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sounds.json
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{
"individual_event_sounds" : {
"events" :{}
},
"block_sounds" : {},
"entity_sounds": {
"defaults": {
"volume": 1.0,
"pitch": [ 0.8, 1.2 ],
"events": {
"fall.big": {"sound": "damage.fallbig", "volume": 0.75, "pitch": 1.0},
"fall.small": {"sound": "damage.fallsmall","volume": 0.75, "pitch": 1.0},
"splash": {"sound": "random.splash","pitch": [ 0.6, 1.4 ]},
"swim": {"sound": "random.swim","pitch": [ 0.6, 1.4 ]},
"fizz": {"sound": "random.fizz","volume": 0.7,"pitch": [ 1.2, 2.0 ]},
"drink": {"sound": "random.drink","volume": 0.5,"pitch": [ 0.9, 1.0 ]},
"eat": {"sound": "random.eat","volume": [ 0.5, 1.5 ],"pitch": [ 0.8, 1.2 ]},
"ambient": "",
"flop": "",
"hurt": "game.player.hurt",
"death": "game.player.die",
"ambient.in.water": "",
"hurt.in.water": "",
"death.in.water": "",
"ambient.in.raid": ""
}
},
"entities": {}
}
}