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Checking if a player has an item (item as variable) #999
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@StealWonders for the time being you can use still check for tipped arrows and use command like /give @p minecraft:tipped_arrow 1 0 {Potion:"minecraft:poison"} to give poison arrows. |
Or you could use QuarSK |
I'm not really sure it would have not worked even before. What exactly does arrow.poison variable contain? |
An itemstack... |
Not accurate enough. What code sets it? |
set {arrow.%arg%} to player's tool |
Hm, that should not be causing any problems. |
2.6-alpha1
Possibly related to #3814, but this might be fixed by having |
This code no longer works with dev32b
player's inventory doesn't contain 16 of {arrow.poison} give 1 of {arrow.poison} to player
It used to allow me to check if a player has a poisonarrow (they aren't in aliases yet).
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