th>
<th rowspan="2">
Arcane Spell<br />
Failure Chance
</th>
<th colspan="3">
Speed
</th>
</tr>
<tr>
<th>
(30 ft.)
</th>
<th>
(20 ft.)
</th>
<th>
Weight<sup>1</sup>
</th>
</tr>
<tr class="odd-row">
<td>
Light armor
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
</tr>
<tr>
<td class="indent">
Padded
</td>
<td>
5 gp
</td>
<td>
+1
</td>
<td>
8
</td>
<td>
0
</td>
<td>
5%
</td>
<td>
30 ft.
</td>
<td>
20 ft.
</td>
<td>
10 lb.
</td>
</tr>
<tr class="odd-row">
<td class="indent">
Leather
</td>
<td>
10 gp
</td>
<td>
+2
</td>
<td>
6
</td>
<td>
0
</td>
<td>
10%
</td>
<td>
30 ft.
</td>
<td>
20 ft.
</td>
<td>
15 lb.
</td>
</tr>
<tr>
<td class="indent">
Studded leather
</td>
<td>
25 gp
</td>
<td>
+3
</td>
<td>
5
</td>
<td>
–1
</td>
<td>
15%
</td>
<td>
30 ft.
</td>
<td>
20 ft.
</td>
<td>
20 lb.
</td>
</tr>
<tr class="odd-row">
<td class="indent">
Chain shirt
</td>
<td>
100 gp
</td>
<td>
+4
</td>
<td>
4
</td>
<td>
–2
</td>
<td>
20%
</td>
<td>
30 ft.
</td>
<td>
20 ft.
</td>
<td>
25 lb.
</td>
</tr>
<tr>
<td>
Medium armor
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
</tr>
<tr class="odd-row">
<td class="indent">
Hide
</td>
<td>
15 gp
</td>
<td>
+3
</td>
<td>
4
</td>
<td>
–3
</td>
<td>
20%
</td>
<td>
20 ft.
</td>
<td>
15 ft.
</td>
<td>
25 lb.
</td>
</tr>
<tr>
<td class="indent">
Scale mail
</td>
<td>
50 gp
</td>
<td>
+4
</td>
<td>
3
</td>
<td>
–4
</td>
<td>
25%
</td>
<td>
20 ft.
</td>
<td>
15 ft.
</td>
<td>
30 lb.
</td>
</tr>
<tr class="odd-row">
<td class="indent">
Chainmail
</td>
<td>
150 gp
</td>
<td>
+5
</td>
<td>
2
</td>
<td>
–5
</td>
<td>
30%
</td>
<td>
20 ft.
</td>
<td>
15 ft.
</td>
<td>
40 lb.
</td>
</tr>
<tr>
<td class="indent">
Breastplate
</td>
<td>
200 gp
</td>
<td>
+5
</td>
<td>
3
</td>
<td>
–4
</td>
<td>
25%
</td>
<td>
20 ft.
</td>
<td>
15 ft.
</td>
<td>
30 lb.
</td>
</tr>
<tr class="odd-row">
<td>
Heavy armor
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
<td>
<br />
</td>
</tr>
<tr>
<td class="indent">
Splint mail
</td>
<td>
200 gp
</td>
<td>
+6
</td>
<td>
0
</td>
<td>
–7
</td>
<td>
40%
</td>
<td>
20 ft.<sup>2</sup>
</td>
<td>
15 ft.<sup>2</sup>
</td>
<td>
45 lb.
</td>
</tr>
<tr class="odd-row">
<td class="indent">
Banded mail
</td>
<td>
250 gp
</td>
<td>
+6
</td>
<td>
1
</td>
<td>
–6
</td>
<td>
35%
</td>
<td>
20 ft.<sup>2</sup>
</td>
<td>
15 ft.<sup>2</sup>