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Game1.cs
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
using TowerDefense;
using System.Diagnostics;
using CrowEngineBase;
namespace CrowEngine
{
public class Game1 : Game
{
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
private Dictionary<ScreenEnum, Screen> screens;
private Screen currentScreen;
private ScreenEnum nextScreen;
private bool newScreenFocused;
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
ResourceManager.manager = Content;
screens = new Dictionary<ScreenEnum, Screen>();
InputPersistence.LoadControls();
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
_graphics.PreferredBackBufferWidth = 1280;
_graphics.PreferredBackBufferHeight = 720;
_graphics.ApplyChanges();
screens.Add(ScreenEnum.Default, new DefaultScreen(ScreenEnum.Default));
screens.Add(ScreenEnum.MainMenu, new MainMenuScreen(ScreenEnum.MainMenu));
screens.Add(ScreenEnum.Controls, new ControlScreen(ScreenEnum.Controls));
screens.Add(ScreenEnum.Credits, new CreditScreen(ScreenEnum.Credits));
screens.Add(ScreenEnum.CameraTest, new CameraTestScreen(ScreenEnum.CameraTest));
screens.Add(ScreenEnum.PauseScreen, new PauseMenu(ScreenEnum.PauseScreen));
screens.Add(ScreenEnum.Quit, new Quit(ScreenEnum.Quit));
screens.Add(ScreenEnum.Game, new GameplayScreen(ScreenEnum.Game));
screens.Add(ScreenEnum.HighScore, new HighScoreScreen(ScreenEnum.HighScore));
screens.Add(ScreenEnum.GameOver, new GameOver(ScreenEnum.GameOver));
currentScreen = screens[ScreenEnum.MainMenu];
ResourceManager.RegisterTexture("SpriteSheets/coin", "coin");
ResourceManager.RegisterFont("Fonts/DefaultFont", "default");
PointsManager.ResetPoints();
base.Initialize();
}
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
foreach (ScreenEnum screen in screens.Keys)
{
screens[screen].Initialize(GraphicsDevice, _graphics, Window);
}
foreach (ScreenEnum screen in screens.Keys)
{
screens[screen].LoadContent();
screens[screen].SetupGameObjects();
}
AudioManager.PlaySong("Dungeon-Level");
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || nextScreen == ScreenEnum.Quit)
Exit();
if (newScreenFocused)
{
currentScreen.OnScreenFocus();
newScreenFocused = false;
}
nextScreen = currentScreen.Update(gameTime);
if (nextScreen != ScreenEnum.Quit && screens[nextScreen] != currentScreen)
{
currentScreen.OnScreenDefocus();
newScreenFocused = true;
}
if (nextScreen == ScreenEnum.MainMenu && newScreenFocused)
{
Pathfinder.ResetMap();
screens[ScreenEnum.Game].Initialize(GraphicsDevice, _graphics, Window);
screens[ScreenEnum.Game].LoadContent();
screens[ScreenEnum.Game].SetupGameObjects();
GameStats.ResetStats();
PointsManager.ResetPoints();
}
// TODO: Add your update logic here
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
currentScreen.Draw(gameTime);
currentScreen = screens[nextScreen];
base.Draw(gameTime);
}
}
}