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Inconsistent Z-layer of rendered tilemap #308
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Hey, so this is an issue that is upstream, in See also related issue: bevyengine/bevy#6048 As for solutions: I will make a branch of |
Excellent, thanks for the quick response :D And yes, a main-tracking branch would be sweet! |
Done: Note: Not all examples are working yet, but it should be tracking bevy main and we'll get the examples updated soon! |
@geirsagberg I'm marking this as closed since the issue is fixed in bevy main and we have a bevy-track branch. Please open a new issue if you think this is still a problem. 👍 |
I have a background image as
SpriteBundle
, a player character as aSpriteSheetBundle
and the tiled map as aTiledMapBundle
. I have adjusted the Z transform of the background image and the player so that the player is showing in front of the background. However, the tiled map sometimes shows behind the background, and sometimes in front:I do not quite understand the render pipeline of bevy_ecs_tilemap; how does it work? How can I ensure that the tilemap shows up in front of my background image?
My code is here: https://github.com/geirsagberg/rusted_chrome_2
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