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1.0.12.0 takes a lot of time to refresh after catch #229
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It should be related to recent server changes, because now the server returns an empty map if you issue more than one requst each 10s. I need to find a way to better handle this. |
no problems with it |
I see these issues for new builds but they are not on the "releases" page. How do I get them to try? |
@ST-Apps Just stop the (map)refreshing timer while the player is in the CaptureView and restart it again when he switches back to the map. So you don't have to care about a "synchonized" return to the map and you don't waste traffic in background, when it's not even needed. |
@Migsi so simple, yet so effective idea. My brain's melting, should've thought it by myself! I'll implement this ASAP so that we're ready to go, thanks for the suggestion! |
@ST-Apps Happy that I can help ;) You're welcome! :) |
When you catch a pokemon it takes a while (without any indicator) to show POI on map
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