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TODO
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Bug hunt and update compat with latest godot
Switch (entirely?) to udp for networking
Make networked movement smoother (increased update frequency, lerping)
TCP (so not how we want it) but here is an interesting networked physics demo: https://github.com/jrimclean/network-demo-tcp
Proper collision detection
Networked death of humans
More reliable lantern hitting ghost detection (not a bunch of raycasts)
Networked reveal state of ghost
Ghost slow when revealed
Add goals for humans.
End game screen and return to lobby when end conditions are met.
Make UI scale nicely
Art pass (currently, almost EVERYTHING is placeholder)
Scan for available maps to choose from instead of predefining, maybe with sharing of maps
Interface to choose who is the ghost (but first decide how)
Add more to TODO