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QuickHotbar.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bc43e4983a160e543856e5ba0421c9e1, type: 3}
m_Name: QuickHotbar
m_EditorClassIdentifier:
metadata:
guid: aeaf9d50394f441d863cbb3753e1be5f
name: QuickHotbar
skipSafetyChecks: 0
disableScripts: 0
accessesExtraAssemblies: 1
disableHarmonyPatching: 0
requiredOn: 0
files:
- path: Scripts/Scripts/Utils/Utils.cs
- path: Scripts/Scripts/Utils/UnityEngine.Object.cs
- path: Scripts/Scripts/Utils/Polyfill/Unreachable.cs
- path: Scripts/Scripts/Utils/Polyfill/IsExternalInit.cs
- path: Scripts/Scripts/Utils/GameObject.cs
- path: Scripts/Scripts/Utils/EnumerableExtensions.cs
- path: Scripts/Scripts/Utils/Defer.cs
- path: Scripts/Scripts/Patch/UIMouse.cs
- path: Scripts/Scripts/Patch/PlayerInput.cs
- path: Scripts/Scripts/Patch/PlayerController.cs
- path: Scripts/Scripts/CrossHotbarMod.cs
- path: Scripts/Scripts/Constants.cs
- path: Scripts/Feature/InventoryObjectSlotBar/Patch/ItemSlotsBarUI.cs
- path: Scripts/Feature/InventoryObjectSlotBar/InventoryObjectSlotBarUI.cs
- path: Scripts/Feature/InventoryObjectSlot/Patch/InventorySlotUI.cs
- path: Scripts/Feature/InventoryObjectSlot/InventoryObjectUtility.cs
- path: Scripts/Feature/InventoryObjectSlot/InventoryObjectSlotUI.cs
- path: Scripts/Feature/EquipAnySlot/Patch/PlayerController.cs
- path: Scripts/Feature/EquipAnySlot/EquipedSlotUI.cs
- path: Scripts/Feature/EquipAnySlot/AnySlotController.cs
dependencies: []
modPath: Assets\QuickHotbar\Assets
forceReimport: 1
buildBundles: 1
cacheBundles: 0
buildLinux: 1
assets: []
lastBuildLinux: 1