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simple_discrete_time_system.cc
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// Simple Discrete Time System Example
//
// This is meant to be a sort of "hello world" example for the
// drake::system classes. It defines a very simple discrete time system,
// simulates it from a given initial condition, and checks the result.
#include "drake/systems/analysis/simulator.h"
#include "drake/systems/framework/leaf_system.h"
namespace drake {
namespace systems {
namespace {
// Simple Discrete Time System
// x_{n+1} = x_n³
// y = x
class SimpleDiscreteTimeSystem : public LeafSystem<double> {
public:
SimpleDiscreteTimeSystem() {
DeclarePeriodicDiscreteUpdateEvent(1.0, 0.0,
&SimpleDiscreteTimeSystem::Update);
DeclareVectorOutputPort("y", BasicVector<double>(1),
&SimpleDiscreteTimeSystem::CopyStateOut);
DeclareDiscreteState(1); // One state variable.
}
private:
// x_{n+1} = x_n³
void Update(const Context<double>& context,
DiscreteValues<double>* next_state) const {
const double x_n = context.get_discrete_state()[0];
(*next_state)[0] = std::pow(x_n, 3.0);
}
// y = x
void CopyStateOut(const Context<double>& context,
BasicVector<double>* output) const {
const double x = context.get_discrete_state()[0];
(*output)[0] = x;
}
};
int main() {
// Create the simple system.
SimpleDiscreteTimeSystem system;
// Create the simulator.
Simulator<double> simulator(system);
// Set the initial conditions x₀.
DiscreteValues<double>& state =
simulator.get_mutable_context().get_mutable_discrete_state();
state[0] = 0.99;
// Simulate for 10 seconds.
simulator.AdvanceTo(10);
// Make sure the simulation converges to the stable fixed point at x=0.
DRAKE_DEMAND(state[0] < 1.0e-4);
// TODO(russt): make a plot of the resulting trajectory.
return 0;
}
} // namespace
} // namespace systems
} // namespace drake
int main() {
return drake::systems::main();
}