-
Notifications
You must be signed in to change notification settings - Fork 2
/
Ghost Gobble Arcade Game.py
42 lines (38 loc) · 1.85 KB
/
Ghost Gobble Arcade Game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
"""Functions for implementing the rules of the classic arcade game Pac-Man."""
def eat_ghost(power_pellet_active, touching_ghost):
"""Verify that Pac-Man can eat a ghost if he is empowered by a power pellet.
:param power_pellet_active: bool - does the player have an active power pellet?
:param touching_ghost: bool - is the player touching a ghost?
:return: bool - can the ghost be eaten?
"""
if power_pellet_active and touching_ghost:
return True
return False
def score(touching_power_pellet, touching_dot):
"""Verify that Pac-Man has scored when a power pellet or dot has been eaten.
:param touching_power_pellet: bool - is the player touching a power pellet?
:param touching_dot: bool - is the player touching a dot?
:return: bool - has the player scored or not?
"""
if touching_power_pellet or touching_dot:
return True
return False
def lose(power_pellet_active, touching_ghost):
"""Trigger the game loop to end (GAME OVER) when Pac-Man touches a ghost without his power pellet.
:param power_pellet_active: bool - does the player have an active power pellet?
:param touching_ghost: bool - is the player touching a ghost?
:return: bool - has the player lost the game?
"""
if not power_pellet_active and touching_ghost:
return True
return False
def win(has_eaten_all_dots, power_pellet_active, touching_ghost):
"""Trigger the victory event when all dots have been eaten.
:param has_eaten_all_dots: bool - has the player "eaten" all the dots?
:param power_pellet_active: bool - does the player have an active power pellet?
:param touching_ghost: bool - is the player touching a ghost?
:return: bool - has the player won the game?
"""
if (not power_pellet_active and touching_ghost) or not has_eaten_all_dots:
return False
return True