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We currently have some support for following waypoints but no way of specifying trajectories and representations for agents in general (systems other than cars). This is a step toward making stochastic agents for verification/falsification. This is just to track some TODOs toward this.
Agent models
For TrajectoryCar, create a struct (AgentData) containing details of the agent. As a minimal instantiation, we'd populate this with an AgentType enum (AgentType::{Car | Bicycle | etc..}) but this could contain meta-information like bounding boxes, parameters, etc. These could internally change the underlying behavior of FooAgent and what parameters it uses. Automotive TrajectoryAgents #8725
Extend support of TrajectoryAgent to encompass waypoints having speeds (others too?) and interpolating between waypoints via additional ctors in AgentTrajectory. Build AgentTrajectory from waypoints #8720
Rename TrajectoryCar to PathFollowingAgent, adding the AgentData struct as a constructor argument. (keeping TrajectoryCar as-is)
We currently have some support for following waypoints but no way of specifying trajectories and representations for agents in general (systems other than cars). This is a step toward making stochastic agents for verification/falsification. This is just to track some TODOs toward this.
TrajectoryCar
, create a struct (AgentData
) containing details of the agent. As a minimal instantiation, we'd populate this with anAgentType
enum (AgentType::{Car | Bicycle | etc..}
) but this could contain meta-information like bounding boxes, parameters, etc. These could internally change the underlying behavior ofFooAgent
and what parameters it uses. Automotive TrajectoryAgents #8725Trajectory
orPiecewisePolynomial
), rather than a set of waypoints. This would be somewhat similar to whatTrajectorySource
does in addition to having the outputs of the existingTrajectoryCar
. Trajectory specification for automotive-related TrajectoryAgents #8597, Automotive TrajectoryAgents #8725TrajectoryAgent
to encompass waypoints having speeds (others too?) and interpolating between waypoints via additional ctors inAgentTrajectory
. Build AgentTrajectory from waypoints #8720Rename(keeping TrajectoryCar as-is)TrajectoryCar
toPathFollowingAgent
, adding theAgentData
struct as a constructor argument.@stonier
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