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game.cpp
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#include <QMenuBar>
#include <QApplication>
#include <QScreen>
#include <QInputDialog>
#include <QColorDialog>
#include <QHeaderView>
#include <QClipboard>
#include <QMouseEvent>
#include "game.hpp"
#include "globals.hpp"
#include "mainwindow.hpp"
#include "asip.hpp"
#include "messagebox.hpp"
#include "offboard.hpp"
#include "startanalysis.hpp"
#include "io.hpp"
using namespace std;
Game::Game(Globals& globals_,const Side viewpoint,QWidget* const parent,const std::shared_ptr<ASIP> session_,const std::unique_ptr<TurnState> customSetup,const unsigned int extraDockWidgets) :
QMainWindow(parent),
globals(globals_),
session(session_),
gameTree(customSetup==nullptr ? Node::createTree() : GameTree()),
treeModel(gameTree.empty() ? nullptr : gameTree.front()),
liveNode(session==nullptr ? nullptr : treeModel.root),
board(globals,treeModel.root,session==nullptr,viewpoint,session!=nullptr,{session==nullptr,session==nullptr},customSetup.get(),parent),
dockWidgets(NUM_STANDARD_DOCK_WIDGETS+extraDockWidgets),
dockWidgetResized(false),
galleries{{{board,FIRST_SIDE},{board,SECOND_SIDE}}},
processedMoves(0),
nextTickTime(-1),
finished(false),
moveSynchronization(true),
forceUpdate("Force server &update"),
resign(tr("&Resign")),
fullScreen(tr("&Full screen")),
rotate(tr("&Rotate")),
autoRotate(tr("&Auto-rotate")),
animate(tr("Animate &moves")),
animationDelay(tr("Animation &delay")),
sound(tr("&Sound")),
volume(tr("&Volume")),
stepMode(tr("&Step mode")),
confirm(tr("&Confirm move")),
moveList(tr("&Move list")),
offBoards{make_unique<QAction>(tr("&Gold pieces off board")),
make_unique<QAction>(tr("&Silver pieces off board"))},
explore(tr("&Explore")),
current(tr("&Current")),
iconSets(this),
coordinateOptions(this)
{
if (session==nullptr && customSetup==nullptr)
setWindowTitle(tr("New game"));
setCentralWidget(&board);
connect(&board,&Board::customContextMenuRequested,this,&Game::contextMenu);
setDockOptions(QMainWindow::AllowNestedDocks);
setWindowState();
const auto controllableSides=getControllableSides(session);
const bool controllable=(controllableSides[FIRST_SIDE] || controllableSides[SECOND_SIDE]);
addGameMenu(controllable);
addBoardMenu();
addInputMenu();
addDockMenu();
addCornerWidget();
connect(&board,&Board::sendNodeChange,this,&Game::receiveNodeChange);
initLiveGame();
setAttribute(Qt::WA_DeleteOnClose);
}
void Game::addDockWidget(const Qt::DockWidgetArea area,QDockWidget& dockWidget,const Qt::Orientation orientation,const bool before)
{
QMainWindow::addDockWidget(area,&dockWidget,orientation);
if (before)
for (const auto& child:findChildren<QDockWidget*>())
if (dockWidgetArea(child)==area && child!=&dockWidget)
QMainWindow::addDockWidget(area,child,orientation);
}
void Game::setWindowState()
{
globals.settings.beginGroup("Game");
const auto size=globals.settings.value("size").toSize();
const auto state=globals.settings.value("state");
const auto orientation=globals.settings.value("orientation");
globals.settings.endGroup();
if (size.isValid())
resize(size);
else {
const auto fullScreen=qApp->primaryScreen()->availableGeometry().size();
resize(fullScreen.width()/3,fullScreen.height()/2);
}
if (state.isValid())
restoreState(state.toByteArray());
for (auto& dockWidget:dockWidgets) {
dockWidget.setFloating(false);
dockWidget.installEventFilter(this);
connect(&dockWidget,&QDockWidget::dockLocationChanged,this,&Game::saveDockStates);
}
if (orientation!=board.southIsUp.get())
flipGalleries();
}
void Game::addGameMenu(const bool controllable)
{
const auto gameMenu=menuBar()->addMenu(tr("&Game"));
forceUpdate.setEnabled(session!=nullptr);
forceUpdate.setShortcut(QKeySequence(Qt::CTRL+Qt::Key_U));
if (session!=nullptr)
connect(&forceUpdate,&QAction::triggered,session.get(),&ASIP::forceUpdate);
gameMenu->addAction(&forceUpdate);
resign.setEnabled(session!=nullptr && controllable);
resign.setShortcut(QKeySequence(Qt::CTRL+Qt::Key_R));
connect(&resign,&QAction::triggered,[=]{
MessageBox messageBox(QMessageBox::Question,tr("Confirm resignation"),tr("Are you sure you want to resign?"),QMessageBox::Yes|QMessageBox::No,this);
messageBox.setDefaultButton(QMessageBox::No);
if (messageBox.exec()==QMessageBox::Yes)
session->resign();
});
gameMenu->addAction(&resign);
}
void Game::addBoardMenu()
{
const auto boardMenu=menuBar()->addMenu(tr("&Board"));
fullScreen.setShortcut(QKeySequence(Qt::Key_F));
connect(&fullScreen,&QAction::triggered,&board,[=]{
if (windowState()==Qt::WindowMaximized)
showNormal();
else
showMaximized();
});
boardMenu->addAction(&fullScreen);
rotate.setShortcut(QKeySequence(Qt::Key_R));
connect(&rotate,&QAction::triggered,&board,&Board::rotate);
boardMenu->addAction(&rotate);
autoRotate.setCheckable(true);
autoRotate.setShortcut(QKeySequence(Qt::CTRL+Qt::Key_A));
connect(&autoRotate,&QAction::toggled,&board,&Board::setAutoRotate);
boardMenu->addAction(&autoRotate);
animate.setEnabled(session!=nullptr);
animate.setCheckable(true);
animate.setChecked(board.animate);
animate.setShortcut(QKeySequence(Qt::Key_M));
connect(&animate,&QAction::toggled,&board,&Board::setAnimate);
boardMenu->addAction(&animate);
animationDelay.setShortcut(QKeySequence(Qt::CTRL+Qt::Key_D));
connect(&animationDelay,&QAction::triggered,&board,[this] {
bool ok;
const auto delay=QInputDialog::getInt(this,tr("Set animation delay"),tr("Delay in milliseconds:"),board.animationDelay(),0,INT_MAX,1,&ok);
if (ok)
board.setAnimationDelay(delay);
});
boardMenu->addAction(&animationDelay);
sound.setCheckable(true);
sound.setChecked(board.soundOn);
sound.setShortcut(QKeySequence(Qt::Key_S));
connect(&sound,&QAction::toggled,&board,&Board::toggleSound);
boardMenu->addAction(&sound);
volume.setShortcut(QKeySequence(Qt::CTRL+Qt::Key_V));
connect(&volume,&QAction::triggered,&board,[this] {
bool ok;
const auto volume=QInputDialog::getInt(this,tr("Set volume"),tr("Volume as percentage:"),board.volume(),0,100,1,&ok);
if (ok)
board.setVolume(volume);
});
boardMenu->addAction(&volume);
const auto iconMenu=boardMenu->addMenu(tr("&Piece icons"));
for (const auto& iconSet:{tr("&Vector"),tr("&Raster")}) {
const auto action=iconMenu->addAction(iconSet);
iconSets.addAction(action);
action->setCheckable(true);
}
iconSets.actions()[board.iconSet]->setChecked(true);
connect(&iconSets,&QActionGroup::triggered,&board,[this](QAction* const action) {
board.setIconSet(static_cast<PieceIcons::Set>(iconSets.actions().indexOf(action)));
for (auto& gallery:galleries)
gallery.update();
});
const auto coordinateMenu=boardMenu->addMenu(tr("Coordina&te display"));
for (const auto& coordinateOption:{tr("&None"),tr("&Traps only"),tr("&All")}) {
const auto action=coordinateMenu->addAction(coordinateOption);
coordinateOptions.addAction(action);
action->setCheckable(true);
}
coordinateOptions.actions()[board.coordinateDisplay]->setChecked(true);
connect(&coordinateOptions,&QActionGroup::triggered,&board,[this](QAction* const action) {
board.setCoordinateDisplay(static_cast<Board::CoordinateDisplay>(coordinateOptions.actions().indexOf(action)));
});
const auto colorMenu=boardMenu->addMenu(tr("Square &colors"));
const QString colorOptions[]={tr("&Regular"),
tr("&Southern goal row"),
tr("&Northern goal row"),
tr("&Southern traps"),
tr("&Northern traps"),
tr("&Light"),
tr("&Dark"),
tr("Mild &light"),
tr("Mild &dark")};
const QString subOptions[]={tr("&Normal"),tr("&Alternative")};
for (unsigned int optionIndex=0;optionIndex<Board::ALTERNATIVE;++optionIndex) {
const auto optionMenu=colorMenu->addMenu(colorOptions[optionIndex]);
for (unsigned int subOptionIndex=0;subOptionIndex<2;++subOptionIndex) {
const auto action=optionMenu->addAction(subOptions[subOptionIndex]);
const auto colorIndex=optionIndex+subOptionIndex*Board::ALTERNATIVE;
connect(action,&QAction::triggered,&board,[this,colorIndex] {
const auto color=QColorDialog::getColor(board.colors[colorIndex],this,tr("Set square color"));
if (color.isValid())
board.setColor(colorIndex,color);
});
}
const auto action=optionMenu->addAction(tr("&Both"));
connect(action,&QAction::triggered,&board,[this,optionIndex] {
const auto color=QColorDialog::getColor(board.colors[optionIndex],this,tr("Set square colors"));
if (color.isValid()) {
board.setColor(optionIndex,color);
board.setColor(optionIndex+Board::ALTERNATIVE,color);
}
});
}
}
void Game::addInputMenu()
{
const auto inputMenu=menuBar()->addMenu(tr("&Input"));
stepMode.setCheckable(true);
stepMode.setChecked(board.stepMode);
stepMode.setShortcut(QKeySequence(Qt::CTRL+Qt::Key_S));
connect(&stepMode,&QAction::toggled,&board,&Board::setStepMode);
inputMenu->addAction(&stepMode);
confirm.setEnabled(session!=nullptr);
confirm.setCheckable(true);
confirm.setChecked(board.confirm);
confirm.setShortcut(QKeySequence(Qt::CTRL+Qt::Key_C));
connect(&confirm,&QAction::toggled,&board,&Board::setConfirm);
inputMenu->addAction(&confirm);
}
void Game::addDockMenu()
{
const auto dockMenu=menuBar()->addMenu(tr("&Docks"));
treeView.setModel(&treeModel);
treeView.setHeaderHidden(true);
treeView.setAnimated(false);
treeView.header()->setMinimumSectionSize(0);
treeView.header()->setStretchLastSection(false);
treeView.header()->setSectionResizeMode(QHeaderView::ResizeToContents);
treeView.setIndentation(0);
treeView.setSelectionBehavior(QAbstractItemView::SelectItems);
treeView.viewport()->installEventFilter(this);
treeView.setContextMenuPolicy(Qt::CustomContextMenu);
connect(&treeView,&QTreeView::customContextMenuRequested,this,&Game::moveContextMenu);
connect(treeView.selectionModel(),&QItemSelectionModel::currentChanged,this,&Game::synchronizeWithMoveCell);
connect(&board,&Board::boardChanged,this,&Game::updateMoveList);
updateMoveList();
for (Side side=FIRST_SIDE;side<NUM_SIDES;increment(side)) {
auto& dockWidget=dockWidgets[FIRST_GALLERY_INDEX+side];
dockWidget.setObjectName(tr("%1 pieces off board").arg(sideWord(side)));
dockWidget.setWindowTitle(dockWidget.objectName());
dockWidget.setWidget(&galleries[side]);
const auto dockWidgetArea=((side==FIRST_SIDE)==board.southIsUp ? Qt::TopDockWidgetArea : Qt::BottomDockWidgetArea);
addDockWidget(dockWidgetArea,dockWidget,Qt::Vertical,dockWidgetArea==Qt::BottomDockWidgetArea);
const auto offBoard=offBoards[side].get();
connect(offBoard,&QAction::triggered,&dockWidget,&QDockWidget::setVisible);
connect(&dockWidget,&QDockWidget::visibilityChanged,offBoard,&QAction::setChecked);
offBoard->setCheckable(true);
offBoard->setChecked(true);
offBoard->setShortcut(QKeySequence(Qt::CTRL+(side==FIRST_SIDE ? Qt::Key_1 : Qt::Key_2)));
dockMenu->addAction(offBoard);
}
connect(&board,&Board::boardRotated,this,&Game::flipGalleries);
auto& dockWidget=dockWidgets[MOVE_LIST_INDEX];
dockWidget.setObjectName("Move list");
dockWidget.setAllowedAreas(Qt::LeftDockWidgetArea|Qt::RightDockWidgetArea);
dockWidget.setFeatures(QDockWidget::DockWidgetClosable|QDockWidget::DockWidgetMovable|QDockWidget::DockWidgetFloatable);
addDockWidget(Qt::RightDockWidgetArea,dockWidget,Qt::Horizontal,false);
dockWidget.setWidget(&treeView);
moveList.setCheckable(true);
moveList.setChecked(true);
moveList.setShortcut(QKeySequence(Qt::CTRL+Qt::Key_M));
connect(&moveList,&QAction::triggered,&dockWidget,&QDockWidget::setVisible);
connect(&dockWidget,&QDockWidget::visibilityChanged,&moveList,&QAction::setChecked);
dockMenu->addAction(&moveList);
}
void Game::moveContextMenu(const QPoint pos)
{
const QModelIndex index=treeView.indexAt(pos);
if (!index.isValid())
return;
const auto node=treeModel.getItem(index);
const std::weak_ptr<Node> weakNode=node;
auto menu=new QMenu(&treeView);
menu->setAttribute(Qt::WA_DeleteOnClose);
const auto copyMove=new QAction(tr("Copy move to clipboard"),menu);
const auto nodeString=QString::fromStdString(node->toString());
connect(copyMove,&QAction::triggered,this,[nodeString] {
QGuiApplication::clipboard()->setText(nodeString);
});
menu->addAction(copyMove);
const auto copySequence=new QAction(tr("Copy sequence to clipboard"),menu);
const auto cursorNode=getNodeAndColumn().first;
std::vector<std::weak_ptr<Node> > sequence;
if (node->isAncestorOfOrSameAs(cursorNode.get()))
sequence=Node::selfAndAncestors(cursorNode,node.get());
else if (cursorNode->isAncestorOfOrSameAs(node.get()))
sequence=Node::selfAndAncestors(node,cursorNode.get());
if (sequence.empty())
copySequence->setEnabled(false);
else {
std::string sequenceString;
for (auto move=sequence.rbegin();move!=sequence.rend();++move) {
if (move!=sequence.rbegin())
sequenceString+='\n';
const auto sequenceNode=move->lock();
sequenceString+=sequenceNode->toPlyString()+' '+sequenceNode->toString();
}
connect(copySequence,&QAction::triggered,this,[sequenceString] {
QGuiApplication::clipboard()->setText(QString::fromStdString(sequenceString));
});
}
menu->addAction(copySequence);
const auto childIndex=node->childIndex();
for (unsigned int direction=0;direction<2;++direction) {
const auto shiftDirection=new QAction(direction==0 ? tr("Shift up") : tr("Shift down"),menu);
if (childIndex>=0 && (direction==0 ? childIndex>0 : childIndex<node->previousNode->numChildren()-1)) {
connect(shiftDirection,&QAction::triggered,this,[this,weakNode,direction] {
if (const auto& node=weakNode.lock()) {
node->previousNode->swapChildren(*node.get(),direction==0 ? -1 : 1);
treeModel.reset();
treeView.setCurrentIndex(getCurrentIndex());
emit treeModel.layoutChanged();
}
});
}
else
shiftDirection->setEnabled(false);
menu->addAction(shiftDirection);
}
const auto deleteMove=new QAction(tr("Delete move"),menu);
if (liveNode==nullptr || !node->isAncestorOfOrSameAs(liveNode.get())) {
connect(deleteMove,&QAction::triggered,this,[this,weakNode] {
if (auto node=weakNode.lock()) {
const bool changeNode=node->isAncestorOfOrSameAs(board.currentNode.get().get());
const auto parent=Node::deleteFromTree(gameTree,node);
node.reset();
treeModel.reset();
if (parent!=nullptr) {
if (changeNode) {
board.setNode(parent);
if (!parent->inSetup())
if (const auto& child=parent->child(0)) {
const auto& move=child->move;
board.doSteps(move,false,move.size());
}
}
else
treeView.setCurrentIndex(getCurrentIndex());
emit treeModel.layoutChanged();
}
}
});
}
else
deleteMove->setEnabled(false);
menu->addAction(deleteMove);
menu->popup(treeView.viewport()->mapToGlobal(pos));
}
void Game::addCornerWidget()
{
cornerWidget.setLayout(&cornerLayout);
connect(&board,&Board::boardChanged,this,&Game::updateCornerMessage);
cornerLayout.addWidget(&cornerMessage);
explore.setChecked(board.explore);
setExploration(board.explore);
connect(&explore,&QCheckBox::toggled,this,&Game::setExploration);
cornerLayout.addWidget(&explore);
current.setEnabled(liveNode!=nullptr);
connect(¤t,&QPushButton::clicked,this,[this] {
if (liveNode!=nullptr) {
const auto& currentNode=board.currentNode.get();
if (currentNode==liveNode) {
expandToNode(*liveNode);
treeView.scrollTo(treeModel.index(liveNode,0));
if (!board.potentialMove.get().empty())
board.undoSteps(true);
}
else {
const auto& child=liveNode->findClosestChild(currentNode);
board.setNode(liveNode);
if (child!=nullptr)
board.proposeMove(*child.get(),0);
}
}
});
cornerLayout.addWidget(¤t);
menuBar()->setCornerWidget(&cornerWidget);
}
void Game::initLiveGame()
{
if (session!=nullptr) {
connect(session.get(),&ASIP::error,this,[this](const std::exception& exception) {
MessageBox(QMessageBox::Critical,tr("Error from game server"),exception.what(),QMessageBox::NoButton,this).exec();
});
for (Side side=FIRST_SIDE;side<NUM_SIDES;increment(side)) {
auto& dockWidget=dockWidgets[side];
dockWidget.setObjectName(sideWord(side));
dockWidget.setWindowTitle(dockWidget.objectName());
dockWidget.setFeatures(QDockWidget::DockWidgetMovable|QDockWidget::DockWidgetFloatable|QDockWidget::DockWidgetVerticalTitleBar);
dockWidget.setWidget(&playerBars[side]);
}
setPlayerBars(board.southIsUp);
connect(&board,&Board::boardRotated,this,&Game::setPlayerBars);
if (session->gameStateAvailable())
synchronize(false);
connect(session.get(),&ASIP::updated,this,&Game::synchronize);
connect(session.get(),&ASIP::statusChanged,this,[this](const ASIP::Status oldStatus,const ASIP::Status newStatus) {
QApplication::alert(this);
if (oldStatus==ASIP::UNSTARTED && newStatus==ASIP::LIVE && !isActiveWindow())
board.playSound("qrc:/game-start.wav");
});
connect(&timer,&QTimer::timeout,this,&Game::updateTimes);
if (session->role()!=NO_SIDE) {
connect(&board,&Board::gameStarted,session.get(),&ASIP::start);
ticker.setSingleShot(true);
connect(&ticker,&QTimer::timeout,this,[&]{
board.playSound("qrc:/clock-tick.wav");
nextTickTime=-1;
updateTimes();
});
}
}
}
void Game::saveDockStates()
{
globals.settings.beginGroup("Game");
globals.settings.setValue("state",saveState());
globals.settings.setValue("orientation",board.southIsUp.get());
globals.settings.endGroup();
}
void Game::contextMenu()
{
auto menu=new QMenu(this);
menu->setAttribute(Qt::WA_DeleteOnClose);
const auto showMove=new QAction(tr("Show last move"),menu);
if (board.customSetup() || board.currentNode->isGameStart())
showMove->setEnabled(false);
else
connect(showMove,&QAction::triggered,this,[this]{board.animateMove(true);});
menu->addAction(showMove);
const auto fromClipboard=new QAction(tr("Play from clipboard"),menu);
if (QGuiApplication::clipboard()->text().isEmpty())
fromClipboard->setEnabled(false);
else
connect(fromClipboard,&QAction::triggered,this,[this]{processInput(QGuiApplication::clipboard()->text().toStdString());});
menu->addAction(fromClipboard);
const bool disabled=(session!=nullptr && !finished && count(session->getPlayers(),session->username())==1);
const auto toClipboard=new QAction(tr("Copy position to clipboard"),menu);
if (disabled)
toClipboard->setEnabled(false);
else
connect(toClipboard,&QAction::triggered,this,[this] {
std::string text;
for (Side side=FIRST_SIDE;side<NUM_SIDES;increment(side)) {
const auto placementString=toString(board.gameState().placements(side));
if (!placementString.empty())
text+=placementString+' ';
}
text+=toLetter(board.sideToMove(),true);
QGuiApplication::clipboard()->setText(QString::fromStdString(text));
});
menu->addAction(toClipboard);
const auto customGame=new QAction(tr("Start custom setup with current position"),menu);
if (disabled)
customGame->setEnabled(false);
else
connect(customGame,&QAction::triggered,this,[this] {
using namespace std;
(new Game(globals,board.southIsUp ? SECOND_SIDE : FIRST_SIDE,parentWidget(),nullptr,make_unique<TurnState>(board.gameState())))->show();
});
menu->addAction(customGame);
const auto analysis=new QAction(tr("Run analysis"),menu);
if (disabled || board.currentNode->result.endCondition!=NO_END)
analysis->setEnabled(false);
else
connect(analysis,&QAction::triggered,this,[this]{openDialog(new StartAnalysis(globals,board.currentNode.get(),board.tentativeMove(),this));});
menu->addAction(analysis);
menu->popup(QCursor::pos());
}
void Game::mousePressEvent(QMouseEvent* event)
{
switch (event->button()) {
case Qt::MiddleButton:
processInput(QGuiApplication::clipboard()->text().toStdString());
break;
default:
event->ignore();
return;
break;
}
event->accept();
}
bool Game::event(QEvent* event)
{
switch (event->type()) {
case QEvent::Close:
case QEvent::WindowActivate:
globals.settings.beginGroup("Game");
globals.settings.setValue("size",normalGeometry().size());
globals.settings.endGroup();
break;
case QEvent::MouseButtonRelease:
if (dockWidgetResized) {
saveDockStates();
dockWidgetResized=false;
}
break;
case QEvent::Wheel:
if (QCoreApplication::sendEvent(&board,event))
return true;
break;
default: break;
}
return QMainWindow::event(event);
}
bool Game::eventFilter(QObject* watched,QEvent* event)
{
switch (event->type()) {
case QEvent::MouseButtonPress:
case QEvent::MouseButtonDblClick:
if (watched==treeView.viewport() && static_cast<QMouseEvent*>(event)->button()==Qt::RightButton)
return true;
break;
case QEvent::Resize:
for (const auto& dockWidget:dockWidgets)
if (watched==&dockWidget) {
dockWidgetResized=true;
break;
}
break;
default: break;
}
return QMainWindow::eventFilter(watched,event);
}
std::array<bool,NUM_SIDES> Game::getControllableSides(const std::shared_ptr<ASIP> session)
{
if (session==nullptr)
return {true,true};
else
switch (session->role()) {
case FIRST_SIDE:
return {true,false};
case SECOND_SIDE:
return {false,true};
default:
return {false,false};
}
}
std::vector<qint64> Game::getTickTimes()
{
std::vector<qint64> tickTimes;
for (unsigned int quarterSeconds=1;quarterSeconds<10;++quarterSeconds)
tickTimes.push_back(quarterSeconds*250);
for (unsigned int halfSeconds=5;halfSeconds<10;++halfSeconds)
tickTimes.push_back(halfSeconds*500);
for (unsigned int seconds=5;seconds<10;++seconds)
tickTimes.push_back(seconds*1000);
for (unsigned int decaseconds=1;decaseconds<=3;++decaseconds)
tickTimes.push_back(decaseconds*10000);
return tickTimes;
}
void Game::setPlayerBars(const bool southIsUp)
{
for (Side side=FIRST_SIDE;side<NUM_SIDES;increment(side)) {
auto& dockWidget=dockWidgets[side];
const auto dockWidgetArea=((side==FIRST_SIDE)==southIsUp ? Qt::TopDockWidgetArea : Qt::BottomDockWidgetArea);
dockWidget.setAllowedAreas(dockWidgetArea);
addDockWidget(dockWidgetArea,dockWidget,Qt::Vertical,dockWidgetArea==Qt::TopDockWidgetArea);
}
}
void Game::flipGalleries()
{
for (Side side=FIRST_SIDE;side<NUM_SIDES;increment(side)) {
auto& dockWidget=dockWidgets[FIRST_GALLERY_INDEX+side];
const auto area=dockWidgetArea(&dockWidget);
const auto flippableDockWidgetAreas=Qt::TopDockWidgetArea|Qt::BottomDockWidgetArea;
if ((area&flippableDockWidgetAreas)!=0) {
const auto newArea=(area==Qt::TopDockWidgetArea ? Qt::BottomDockWidgetArea : Qt::TopDockWidgetArea);
addDockWidget(newArea,dockWidget,Qt::Vertical,newArea==Qt::TopDockWidgetArea);
}
}
}
void Game::synchronize(const bool hard)
{
const auto status=session->getStatus();
const auto role=session->role();
switch (status) {
case ASIP::OPEN:
board.setControllable({false,false});
break;
case ASIP::UNSTARTED:
case ASIP::LIVE:
board.setControllable({FIRST_SIDE==role,SECOND_SIDE==role});
break;
case ASIP::FINISHED:
board.setControllable({true,true});
break;
}
const auto players=session->getAnnotatedPlayers();
const auto sideToMove=(status==ASIP::LIVE ? session->sideToMove() : NO_SIDE);
setWindowTitle(players[FIRST_SIDE]+" - "+players[SECOND_SIDE]);
for (Side side=FIRST_SIDE;side<NUM_SIDES;increment(side)) {
playerBars[side].player.setText(players[side]);
playerBars[side].setActive(side==sideToMove);
}
const auto moves=session->getMoves(treeModel.root);
auto result=session->getResult();
if (processMoves(moves,role,result,hard))
nextTickTime=-1;
updateTimes();
const auto technicalResult=get<0>(moves).front()->result;
if (technicalResult.endCondition!=NO_END && technicalResult!=result) {
assert(technicalResult.winner!=NO_SIDE);
if (otherSide(technicalResult.winner)==role) {
if (result.endCondition==NO_END)
session->resign();
result=technicalResult;
}
else if (result.endCondition!=NO_END)
result=technicalResult;
}
if (!finished && result.endCondition!=NO_END) {
finished=true;
resign.setEnabled(false);
announceResult(result);
}
}
void Game::updateTimes()
{
auto nextChange=updateCornerMessage();
const auto times=session->getTimes();
for (Side side=FIRST_SIDE;side<NUM_SIDES;increment(side))
playerBars[side].setTimes(times[side]);
if (session->getStatus()==ASIP::LIVE) {
const Side sideToMove=session->sideToMove();
nextChange=std::min(nextChange,playerBars[sideToMove].nextChange.get());
soundTicker(sideToMove,std::get<0>(times[sideToMove]));
}
else
ticker.stop();
if (nextChange==std::numeric_limits<qint64>::max())
timer.stop();
else
timer.start(nextChange);
}
qint64 Game::updateCornerMessage()
{
auto nextChange=std::numeric_limits<qint64>::max();
if (session!=nullptr && session->getStatus()!=ASIP::FINISHED) {
const auto timeSinceLastReply=session->timeSinceLastReply();
cornerMessage.setText(tr("Last server response: ")+PlayerBar::timeDisplay(timeSinceLastReply));
nextChange=1000-timeSinceLastReply%1000;
}
else
cornerMessage.clear();
menuBar()->setCornerWidget(&cornerWidget);
return nextChange;
}
void Game::soundTicker(const Side sideToMove,const qint64 timeLeft)
{
if (session->role()==sideToMove) {
const std::vector<qint64> tickTimes=getTickTimes();
for (int index=static_cast<int>(tickTimes.size()-1);index>=0;--index) {
const auto tickTime=tickTimes[index];
if (tickTime<nextTickTime)
break;
else {
const auto nextTick=timeLeft-tickTime;
if (nextTick>=0) {
ticker.start(nextTick);
nextTickTime=tickTime;
return;
}
}
}
}
else
ticker.stop();
}
void Game::setExploration(const bool on)
{
board.setExploration(on);
if (on)
treeModel.exclusive=QModelIndex();
else if (liveNode==nullptr)
treeModel.exclusive=treeView.currentIndex();
else {
const auto& index=treeModel.lastIndex(liveNode);
treeModel.exclusive=index;
const auto& currentNode=board.currentNode.get();
if (currentNode!=liveNode) {
const auto& child=liveNode->findClosestChild(currentNode);
board.setNode(liveNode);
if (child!=nullptr)
board.proposeMove(*child.get(),child->move.size());
}
}
emit treeModel.layoutChanged();
}
void Game::processInput(const std::string& input)
{
try {
if (board.customSetup())
board.proposeCustomSetup(customizedTurnState(input,board.gameState()));
else {
auto tentativeMove=board.tentativeMove();
auto& setup=tentativeMove.first;
auto& move=tentativeMove.second;
const auto moves=toTree(input,board.currentNode,setup,move);
const auto& addedGameTree=get<0>(moves);
const auto nodeChanges=get<1>(moves);
if (nodeChanges>0) {
append(gameTree,addedGameTree);
gameTree.erase(unsorted_unique(gameTree.begin(),gameTree.end()),gameTree.end());
explore.setChecked(true);
const auto& newNode=addedGameTree.front();
board.setNode(newNode);
expandToNode(*newNode);
}
if (nodeChanges>0 || tentativeMove!=board.tentativeMove()) {
if (board.currentNode->inSetup())
board.proposeSetup(setup);
else
board.redoSteps(move);
emit treeModel.layoutChanged();
}
}
}
catch (const std::exception& exception) {
MessageBox(QMessageBox::Critical,"Illegal input",exception.what(),QMessageBox::NoButton,this).exec();
}
}
bool Game::processMoves(const std::tuple<GameTree,size_t,bool>& moves,const Side role,const Result& result,const bool hardSynchronization)
{
const auto& receivedTree=get<0>(moves);
const size_t sessionMoves=get<1>(moves);
const auto& serverNode=*receivedTree.front();
const int movesAhead=serverNode.numMovesBefore(liveNode.get());
if (movesAhead==0)
return false;
else if (movesAhead>0 && !hardSynchronization && sessionMoves+movesAhead==processedMoves) {
if (result.endCondition==NO_END)
return false;
else
receiveGameTree(receivedTree,true);
}
else
receiveGameTree(receivedTree,role==otherSide(serverNode.gameState.sideToMove));
processedMoves=sessionMoves;
return true;
}
void Game::receiveGameTree(const GameTree& gameTreeNode,const bool silent)
{
liveNode=gameTreeNode.front();
const int movesBehind=gameTree.front()->numMovesBefore(liveNode.get());
int insertPos;
if (movesBehind>=0) {
if (movesBehind>0)
gameTree.front()=liveNode;
insertPos=1;
}
else
insertPos=0;
gameTree.insert(gameTree.begin()+insertPos,gameTreeNode.begin()+insertPos,gameTreeNode.end());
gameTree.erase(unsorted_unique(gameTree.begin(),gameTree.end()),gameTree.end());
if (board.explore) {
board.playMoveSounds(*liveNode);
expandToNode(*liveNode);
}
else {
const auto oldNode=board.currentNode.get();
const bool changed=board.setNode(liveNode,silent,true);
if (!changed)
board.undoSteps(true);
else if (const auto& child=liveNode->findClosestChild(oldNode))
board.proposeMove(*child.get(),0);
processVisibleNode(liveNode);
}
}
void Game::receiveNodeChange(const NodePtr& newNode)
{
Node::addToTree(gameTree,newNode);
if (session!=nullptr) {
if (!board.explore) {
liveNode=newNode;
session->sendMove(QString::fromStdString(newNode->toString()));
++processedMoves;
nextTickTime=-1;
}
}
if (treeModel.root==nullptr)
treeModel.root=Node::root(newNode);
processVisibleNode(newNode);
}
void Game::expandToNode(const Node& node)
{
const auto& ancestors=node.ancestors();
for (auto ancestor=ancestors.rbegin();ancestor!=ancestors.rend();++ancestor)
treeView.expand(treeModel.index(ancestor->lock(),0));
}
void Game::processVisibleNode(const NodePtr& node)
{
expandToNode(*node);
const auto& index=treeModel.lastIndex(node);
if (!board.explore)
treeModel.exclusive=index;
setCurrentIndex(index);
emit treeModel.layoutChanged();
}
void Game::setPosition(NodePtr node,const std::pair<Placements,ExtendedSteps>& partialMove)
{
if (treeModel.root==nullptr)
treeModel.root=Node::root(node);
else {
node=Node::reroot(node,treeModel.root);
if (node==nullptr)
return;
}
Node::addToTree(gameTree,node);
explore.setChecked(true);
board.setNode(node);
expandToNode(*node);
if (board.currentNode->inSetup())
board.proposeSetup(partialMove.first);
else
board.doSteps(partialMove.second,false);
emit treeModel.layoutChanged();
}
void Game::synchronizeWithMoveCell(const QModelIndex& current)
{
if (moveSynchronization) {
moveSynchronization=false;
const auto node=treeModel.getItem(current);
const size_t column=current.column();
if (board.explore && current.siblingAtColumn(column+1)==QModelIndex()) {
board.setNode(node);
if (!node->inSetup())
if (const auto& child=node->child(0)) {
const auto& move=child->move;
board.doSteps(move,false,move.size());
}
}
else {
board.setNode(node->previousNode);
board.proposeMove(*node.get(),std::min(node->move.size(),column));
}
moveSynchronization=true;
}
}
void Game::updateMoveList()
{
const auto& node=board.currentNode;
auto& dockWidget=dockWidgets[MOVE_LIST_INDEX];
std::string moveString;
if (node.get()==nullptr) {
for (Side side=FIRST_SIDE;side<NUM_SIDES;increment(side)) {
const auto placementString=toString(board.gameState().placements(side));
if (!placementString.empty()) {
if (!moveString.empty())
moveString+=' ';
moveString+=placementString;
}
}
setWindowTitle(moveString.empty() ? tr("Custom game") : QString::fromStdString(moveString+' '+toLetter(board.sideToMove(),true)));
}
else
moveString=toPlyString(node->depth,*treeModel.root)+' '+board.tentativeMoveString();
dockWidget.setWindowTitle(QString::fromStdString(moveString));
if (moveSynchronization)
setCurrentIndex(getCurrentIndex());
}
QPersistentModelIndex Game::getCurrentIndex() const
{
if (board.currentNode.get()==nullptr)
return QPersistentModelIndex();
else {
const auto nodeAndColumn=getNodeAndColumn();
return treeModel.index(nodeAndColumn.first,nodeAndColumn.second);
}
}
std::pair<NodePtr,int> Game::getNodeAndColumn() const
{
const auto& node=board.currentNode;
if (node->inSetup()) {
const auto& currentPlacements=board.currentPlacements();
if (!currentPlacements.empty())
if (const auto& child=node->findPartialMatchingChild(currentPlacements).first) {
const auto& childPlacements=child->playedPlacements();
const auto pair=mismatch(currentPlacements.begin(),currentPlacements.end(),childPlacements.begin());
return {child,pair.second==childPlacements.end() ? childPlacements.size()-numStartingPiecesPerType[0] : distance(childPlacements.begin(),pair.second)};
}
}
else {
const auto& potentialMove=board.potentialMove.get();
const auto& currentSteps=potentialMove.current();
NodePtr child;
for (const auto& steps:{potentialMove.all(),currentSteps})
if (!steps.empty() && (child=node->findPartialMatchingChild(steps).first)!=nullptr)
return {child,currentSteps.size()};
}
return {node,treeModel.columnCount(node)-1};
}
void Game::setCurrentIndex(const QModelIndex& index)
{
moveSynchronization=false;
treeView.setCurrentIndex(index);
moveSynchronization=true;
treeView.scrollTo(index.siblingAtColumn(0));
}
void Game::announceResult(const Result& result)
{