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Animation.cpp
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#include "Animation.h"
#include "Image.h"
#include <chrono>
#include <vector>
#include <stdexcept>
using namespace std;
using namespace std::chrono;
namespace Gif2UnicornHat {
AnimationFrame::AnimationFrame(const Image& image, const milliseconds& ms)
: image(image),
duration(ms)
{
}
Animation::Animation()
: numLoops_(0)
{
}
const Animation::FrameList& Animation::frames() const
{
return frames_;
}
Animation::FrameList& Animation::frames()
{
return frames_;
}
void Animation::appendFrame(const AnimationFrame& frame)
{
frames_.push_back(frame);
}
bool Animation::isLooped() const
{
return numLoops_ >= 0;
}
int Animation::numLoops() const
{
if (!isLooped()) {
throw runtime_error("Animation is not looped.");
}
return numLoops_;
}
void Animation::setNumLoops(int numLoops)
{
numLoops_ = numLoops;
}
int Animation::numFrames() const
{
return frames_.size();
}
}