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1.0.12.0 takes a lot of time to refresh after catch #229

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zakius opened this issue Aug 2, 2016 · 7 comments
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1.0.12.0 takes a lot of time to refresh after catch #229

zakius opened this issue Aug 2, 2016 · 7 comments
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@zakius
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zakius commented Aug 2, 2016

When you catch a pokemon it takes a while (without any indicator) to show POI on map

@ST-Apps
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ST-Apps commented Aug 2, 2016

It should be related to recent server changes, because now the server returns an empty map if you issue more than one requst each 10s. I need to find a way to better handle this.

@ST-Apps ST-Apps added the bug label Aug 2, 2016
@ST-Apps ST-Apps added this to the PoGo-UWP 1.1.0 milestone Aug 2, 2016
@ST-Apps ST-Apps self-assigned this Aug 2, 2016
@Ray-PoGo-NL
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no problems with it
work okay

@nathan0774
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I see these issues for new builds but they are not on the "releases" page. How do I get them to try?

@Migsi
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Migsi commented Aug 4, 2016

@ST-Apps Just stop the (map)refreshing timer while the player is in the CaptureView and restart it again when he switches back to the map. So you don't have to care about a "synchonized" return to the map and you don't waste traffic in background, when it's not even needed.

@ST-Apps
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ST-Apps commented Aug 4, 2016

@Migsi so simple, yet so effective idea. My brain's melting, should've thought it by myself! I'll implement this ASAP so that we're ready to go, thanks for the suggestion!

@ST-Apps ST-Apps closed this as completed in c80313b Aug 4, 2016
@Migsi
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Migsi commented Aug 4, 2016

@ST-Apps Happy that I can help ;) You're welcome! :)

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