diff --git a/Cargo.toml b/Cargo.toml index 7a6f20ee..d2a52afc 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -30,7 +30,7 @@ ldtk_rust = { version = "0.6" } rand = "0.8" env_logger = "0.9" serde_json = { version = "1.0" } -tiled = { version = "0.9", default-features = false } +tiled = { version = "0.10.2", default-features = false } [dev-dependencies.bevy] version = "0.9" @@ -60,4 +60,4 @@ features = [ "x11", "bevy_text", "bevy_sprite", -] \ No newline at end of file +] diff --git a/assets/castle_door.png b/assets/castle_door.png new file mode 100644 index 00000000..f33fdc85 Binary files /dev/null and b/assets/castle_door.png differ diff --git a/assets/castle_turret.png b/assets/castle_turret.png new file mode 100644 index 00000000..cb2b1efa Binary files /dev/null and b/assets/castle_turret.png differ diff --git a/assets/castle_window.png b/assets/castle_window.png new file mode 100644 index 00000000..c6013ae0 Binary files /dev/null and b/assets/castle_window.png differ diff --git a/assets/map.tmx b/assets/map.tmx index c71ad52c..06743ed2 100644 --- a/assets/map.tmx +++ b/assets/map.tmx @@ -1,8 +1,22 @@ - + + + + + + + + + + + + + + + 3,1,1,3,3,1,1,1,1,1,3,3,3,1,3,1,3,3,3,1,1,3,3,1,3,1,3,3,3,3,3,3,1,3,1,3,3,1,1,3,3,3,1,3,3,1,3,1,3,1,1,1,1,1,1,1,3,3,1,1,3,1,1,1,1,3,3,3,3,1,1,1,3,1,1,3,1,3,3,3,3,1,1,3,1,1,3,1,1,1,1,1,1,3,1,1,1,1,3,1, @@ -209,6 +223,214 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + + + + 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use this: +// You should copy/paste this into your project and use it much like examples/tiles.rs uses this +// file. When you do so you will need to adjust the code based on whether you're using the +// 'atlas` feature in bevy_ecs_tilemap. The bevy_ecs_tilemap uses this as an example of how to +// use both single image tilesets and image collection tilesets. Since your project won't have +// the 'atlas' feature defined in your Cargo config, the expressions prefixed by the #[cfg(...)] +// macro will not compile in your project as-is. If your project depends on the bevy_ecs_tilemap +// 'atlas' feature then move all of the expressions prefixed by #[cfg(not(feature = "atlas"))]. +// Otherwise remove all of the expressions prefixed by #[cfg(feature = "atlas")]. +// +// Functional limitations: +// * When the 'atlas' feature is enabled tilesets using a collection of images will be skipped. +// * Only finite tile layers are loaded. Infinite tile layers and object layers will be skipped. + use std::io::BufReader; use bevy::{ asset::{AssetLoader, AssetPath, LoadedAsset}, + log, prelude::{ AddAsset, Added, AssetEvent, Assets, Bundle, Commands, Component, DespawnRecursiveExt, Entity, EventReader, GlobalTransform, Handle, Image, Plugin, Query, Res, Transform, @@ -11,6 +26,8 @@ use bevy::{ }; use bevy_ecs_tilemap::prelude::*; +use anyhow::Result; + #[derive(Default)] pub struct TiledMapPlugin; @@ -26,7 +43,12 @@ impl Plugin for TiledMapPlugin { #[uuid = "e51081d0-6168-4881-a1c6-4249b2000d7f"] pub struct TiledMap { pub map: tiled::Map, - pub tilesets: HashMap>, + + pub tilemap_textures: HashMap, + + // The offset into the tileset_images for each tile id within each tileset. + #[cfg(not(feature = "atlas"))] + pub tile_image_offsets: HashMap<(usize, tiled::TileId), u32>, } // Stores a list of tiled layers. @@ -50,30 +72,77 @@ impl AssetLoader for TiledLoader { &'a self, bytes: &'a [u8], load_context: &'a mut bevy::asset::LoadContext, - ) -> bevy::asset::BoxedFuture<'a, anyhow::Result<(), anyhow::Error>> { + ) -> bevy::asset::BoxedFuture<'a, Result<()>> { Box::pin(async move { - let root_dir = load_context.path().parent().unwrap(); - let map = tiled::parse(BufReader::new(bytes))?; + // The load context path is the TMX file itself. If the file is at the root of the + // assets/ directory structure then the tmx_dir will be empty, which is fine. + let tmx_dir = load_context + .path() + .parent() + .expect("The asset load context was empty."); + + let mut loader = tiled::Loader::new(); + let map = loader + .load_tmx_map_from(BufReader::new(bytes), load_context.path()) + .map_err(|e| anyhow::anyhow!("Could not load TMX map: {e}"))?; let mut dependencies = Vec::new(); - let mut handles = HashMap::default(); + let mut tilemap_textures = HashMap::default(); + #[cfg(not(feature = "atlas"))] + let mut tile_image_offsets = HashMap::default(); - for tileset in &map.tilesets { - let tile_path = root_dir.join(tileset.images.first().unwrap().source.as_str()); - let asset_path = AssetPath::new(tile_path, None); - let texture: Handle = load_context.get_handle(asset_path.clone()); + for (tileset_index, tileset) in map.tilesets().iter().enumerate() { + let tilemap_texture = match &tileset.image { + None => { + #[cfg(feature = "atlas")] + { + log::info!("Skipping image collection tileset '{}' which is incompatible with atlas feature", tileset.name); + continue; + } - for i in tileset.first_gid..(tileset.first_gid + tileset.tilecount.unwrap_or(1)) { - handles.insert(i, texture.clone()); - } + #[cfg(not(feature = "atlas"))] + { + let mut tile_images: Vec> = Vec::new(); + for (tile_id, tile) in tileset.tiles() { + if let Some(img) = &tile.image { + let tile_path = tmx_dir.join(&img.source); + let asset_path = AssetPath::new(tile_path, None); + log::info!("Loading tile image from {asset_path:?} as image ({tileset_index}, {tile_id})"); + let texture: Handle = + load_context.get_handle(asset_path.clone()); + tile_image_offsets + .insert((tileset_index, tile_id), tile_images.len() as u32); + tile_images.push(texture.clone()); + dependencies.push(asset_path); + } + } + + TilemapTexture::Vector(tile_images) + } + } + Some(img) => { + let tile_path = tmx_dir.join(&img.source); + let asset_path = AssetPath::new(tile_path, None); + let texture: Handle = load_context.get_handle(asset_path.clone()); + dependencies.push(asset_path); + + TilemapTexture::Single(texture.clone()) + } + }; - dependencies.push(asset_path); + tilemap_textures.insert(tileset_index, tilemap_texture); } - let loaded_asset = LoadedAsset::new(TiledMap { + let asset_map = TiledMap { map, - tilesets: handles, - }); + tilemap_textures, + #[cfg(not(feature = "atlas"))] + tile_image_offsets, + }; + + log::info!("Loaded map: {}", load_context.path().display()); + + let loaded_asset = LoadedAsset::new(asset_map); load_context.set_default_asset(loaded_asset.with_dependencies(dependencies)); Ok(()) }) @@ -135,21 +204,50 @@ pub fn process_loaded_maps( // commands.entity(*layer_entity).despawn_recursive(); } - for tileset in tiled_map.map.tilesets.iter() { - // Once materials have been created/added we need to then create the layers. - for layer in tiled_map.map.layers.iter() { - let tile_size = TilemapTileSize { - x: tileset.tile_width as f32, - y: tileset.tile_height as f32, - }; - let tile_spacing = TilemapSpacing { - x: tileset.spacing as f32, - y: tileset.spacing as f32, + // The TilemapBundle requires that all tile images come exclusively from a single + // tiled texture or from a Vec of independent per-tile images. Furthermore, all of + // the per-tile images must be the same size. Since Tiled allows tiles of mixed + // tilesets on each layer and allows differently-sized tile images in each tileset, + // this means we need to load each combination of tileset and layer separately. + for (tileset_index, tileset) in tiled_map.map.tilesets().iter().enumerate() { + let Some(tilemap_texture) = tiled_map + .tilemap_textures + .get(&tileset_index) else { + log::warn!("Skipped creating layer with missing tilemap textures."); + continue; }; + let tile_size = TilemapTileSize { + x: tileset.tile_width as f32, + y: tileset.tile_height as f32, + }; + + let tile_spacing = TilemapSpacing { + x: tileset.spacing as f32, + y: tileset.spacing as f32, + }; + + // Once materials have been created/added we need to then create the layers. + for (layer_index, layer) in tiled_map.map.layers().enumerate() { let offset_x = layer.offset_x; let offset_y = layer.offset_y; + let tiled::LayerType::TileLayer(tile_layer) = layer.layer_type() else { + log::info!( + "Skipping layer {} because only tile layers are supported.", + layer.id() + ); + continue; + }; + + let tiled::TileLayer::Finite(layer_data) = tile_layer else { + log::info!( + "Skipping layer {} because only finite layers are supported.", + layer.id() + ); + continue; + }; + let map_size = TilemapSize { x: tiled_map.map.width, y: tiled_map.map.height, @@ -183,33 +281,47 @@ pub fn process_loaded_maps( mapped_y = (tiled_map.map.height - 1) - y; } - let mapped_x = x as usize; - let mapped_y = mapped_y as usize; + let mapped_x = x as i32; + let mapped_y = mapped_y as i32; - let map_tile = match &layer.tiles { - tiled::LayerData::Finite(tiles) => &tiles[mapped_y][mapped_x], - _ => panic!("Infinite maps not supported"), - }; - - if map_tile.gid < tileset.first_gid - || map_tile.gid - >= tileset.first_gid + tileset.tilecount.unwrap() - { + let layer_tile = + match layer_data.get_tile(mapped_x as i32, mapped_y as i32) { + Some(t) => t, + None => { + continue; + } + }; + if tileset_index != layer_tile.tileset_index() { continue; } + let layer_tile_data = + match layer_data.get_tile_data(mapped_x, mapped_y) { + Some(d) => d, + None => { + continue; + } + }; - let tile_id = map_tile.gid - tileset.first_gid; + let texture_index = match tilemap_texture { + TilemapTexture::Single(_) => layer_tile.id(), + #[cfg(not(feature = "atlas"))] + TilemapTexture::Vector(_) => + *tiled_map.tile_image_offsets.get(&(tileset_index, layer_tile.id())) + .expect("The offset into to image vector should have been saved during the initial load."), + #[cfg(not(feature = "atlas"))] + _ => unreachable!() + }; let tile_pos = TilePos { x, y }; let tile_entity = commands .spawn(TileBundle { position: tile_pos, tilemap_id: TilemapId(layer_entity), - texture_index: TileTextureIndex(tile_id), + texture_index: TileTextureIndex(texture_index), flip: TileFlip { - x: map_tile.flip_h, - y: map_tile.flip_v, - d: map_tile.flip_d, + x: layer_tile_data.flip_h, + y: layer_tile_data.flip_v, + d: layer_tile_data.flip_d, }, ..Default::default() }) @@ -222,20 +334,14 @@ pub fn process_loaded_maps( grid_size, size: map_size, storage: tile_storage, - texture: TilemapTexture::Single( - tiled_map - .tilesets - .get(&tileset.first_gid) - .unwrap() - .clone_weak(), - ), + texture: tilemap_texture.clone(), tile_size, spacing: tile_spacing, transform: get_tilemap_center_transform( &map_size, &grid_size, &map_type, - layer.layer_index as f32, + layer_index as f32, ) * Transform::from_xyz(offset_x, -offset_y, 0.0), map_type, ..Default::default() @@ -243,7 +349,7 @@ pub fn process_loaded_maps( layer_storage .storage - .insert(layer.layer_index, layer_entity); + .insert(layer_index as u32, layer_entity); } } }