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ConverseSpeech.h
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#ifndef __ConverseSpeech_h__
#define __ConverseSpeech_h__
/* Created by Eric Fry
* Copyright (C) 2004 The Nuvie Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include <cstdio>
#include <string>
#include <list>
#include "SDL.h"
#include "mixer.h"
class Configuration;
class U6Lib_n;
class U6Lzw;
class NuvieIOBuffer;
using std::string;
typedef struct TownsSound {
std::string filename;
uint16 sample_num;
} TownsSound;
class ConverseSpeech
{
// game system objects from nuvie
Configuration *config;
bool audio_enabled;
Audio::SoundHandle handle;
std::list<TownsSound> list;
public:
ConverseSpeech();
~ConverseSpeech();
void init(Configuration *cfg);
void update();
void play_speech(uint16 actor_num, uint16 sample_num);
protected:
NuvieIOBuffer *load_speech(std::string filename, uint16 sample_num);
inline sint16 convert_sample(uint16 raw_sample);
void wav_init_header(NuvieIOBuffer *wav_buffer, uint32 audio_length);
};
#endif /* __ConverseSpeech_h__ */