From 805bec54a9fd14b48c649f49db6549b107173fa4 Mon Sep 17 00:00:00 2001 From: semantic-release-bot Date: Sun, 22 Dec 2024 17:08:37 +0000 Subject: [PATCH] chore(release): 0.35.0 [skip ci] # [0.35.0](https://github.com/ShadowBlip/OpenGamepadUI/compare/v0.34.1...v0.35.0) (2024-12-22) ### Bug Fixes * **Card:** enable name visibility when no art exists ([53d2a65](https://github.com/ShadowBlip/OpenGamepadUI/commit/53d2a6544abd831e7ad2b64d0f1724826ef825b1)) * **Cards:** better touch support ([f0ce244](https://github.com/ShadowBlip/OpenGamepadUI/commit/f0ce244917ce558fa915cf7f6a49bbbe67a13150)) * **Core:** update to latest godot rust ([b22b19c](https://github.com/ShadowBlip/OpenGamepadUI/commit/b22b19c137f6879e5537a4fec48903f2b3dc995d)) * **Core:** use inputplumber for sending OSK keys and add open OSK button ([5a441fe](https://github.com/ShadowBlip/OpenGamepadUI/commit/5a441fe1ecd39b44c974ca50f2754e5ba3e5d741)) * **Editor:** add editor icons ([e3a0b9a](https://github.com/ShadowBlip/OpenGamepadUI/commit/e3a0b9a39aa8abda6bac8d3175cd113c12f0da40)) * **Extensions:** add cargo workspace to build all Rust extensions ([45bbec4](https://github.com/ShadowBlip/OpenGamepadUI/commit/45bbec43c3db6393bd7829284d3fb0dd3b45e7a3)) * **Extensions:** update log levels ([c9d6d13](https://github.com/ShadowBlip/OpenGamepadUI/commit/c9d6d13157e99236e0baa2b8aab4b3afd32cc02d)) * **Full Session:** Fix opening Quick Bar while in game. ([329e196](https://github.com/ShadowBlip/OpenGamepadUI/commit/329e196dd6a5c25be79289f463770dbe517330e4)) * **Full Session:** Fix performance and gamepad issues. ([80c67d4](https://github.com/ShadowBlip/OpenGamepadUI/commit/80c67d4070dee70fba8af42da4b70517ac703197)) * **Full Session:** loading menu fixes, launch fixes ([44746d8](https://github.com/ShadowBlip/OpenGamepadUI/commit/44746d8c9279f5048e39d20e1bd46e785f9ff885)) * **Hardware Manager:** Fix Hardware Manager sometimes failing to dicover the GPU. ([b12fcc4](https://github.com/ShadowBlip/OpenGamepadUI/commit/b12fcc4b063d69e5f7284915bff1ba1e8d90768f)) * **InputPlumber:** update test to use new default profile name ([b05e171](https://github.com/ShadowBlip/OpenGamepadUI/commit/b05e171a78035a8808d12dca2840a591f63e04df)) * **InteractiveProcess:** update to use new Pty node ([88317fa](https://github.com/ShadowBlip/OpenGamepadUI/commit/88317fa9c17ade4822b3ff8390c555175a9c6469)) * **LaunchManager:** better window detection ([39bc808](https://github.com/ShadowBlip/OpenGamepadUI/commit/39bc808afe4c703bced9ea3dab9114f47efe0a05)) * **LaunchManager:** properly detect app launch ([f996e20](https://github.com/ShadowBlip/OpenGamepadUI/commit/f996e20e5f90dc0ee9ae5981350298ee73a55fb6)) * **Logging:** add Rust logger ([c9cb1e0](https://github.com/ShadowBlip/OpenGamepadUI/commit/c9cb1e0303090946f44c0e76cdf52885fc73461f)) * **OSK:** Fix OSK in overlay and full session ([993ef7d](https://github.com/ShadowBlip/OpenGamepadUI/commit/993ef7de5b4dc0677308a092355876f2e1ff4186)) * **Overlay Mode:** Focus and Profile Fixes ([35227aa](https://github.com/ShadowBlip/OpenGamepadUI/commit/35227aaa681fbf0716ff9d0fa2436014ca0298e5)) * **Overlay Mode:** Overlay Mode Fixes ([6737d9e](https://github.com/ShadowBlip/OpenGamepadUI/commit/6737d9e795d9c2b60cf0de62849fcfb3b11165b5)) * **Overlay Mode:** Overlay Mode Fixes ([0cac083](https://github.com/ShadowBlip/OpenGamepadUI/commit/0cac083e9898317151277f57dd6571d7a69873c2)) * **Overlay Mode:** remove unnecessary Godot event blocking ([809e89d](https://github.com/ShadowBlip/OpenGamepadUI/commit/809e89dc74aeccb2de81adcfcb9cda7b6363de50)) * **OverlayMode:** update overlay to use new Rust core ([16ae7e3](https://github.com/ShadowBlip/OpenGamepadUI/commit/16ae7e37543aab67f32c878b43f0b38975821658)) * **Performance Menu:** ensure default profile is set on app close ([0bb41ec](https://github.com/ShadowBlip/OpenGamepadUI/commit/0bb41ec53d21f710e11b82f7fb0a56f89891dc9f)) * **PluginLoader:** update plugin api version and only consider plugin upgrades with compatible api versions ([3e32d61](https://github.com/ShadowBlip/OpenGamepadUI/commit/3e32d61e3fffcad40038768792ca40423f6e9e63)) * **Power Menu:** add blur + tint ([e2e41be](https://github.com/ShadowBlip/OpenGamepadUI/commit/e2e41be299238c585543030a84337da027bedfca)) * **Power Menu:** use tint instead of blur ([be20be9](https://github.com/ShadowBlip/OpenGamepadUI/commit/be20be90f44d57716fc9208fd10f40cd3edd1e88)) * **PowerStation:** Get power profiles from PowerStation ([03f5cce](https://github.com/ShadowBlip/OpenGamepadUI/commit/03f5ccedb36542469e956d61c6ae6304543ac3b9)) * **PTY:** Fix Steam Plugin ([0e3f565](https://github.com/ShadowBlip/OpenGamepadUI/commit/0e3f565cf66df12211cb0c50f02ce4df12ed16a3)) * **Reaper:** only kill children of the reaper ([23511bd](https://github.com/ShadowBlip/OpenGamepadUI/commit/23511bd56c6c7ce30b9037e81f5a6660e8d49a04)) * **RPM:** include reaper binary in RPM ([59777d2](https://github.com/ShadowBlip/OpenGamepadUI/commit/59777d24debb78238c030d92db98b226d9f768e8)) * **RunningApp:** focus apps by app id instead of window id ([5f8dbe1](https://github.com/ShadowBlip/OpenGamepadUI/commit/5f8dbe1d4a48601e0410a8947b815730e1eb6267)) * **SubReaper:** add standalone reaper command ([0912a0f](https://github.com/ShadowBlip/OpenGamepadUI/commit/0912a0f7627872cb7d84f4eb62327bdbba1fb78f)) * **SubReaper:** pass correct arguments and fix launcher ([b893f47](https://github.com/ShadowBlip/OpenGamepadUI/commit/b893f47751acae64516a49f200469fc2577a5518)) * **SubReaper:** Re-implement subreaper ([0fd5009](https://github.com/ShadowBlip/OpenGamepadUI/commit/0fd5009396d14f0fa85e1f1fda032b5900beba78)) * **Tests:** update tests to use new instances ([e4b83b8](https://github.com/ShadowBlip/OpenGamepadUI/commit/e4b83b83f81c780bed8b51fd120567a814f3b5d0)) * **Udisks2:** Fully restore Udisks2 and SteamRemovableMedia functionality. ([59a8116](https://github.com/ShadowBlip/OpenGamepadUI/commit/59a8116509ad085ad47639fcc8685af6fdcdf7fc)) ### Features * **Card:** add effect shaders on focus ([78ca704](https://github.com/ShadowBlip/OpenGamepadUI/commit/78ca7043c02d1398f288c3b3221e51ba9341e909)) * **Command:** add class to asyncronously execute commands ([39c8848](https://github.com/ShadowBlip/OpenGamepadUI/commit/39c884891cec96670ad21b3a241927a3894d15cd)) * **Core:** migrate engine extensions to rust core ([8537546](https://github.com/ShadowBlip/OpenGamepadUI/commit/8537546474fb500acdca7bedf47e18ccf51ba4e4)) * **Library:** add app lifecycle hooks ([c61d51c](https://github.com/ShadowBlip/OpenGamepadUI/commit/c61d51c5af655b3f798fbd4783a7b034c3cebdcf)) * **Library:** add library refresh button ([f547db4](https://github.com/ShadowBlip/OpenGamepadUI/commit/f547db4c5063b5b13e91cd7477e5aec212c7e5e8)) * **NetworkManager:** add support for network manager over dbus ([211ac90](https://github.com/ShadowBlip/OpenGamepadUI/commit/211ac90e116c6f0f809c31b68edbb6e8c41b394b)) * **NetworkManager:** implement dbus-based network manager and fix OOTBE ([c722c8f](https://github.com/ShadowBlip/OpenGamepadUI/commit/c722c8f12102422106ff7afd20b8dcc60d5a2025)) * **VDF:** add native vdf config parser ([0b47a07](https://github.com/ShadowBlip/OpenGamepadUI/commit/0b47a07a76eec813ebfec8348a82818a40cf9854)) --- core/global/version.tres | 2 +- package/rpm/opengamepadui.spec | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/core/global/version.tres b/core/global/version.tres index f7e8a5e5..9e55366a 100644 --- a/core/global/version.tres +++ b/core/global/version.tres @@ -4,5 +4,5 @@ [resource] script = ExtResource("1_g72si") -core = "0.34.1" +core = "0.35.0" plugin_api = "1.0.0" diff --git a/package/rpm/opengamepadui.spec b/package/rpm/opengamepadui.spec index 40007e55..322cd36f 100644 --- a/package/rpm/opengamepadui.spec +++ b/package/rpm/opengamepadui.spec @@ -1,5 +1,5 @@ Name: opengamepadui -Version: 0.34.1 +Version: 0.35.0 Release: 1 Summary: A free and open source game launcher and overlay written using the Godot Game Engine 4 designed with a gamepad native experience in mind License: GPL-3.0-only